At least make it so we have to connect to the computer, extract the files, convert them, change them, and then put them back in. This makes it way too easy, I can just use iFile.
Just wanted to say kudos Mikamobile...by far the best and most enjoyable game I have played onthe platform. So simple yet deep at the same time, really look forward to future content.
Any way to sync accounts between devices? I don't mind running two different groups between my ipad and iphone, but I'd prefer to stick to one party, or settle in to a party that I'm having fun with at the moment.
So far I have two 10% exp books that help somewhat but I'm curious if there is 20% or even 30% exp books so I can get my low levels to higher levels faster so I don't have to keep grinding all day...
Hey, great game! Love the name of the first rogue (we share it ) I would like to see - More maps - Gamecenter for arenas to compare scores with your friends - Trading items via bluetooth (My brother made a save on mine and wants his stuff back) - Dueling 2 vs 2 party via bluetooth/gamecenter (Maybe in a few months but would be fun to see) - More characters (especially the non casters since we have: witch/wizard/cleric/bard/soon archer/soon necromancer) - Coop where one person controls 2 people from their iDevice and another one controls 2 from theirs. I know most of these are probably hard/impossible to do, but it would make this amazing game... uhm more fun, if possible
I made a post in this thread listing all of the trinkets I found so far. There might be some missing (like the 15% crit trinket), but it might help. The 20% exp trinket is called Mystery Egg.
What i hate in the game: -You don't choose what you want to improve when you level up. -Knight is over-power,you HAVE to tank with it -No Element -No item bonus for sword and shield. Edit:I forget thoose stupid crash I'd prefer more RPG stuff. But the game is great
Not true, regarding the knight. I"m tanking just fine on map 3, level 18, with a rogue/bard. I'm using mage and barbarian as support.
Thanks a ton. Hopefully they add a 30% exp item with next updates because idk how the heck I'm getting all of these guys to level 30 in under 30 hours of play time...
Yeah I tank with my monk, it works out really well, I tried the knight but the monk is so much faster and with bard he is epicly strong.
The saves aren't encrypted. You can edit anything you want, including money, character stats, levels, max HP, which areas you've beaten, and so on.
Freeze bug. When killing the slime boss if you use the monks attack, Wind Walk right before he splits game freezes white and crashes.
How exactly does aggro work in this game? I thought it was just based on armour, eg higher armour gets aggro, but my monk keeps pulling mobs off the knight (or, the knight fails to pull mobs off the monk), monk's armour is 40, knight's armour is 70. No-one else has this effect, the knight always gets aggro if the monk is not there, but if the monk is there the knight has trouble.
It seems the tank characters get aggro monk and knight are both considered tanks. I think the higher level tank gets the aggro over the lower leveled tank. Please check your tank levels and get back to me on this.
Monk - level 6 Knight - level 17 So it's not always the high level one. I was using knight, monk, bard, cleric for a level or two, but stopped because the monk kept getting aggro. I just tried the monk out again earlier today to see if the knight could keep aggro now he's higher level, but nope the monk keeps doing it. Thinking about it, I'm not sure the monk actually pulls mobs off the knight, it might just be that the knight can't pull mobs off the monk, if you see the difference.