Hmm...maybe I didn't beat the boar level? The level that was crashing for me and also seemed more difficult is near the middle of the first map and has what looks like a boar to me that periodically races back and forth. I've not completed all levels on the first map yet - stopped to play for an hour in the arena
It appears the arena drops the rare armor and the last boss drops the rare weapons consistently. Wish the end boss dropped the armor as well. Another feature request. Add a 1 and a 2 button in the academy so I can switch between builds. The arena and the last boss both require pretty different builds and I hate having to swap everything around when playing.
Make a mode called Arena where we can battle other peoples parties. The battles don't even have to be real time bs the other user. You could do what they did in aurora feint where you fight a computer that is controlling the users party
Great game! Already recommended to some friends to pick up. Nice quick sessions make for an easy game to pick up and play in short bursts. I'll add my vote to the feedback given already: 1) Need a better way to manage units when stacked up (I swapped to rogue instead of monk because she positions herself behind the mobs). 2) Armory/Merchant need to be combined along with live item comparison. 3) One issue I searched for and haven't seen posted is that of un-equiping weapons. I wanted to swap my rogues out and my first one had a silver dagger but I was unable to remove it from him and leave him weaponless. Does this mean I need to keep an old version of most weapons should I decide to swap characters? This isn't a huge issue, but seems easy to implement or perhaps it was overlooked. Anyhow, thanks for a great game, sure to stay on front screen of my iPhone for a long time to come!
Armory and Merchant menu need to be one menu. I want to see when buy item if i already have it and same thing on sell item. I agree also with necessity to need a better way to manage units (icon on bottom of screen and tap to go is the best way for me)
Sorry, one more request. Let us earn xp off the arenas. That is a ton of work to earn a merchant quality item if you die under 50.
I'm a bit lost now... Did I miss something? What I was wondering was, when your characters die in the game, do you lose anything? As in experience, money, etc?
I saw it before you removed it. Yea we know it's possible to go digging into the save file, and we could obfuscate it a bit if we wanted to, but why bother? It's not a competitive multiplayer game, so if you want to 'hack the matrix' you can have fun with that Just be careful, you might scramble your save and make it unreadable if you put in a value it can't make sense of somewhere.