Universal Battleheart (by Mika Mobile)

Discussion in 'iPhone and iPad Games' started by Haruhi, Feb 1, 2011.

  1. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    I don't think they are different but it would be interesting if they were, like Bromswell's auto attack hit harder, and Thistle's auto attack was faster. What be a small difference but at least something.
     
  2. MikaMobile

    MikaMobile Well-Known Member

    Feb 14, 2009
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    Our first update should be hitting any day now, which fixes a couple crashes we were able to reproduce, and adds convenient up/down arrows on party portraits in the merchant and armory screens, to make it easy to tell at a glance what items are upgrades for your peeps. The previous submission was approved in only 3 days, and the update has already been waiting in the review queue that long so... I'm hoping to see it live tomorrow.

    We've already begun working on another update too, which fixes a couple rarer, less critical issues, and some early work has begun on a ranger class. We're still keeping an eye peeled for any other bugs too, I've never been more invested in a project before and won't rest until this thing is immaculate.
     
  3. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    You realize you created a touchscreen mini WoW right? :D Battleheart is amazing, can't wait to see what you guys cook up in the future.
     
  4. MikaMobile

    MikaMobile Well-Known Member

    Feb 14, 2009
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    Yeah, that was no accident. The concept of a single-player WoW dungeon was the original notion we started with early last year.

    Since someone asked, Ive been playing a Mage in cata. :p. And yea, we could hire more people, but theres diminishing returns (to use another wow term, har har) on how much you get done the more people you add. And when your whole team lives together and even shares groceries, it really cuts down on your budget needs. :)
     
  5. ikemike

    ikemike Well-Known Member

    Jul 23, 2009
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    Are Shepherd/Black Knight, Bromswell/Thistle, and the rogues basically the same character despite cosmetic differences?
     
  6. MikaMobile

    MikaMobile Well-Known Member

    Feb 14, 2009
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    More or less, but their base stats vary slightly. Thistle has more power but less health than bromswell, robin has like... 1 less power and 1 more armor than gustav. Tiny differences.
     
  7. Mathieu914

    Mathieu914 Well-Known Member

    Feb 5, 2009
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    Very impressive game!

    A necromancer class would be nice.
     
  8. Joshnsuch

    Joshnsuch Well-Known Member

    Sep 29, 2009
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    I wish you could see the Monk's weapons change. :(

    And also just slight color effects for armor n such.
     
  9. jshorcutt

    jshorcutt Well-Known Member

    Jun 15, 2010
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    High School Newspaper(Crimson Newsmag) Sports Co-E
    Paso Robles, CA
    i love this game so much!
    i totally dig the idea of the archer and cant wait for it to come out?
    my question: where is the first arena?
    is there only 1 cleric?
     
  10. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    Well with my first group, the last boss was really hard for me at level 30. With my second group, in full tier 7 gear, I killed the last boss with no one higher than a level 21 monk. 21 monk, 20 bard, 20 witch, 19 wizard. Took a while, obviously, but wasnt hard, just popped evasion or regeneration when the monk's health got low. Bard needs one 6 second skill book to keep the regen up most of the time. I believe my monk had a zara's ring (finally a use for it, lol) and a +10 armor skull. Witch was specced for 20% life leech, had one 15% leech item and one +10 power ring. Dont recall what I had on the wizard.

    Having horrible luck with tier 8, so far my only piece is the barbarian weapon...the only character I havent leveled at all yet. It doesnt help that I sometimes forget to clear inventory space.

    I dunno if I could have cleared all the levels to the final boss with this party, I didnt try. I suspect some of them would be harder then the boss.
     
  11. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Dallas
    Ok so I had some ideas:

    Ranger class (I know this is being worked on) he would have a bow and one of his specials could be he pulls a sword out to attack an enemy.

    Necromancer class: He could summon demons or something.

    Add more rare weapons and add colors to all weapons, like white is weakest, orange is strongest. Same with armor.

    Add more arenas, boss arenas maybe?

    Be able to see your level progression in the armory.

    Each character has their own rare weapon that you can find.

    I have some more class ideas I'll give later.
     
  12. Omega2227

    Omega2227 Member

    Feb 5, 2011
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    #812 Omega2227, Feb 6, 2011
    Last edited: Feb 6, 2011
    Could we see some numbers with a health bar to see these things?
    Could also incorporate some new weapons into that to boost health.
     
  13. ikemike

    ikemike Well-Known Member

    Jul 23, 2009
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    I think that there could be a better way to implement the line-drawing system. Right now, if you have characters close to each other vertically, it becomes impossible to select the one behind. This has lead to some cheap deaths because I couldn't select the time stop in time. Maybe there can be something implemented where characters can't actually get that close to each other, or a larger area of selection becomes available to select the character behind.

    Also, tapping on empty space should make the skills disappear. Quite often, my character's health bar gets hidden behind them and I don't notice they have low health until they die or I move them.

    Another thing, it'd be helpful to see the tiers of equipped/buyable items in the armory/merchant screens, or at least the attack level of the equipped items in the merchant screen. This way, we wouldn't have to swap back and forth between the armory/merchant screens to see whether our character already had the item or not, etc.

    Once you get all the bugs fixed and controls ironed out (I know, due to the nature of the game, that the controls will never be perfect), the only thing left is reasonably frequent content updates. New class every 2 weeks, new map every 5, maybe something like that. Until your next awesome game. :)
     
  14. Omega2227

    Omega2227 Member

    Feb 5, 2011
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    Maybe even a way to select each character off of a little icon in a corner or something that when you tap blank space it appears/dissapears
     
  15. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    Teh_Ninja: Necromancer class: He could summon demons or something.

    he could summon demons..or something.

    thank god you arent on the design team lol.
     
  16. crazygambit

    crazygambit Well-Known Member

    Nov 15, 2010
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    I'm using the same party and I'm loving this game. The monks' wind walk is super useful when enemies feel like attacking the wizard or cleric and you're too far away. And the freeze spell is really nice at crowd control.
     
  17. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    @starcat Excuse me for my rushed post, it wasen't perfect, I'm on my iPod and I only had a few minutes while I was waiting for something, is that good enough? Dude seriously like what the hell man, you are a troll just leave. No one wants you here, all you do is get into arguments with people.
     
  18. Jozero

    Jozero New Member

    Feb 6, 2011
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    *really* enjoying this game. I've made a different team on iPad and iPhone, and enjoying it on both. This is easily the best battle system I've experienced on the iOS.

    If a sequel ever does come out tying in a story could make this ... Yes I'm saying this .... The iOS version of Zelda. Interesting characters, great unique art, takes advantage of the platform. All it needs is a story and "wandering quests" tying the battle sequences together.
     
  19. Multiboy2k

    Multiboy2k Well-Known Member

    Feb 25, 2010
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    Could change at a moment's notice
    Cant wait for the bug fix update!

    Even though I emphatically proclaimed how much I love this game about 30 or so pages back, I just gotta say it again......I LOVE THIS GAME!

    I must've played Dead Space maybe twice and since I started playing THIS game, I just cant stop. Well, atleast until the crash happens.

    I said this before but, please add:

    Necromancers: Summons all different manner of undead badness per level upgrades. Can literally create his own army.

    Illusionist Class: Think Illusionist from the GBA Final Fantasy Tactics. This class controls weather events like the wizard does with his blizzard spell already. But also has Earthquake, Inferno Sun, Tempest Rain, and other mass creature effects.

    Sage: White Wizard Class that brings a horde of Status effects. Like Blindness, Life Drain, Imobility, Frog effect, poison, etc.

    Warlock:: Good with BOTH the sword and the spell staff.

    Sword Saint: Holy warrior who wields both the Power of God and the Sword. Heals and battles with lightning spells and soul based buffs for his allies at higher levels.

    Just some ideas. Mika you guys have a serious hit on your hands here!
    Please dont be afraid to expand THIS game before moving on to the next.

    Of course, as with everyone else, the artwork and the music are simply awesome!

    Love you guys!
     
  20. GiHubb

    GiHubb Well-Known Member
    Patreon Silver

    Apr 27, 2010
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    Just wanted to pour my 2 cents into the discussion.

    First of, I love this game! Great gfx, animation, smooth all around. Yes it crashes a bit but when you learn to drag methodically and not press like crazy, it stops crashing, so you should play like this at least until the patch arrives.

    Warning: a bit of spoilers below.
    The only thing I didn't like so much is the later levels with the red blobs where I simply had the knight do a war cry and had eveyone follow him, and then other characters could beat up on them while he was running around in circles. Doing this tactic over and over wasn't so much fun. I couldn't think of a better way to finish these blobs off as it seems like their attack is way over powered meaning you couldn't confront them but had to run around like a lune. It got quite repetative.

    I did like that grinding is not a must (except maybe on the first boss, the boar, where I felt one needed level 6 characters). I could beat the final boss using the knight, wizard, bard and cleric. The knight and cleric were level 22, the bard was level 16, and the wizard level 19. I just kept everyone but the knight at a distance, the wizard shooting fireballs and the knight constantly on the attack except when the boss does his insta kill attack. When the minions attack I just do the war cry with the knight and go for the archers first and pump those shield and healing spells. Seemed to work pretty easy. When the boss did his area effect spells, attacking all characters, I just used the bard's regenerate power. I actually came up with this unit selection & strategy while sleeping - that's how engrossed I was into it!

    I really enjoyed the tactical aspects of the game and finding a combination that worked for me in beating the scenarios presented in the levels. I generally used 5 characters while playing: the knight, cleric, and I alternated beteen the pirate, wizard and bard.

    Great job Mika Mobile! I find it mindboggling that only 2 worked on this full time.
     

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