Mika does the Phasing Lodestone stack? Wondering if I use two of these on my tank will it negate 40% of attacks?
Yup, everything stacks. And yes, life stealing gear heals based on the total damage dealt, so thing like crits, power infusion, expose weakness, or any aoe attacks heal the player for a percentage of the grand total.
Great game, been playing it a good bit today. One thing I can't tell how to do though. When you are at the Merchant and are looking at equipment to buy, it will show you who can use it, but it doesn't show you if it's an actual upgrade or not. Am I missing something? How are we supposed to know if one of our chars is already wearing something without having it memorized?
I have life leech spec'd on my Witch, and I'm noticing the "leech" will sometimes go to other members in my party. The "green globe" animation goes from the enemy to, in this case, my tank. Is that how its supposed to work?
Sorry if that idea had already been raised .. But why not adding a summoner next update ? Would be nice ! Like summoning magic monsters.. Golem, Elemental of fire , water.. Etc
Hi just thinking of buying this, but just wondering does the characters appearance change when equipping new weapons,gear etc?
Yeah Mika, if you added some more levels, more characters, and put in online multiplayer, released this on the PSN or XBLA, you could get some serious sales (Not like this one isin't selling) I'd be willing to lay down 15$ on this game...(you would have to add a little more content though lol) ( Oh and PS I prefer XBLA, as that is what I have )
Thanks for the reply, been looking at this for a couple of days now. I'm enjoying pixel fighters and 100 rogues so this looks like it will make a cool addition to my quick fix RPG games. Off to try it out I'll post back with my opinion later.
Okay, I'm currently using: Knight, Monk, Witch, Cleric Knight is the tank, Monk does quite a bit of AOE and dishes out area control, Cleric does healing + buffing for the Tank, while the Witch cleans up the mess with far away enemies, while healing Monk whenever he needs it. Any suggestions on how to build the team? I've been thinking about a Wizard, but I can't level that one up from two all the way from 2 to 30 at this point...easily.
If anyone is into overkill safety builds try knight, cleric, witch and bard. With a Bard AND a cleric on the tank he is pretty much impossible to kill. Just keep using War Cry to aggro all enemies and use the bard skill counter reset when you need it. Also, to anyone having a hard time with red slimes just have the witch freeze them with her Terror skill. I have already beat the game, but I can't stop playing. Suggestions: Randomized waves. Don't know why this hasn't been mentioned. On normal levels you can just memorize the mob pattern and get repetitive playing the same level. Perhaps make map 4 randomized waves? More classes and more maps as IAP. I want to support the devs of such a great game!
I want to echo this sentiment. I'll gladly lay down more money if that's what it takes to bring a lot more content to the game. Knight/Monk/Witch/Bard is my favorite party so far. It's a little more hectic than switching out the Witch for the Cleric but I like the extra challenge.
That's a shame! The game ramps up difficulty pretty well once you get past the first "area." I love the boss tactics! Reminds me some fights from World of Warcraft. Keep it up!!