Universal Battleheart (by Mika Mobile)

Discussion in 'iPhone and iPad Games' started by Haruhi, Feb 1, 2011.

  1. TiltMyTouch

    TiltMyTouch Well-Known Member

    Jun 10, 2010
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    Well I'm patient, so it doesn't really matter.
     
  2. MisterDrgn

    MisterDrgn Well-Known Member

    Mar 14, 2009
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    Given the skills he eventually unlocks, it appears that the Bard's buff increases both attack and defense.
     
  3. Tower Defender

    Tower Defender Well-Known Member

    Apr 2, 2009
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    Oh good and here I thought I was going crazy lol. Now that's an interesting ability to abuse :D. I'll start placing the witch closer to strong enemies next time :).
     
  4. ThunderGameWorks

    ThunderGameWorks Well-Known Member

    Nov 14, 2009
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    Is the witch any good? Any point with using her along with a cleric?
     
  5. Ben!

    Ben! Well-Known Member

    Aug 31, 2009
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    I'm currently using the witch with a cleric, though I'm not sure if I'd say she's better or worse than the wizard.
     
  6. Andiron

    Andiron Well-Known Member

    Oct 14, 2010
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    One of my favorite parties so far is the knight, witch, rogue, and bard (but I will often switch out the bard with the cleric if in certain boss fights that I need high healing for). None of them are past level 25, by the way.

    When a group of enemies come on screen I like to use the knight's "War Cry" to gather them to him, then have him use "Cleave" to soften them up a bit. By then my witch has arrived and I use her "Horror" power while being as close to the enemies as possible. This makes all the enemies go running around in terror (and does good damage to them as well) while my rogue and witch get in some damage with no fear of retaliation for a couple of seconds. The bard or cleric can then do some healing on the knight if needed during this short respite. During this time if I can manage it then I'll have my rogue use all of her powers (Expose Weakness then Shadowstep and finally Sneak Attack) on the most healthy and/or painful enemy.

    The surviving monsters then gather back at the knight who can then tank them as normal while I mop up the survivors with the witch and the rogue. If I need to repeat the process quickly (and I have my bard with me) I'll then use the bard's level 20 power to reset the cooldowns on the all other party members powers so then I get to repeat the process.

    Quite devastating I must say... :)
     
  7. ThunderGameWorks

    ThunderGameWorks Well-Known Member

    Nov 14, 2009
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    I guess it depends on what you want from them. The Wizard is great for DPS (Damage Per Second) but the witch has group attack abilities, like a poison shroud.

    Who here thinks they have the "perfect" team? Perfect = the ease of battle and the win ratio. If the team kills the enemy quicker and with less difficulty, then they are the better team.
     
  8. jpkyeung

    jpkyeung Member

    Nov 8, 2010
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    Im using bard, knight and 2 rogues.

    Been farming the last boss for the rare weapons, killed him without him summoning his minions.
     
  9. Epox

    Epox Well-Known Member

    Jul 30, 2010
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    rare weapons = last arena. I got a "rare" weapon I think
     
  10. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    ... why would they be higher level.. they are in town waiting for you doing nothing. why does everyone want the game to play itself. if you want to level a witch shes going to be low level. jesus christ. this is exactly whats wrong with gamers today EVERYTHING is handed to them. it should be level 1 in my opinion not level 3.
     
  11. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    my 2 cents.

    OK here is my Likes and dislikes,

    1 i dislike coming here for information about the productivity of the game and seeing battle strategies. maybe some of us dont want to hear about stuff we havent got to, or maybe some of us dont WANT to hear your team combos so we can think about this stuff on our own. this isnt a game guide thread its a release and update thread.

    number 2, why does everyone want the game to play itself more than it already does. like "oh why arent the guys in the tavern higher level"..really?

    number 3, i love the game. i love the fact that its pick up and play and i have a lot of fun with it..

    number 4, more selection, i know mika was probably in a hurry to get it to its fans so i understand. i agree what someone said on here about the respecting, i woulda had more fun if my choices ment something and i was locked to it and had to re do the game to make other choices,, i do also however understand that its a strategy game and you need to try different specs for different fights. so its 50/50. but i think it takes away from replay-ability.. and in a game like this Replay factor is VASTLY important.

    number 5 crashes, hes fixing it so im not worried.

    more heroes, im HOping hes adding more heroes. i think he is.
    everyone has suggested the Obvious, NInja,gunner,archer,summoner,

    i've suggested Promotions like mage - Arch mage warrior - Knight etc. etc.

    i also would love to see some Hidden classes or some "quest" things. not so much Quest but go to area A and get a clue to go to area C, then go to area B and fight the boss and unlock hidden character 1. etc..

    HIdden characters such as Vampires, Monster tamer, you know the drill.

    more monsters with interesting abilities,

    the obvious STacking problems when they are on each other yadda im not trying to repeat stuff everyone said but i thought i'd consolidate it into 1 post plus my own thoughts.
     
  12. Murka

    Murka Member

    Feb 3, 2011
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    I think you misunderstood me, it's not that I bought those guys and then forgot to level them, I just noticed there was an option to hire more heroes when I was a bit farther into the game and was a bit bummed by the fact I was missing some of the options, and please stop with the elitist jerk attitude, yeah, you're a hardcore gamer and for you a game that "plays itself" is a disgrace, well, that's what difficulties and options are for, something I forgot to mention in my previous post, I'd love to see more difficulties and if Mika implements control options etc' so we can toggle them at will, also something that sprung to my mind is relocating "floating" UI like in some games, so we can move the skill bar/skill buttons to other places if we want to.
     
  13. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    How many kills did you get to get the weapon?
     
  14. MisterDrgn

    MisterDrgn Well-Known Member

    Mar 14, 2009
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    Is there anything to use it on at that point?
     
  15. jpkyeung

    jpkyeung Member

    Nov 8, 2010
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    you can get it from last boss too, i already filled my chars with the rare weapons. (e.g., gloves of the long death, pillar of the venom lord, echoes of love lost, frozen doomspike, hammers of the underkings, beacon of the heavens, holy blade of m'ir)
     
  16. porkchop

    porkchop Well-Known Member

    Sep 8, 2010
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    how many hrs did it take u to get them all?
     
  17. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    so.. touch and drag isnt easy enough, you need something else?
     
  18. Lince128

    Lince128 New Member

    Nov 19, 2010
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    2 things to be the best game that I ever played!

    First - Multiplayer Arena :D
    -> Battle with friends! *.*

    Second - More classes on updates :p
     
  19. Epox

    Epox Well-Known Member

    Jul 30, 2010
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    It took me 59 kills and I use the rare weapons
     
  20. olio

    olio Well-Known Member

    May 5, 2010
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    #620 olio, Feb 4, 2011
    Last edited: Feb 4, 2011
    I sometimes have the same feeling, but then I just play the game and ignore forums :) I also thought that this is a thread about the game and all the things related to it, unless I misunderstood the forum rules.

    I really like the multiple possibilities and combinations you can instantly try with your skill, and really hope it'll stay that way. Making skill choices permanent would cause even more grinding, or going through the same content over and over, and you already will experience this if you want to unlock all skills for the current classes. In my opinion your suggestion doesn't add any FUN in the game, and don't really fit in the pick-up-and-play -style of this excellent game.

    I'm sure we'll see more levels, classes and monsters at some point of future, but while waiting for those challenges, I'd rather do something else than grind for skills :)
     

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