Universal Battleheart (by Mika Mobile)

Discussion in 'iPhone and iPad Games' started by Haruhi, Feb 1, 2011.

  1. Dazarath

    Dazarath Well-Known Member

    Mar 21, 2010
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    #561 Dazarath, Feb 3, 2011
    Last edited: Feb 3, 2011
    This is a pretty laughable statement. What if Mika Mobile said "Hey, we're not going to fix the crash. Keeping your guys from targeting each other is part of the strategy." A well-designed game doesn't have strategy that revolves around dodging bad mechanics. Yes, because of how the game is in its current form, we do spread our guys out. Just like how we're forced to target our guys in a specific manner until the patch comes out. But that doesn't make it any less of an oversight from MM.
     
  2. Andiron

    Andiron Well-Known Member

    Oct 14, 2010
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    Yes - I replaced my ranged DPS wizard with the witch after realizing that she is basically the female equivalent of Darth Vader...
     
  3. Since87

    Since87 Well-Known Member

    Oct 17, 2010
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    #563 Since87, Feb 3, 2011
    Last edited: Feb 3, 2011
    if my statement was laughable...
    then what you just said was stupid.

    comparing a CRASH to a gameplay effect that comes from having a large team.
    if you read my previous post then you would see the overlapping might have been intentional. think of the crowd control skills that Scatter enemies, in turn, allowing you to then individually control your overlapping party
     
  4. MikaMobile

    MikaMobile Well-Known Member

    Feb 14, 2009
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    The overlapping of allies/enemies isn't ideal, I'm well aware. Believe it or not we took steps to eliminate a lot of the potential stacking, the AI of both the enemies and your party members attempt to fan out around their targets as best they can, but its not perfect. It don't think its game-breaking or super frustrating most of the time, but it does happen, and its something I'm not surprised to see people criticize. We'll aim to improve that aspect of the combat as we refine the game further.
     
  5. sakinnuso

    sakinnuso Well-Known Member

    Sep 2, 2010
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    #565 sakinnuso, Feb 3, 2011
    Last edited: Feb 3, 2011
    The 'stacking' problem isn't the only reason people want icon-based navigation. Someone mentioned earlier that the frequent inability to target a friend for support action during heated skirmishes, is frustrating. I couldn't agree more. There have been too many times where I want to get my cleric out of danger but she's grouped behind somebody, OR, I want to get character X some health assist but cannot because I cannot tap him.


    While the lack of screen clutter is clean, a couple of strategically placed icons would assist significantly. Being able to tap my character icon once to select (or the character on-screen), then the designate icon once to affect action towards, simplifies things. It doesn't mean that we won't continue to use the line-drawing mechanic. That's still awesome. However, during the most intense battles, I've certainly died because there's little I can do to support another character (or heal myself) due to 'stacking'.

    Worse, when your character is in a battle against some hulking boss and you can't get him out of that corner trap because of stacking (nor heal him because he's blocked by an enemy or friendly), it really shines a light on the fact that you guys choose the sexier choice, even if it's not in service to this awesome game.
     
  6. Deity X

    Deity X Well-Known Member

    Dec 7, 2009
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    Actually a Zombieville map would be epic. And yeh make him a special character. like you have to earn him or pay a decent amount but him being guns/maybe melee would be cool. I just wana see some kinda tie in because that game was so good. It was the first paid app I ever bought too.
     
  7. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    You could also consider making a faster paced arena, where groups dont patiently wait for you to finish the prior group.

    I am not that great at arena, but even i know to back off when there is one guy left, heal and reset all cool-downs.

    I understand that this is set up allows lower dps, heavier tanky builds to compete, and I back that. Thats good. However, a faster paced area - as an option - favoring DPS a bit would also be fun if you have the build for it.
     
  8. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
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    Just incase I am missing this, is there a way to have the cleric use its auto heal to heal itself?
     
  9. whatever

    whatever Well-Known Member

    Jul 12, 2009
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    Can someone post all of the best skills and at what level you get them? I'm currently basically only playing with four characters and would like to know if I should start leveling up others. I do know that the witch's fear thing is amazing.
     
  10. porkozone

    porkozone Member

    Jul 28, 2010
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    It's somewhere in this thread:

     
  11. MisterDrgn

    MisterDrgn Well-Known Member

    Mar 14, 2009
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    Straightforward fix:

    1) If multiple units are stacked on top of each other, let the user tap on them multiple times to cycle through them.

    2) (this is the real key, and without it the first point is useless)
    If the user draws from one of their units to somewhere on the map (or to another character), and it's ambiguous which of their units they are drawing from, choose the one that's currently selected. That seems obvious. It's really annoying when I have a character selected, and I want to use their special abilities, but then when I drag from them to someone else, the game ignores who I had selected and thinks I'm dragging from another character.
     
  12. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    Holy smokes, 24 levels and I never knew you could do this. Thought it was a strategic disadvantage designed to make playing the cleric harder :)
     
  13. MikaMobile

    MikaMobile Well-Known Member

    Feb 14, 2009
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    Agreed, this is what we're likely to do (at a minimum).

    In other news... I just noticed we've been featured in New and Noteworthy. Woot! :)
     
  14. GregB

    GregB Well-Known Member

    Sep 4, 2009
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    Here's an idea for the "Can't select a character due to stacking" issue that wouldn't involve adding any buttons to the GUI (Steve Jobs would love this!).

    Mane it so a tap on overlapping characters brings up icons, perhaps with a fanning animation, that allows for a clean selection by sliding. The algorithm would include a definition of "overlapping" based on proximity of the character's centers and the pop up only happens when needed.

    Thoughts?
     
  15. whatever

    whatever Well-Known Member

    Jul 12, 2009
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    Hey so how do you beat the slime boss?
     
  16. porkozone

    porkozone Member

    Jul 28, 2010
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    #576 porkozone, Feb 3, 2011
    Last edited: Feb 3, 2011
    I don't see the stacking being too much of an issue, really. Sure it happens, but I'm not sure I would want to basically change the UI mechanic so that it is all just push button auto-offense - it's already been done before. The line drawing mechanic has a charm about it that's perfect on an iOS device. And yes, adding a "second way" essentially changes the mechanic if it makes it more automatic, since people would just use that.

    I actually like hearing that you did build some "anti-stacking" AI in the game. Put me down as one saying maybe a FEW tweaks to that AI would be better overall than adding a whole new UI mechanic. I'm sure this opinion won't go over with the heavy gamers on here, though.

    As a former semi-heavy-gamer-wannabe, I love that this game has so many of the things that I used to like about playing RTS & RPG games, but in a much better "quick in & out" format that is all I have time or energy to do now. It's awesome!

    I managed to get past the hog boss without crashing after seeing your temporary tips, but do look forward to that bug being fixed. I bought the game with full knowledge of that bug though, with the hopes it would be fixed soon - and it sounds like you may have within 24 hours of my purchase.

    Great job!
     
  17. Cydoval

    Cydoval Active Member

    Nov 18, 2010
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    Hey Mika this game is my favorite game absolutely awesome game man well done. I think that after it is beat there should hard, hell mode just to keep some playtime, the difficultly right now it perfect, not to easy and not too hard, but i think that if we finsih the game there should be some more options!! well done i love it, make more classes and level!
     
  18. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Same. Is it working at all? I'm not sure. Maybe the 5% doesn't stack?

    Can the dev or anybody else confirm / deny?
     
  19. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    I love this game.

    One thing that bothers me a bit, though is that you can swap out your skill choices. The game would have so much more replayability (AND a reason to level class clones) if skill choices were permanent.

    Something to consider, anyway. Overall, a wonderful game!












    Oh! And while I'm here: yeah, the UI outside of combat is way too decentralized. Need moar infoz!
     
  20. MikaMobile

    MikaMobile Well-Known Member

    Feb 14, 2009
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    It definitely works, its just not super obvious unless you're doing massive damage, or stack a lot of it. It's a tricky thing to balance because of how it stacks with other things, like expose weakness, power infusion, etc. I think I'm going to buff those items though, since they may not be super appealing compared to other stuff like crit, haste and raw power.
     

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