Troll or serious? You want World of Warcraft on the iPhone? 20Gb space, ~12$ per month and 10+ buttons on your screen..? When will people learn that mobile games will never have the depth and the size/story that computer/console games have simply because the market isn't there? I find this game excellent because it allows me to just pick it up and play for 10-15 minutes at a time which is exactly what I want from an iOS game. If I want a deep, immersed RPG with a good story and more detailed combat I'd rather sit comfortably in front of my PC or my PS3 playing a game like Dragon Age.
That's the thing really. Something to tie it together. However basic. Anything. I agree that what's here is fun, but after a half hour I'm wondering why I'm playing and any addiction begins to evaporate. There are no goals, no emotional investment, no cohesion or overall sense of progression of any kind. It's like I'm running a day camp for random adventurers.
Pretty much agree with all you've said. Its definitely a very good game, but its targeted at more casual player. Lots of potential though. My current annoyance is the crash bug, whatever thats causing it. Especially when it happens in the arena mode (don't recall what its called...). On my third map (don't know whats that called again...) now, probably going to stop playing simply because there's no reason to, the grinding for money to get better gear part is tiring. I don't have the finger skills it takes to micro my army to survive as the map gets harder with my current gear . Well worth the money though.
LOL i'm also a victim of the 100 rogues bugsupdatenewbugsupdatemorebugscycle but i can tell you that all mikamobile games are very well supported by the developer.
Alight....holy....&^$#....let me say something....and I am entirely honesty and serious: I've played numerous excellent rpgs for the iphone, Ravensword, Aralon, Dungeon Hunter I & II, Inotia 2 & 3, Zenonia 1 & 2, Queen's Crown, Solomon's Keep & Solomon's Boneyard, Infinity Blade, etc. Having said that, let me say that I have yet to have as much fun as I have with Battleheart, it has been by far the most enjoyable iphone gave I have ever played! Now, I have very particular taste, and there is a good chance many people will not enjoy what I enjoy, but for me, Battleheart is the perfect game. I really enjoy micromanaging, like in Red Conquest and Inotia 2 & 3; however, I don't like how character movement works in those games. However, Battleheart is brilliant, you just stay on the same screen and shuffle your characters around. So the focus is on the skills. The skill options are really interesting and it is fun to combine them. It is also nice because you can set a certain set of skills for fighting a boss and then swap to another set of skills for a level in which you will be fighting many mobs. The game lets you customize your skills whenever you want and as you see fit. Equipment is really interesting and incredibly fun to combine different accessories on each character. You can really feel the impact of a good combination of gear. My team was Healer / Barbarian / Wizard / Bard, which I really, really enjoyed. I got them to about level 26-28 within my first sitting with the game because I simply could not put the game down. The game is so good that I actually no longer have the game on my iphone because I realized that if I didn't delete it, I would never ever get to bed. I don't plan on re-downloading the game because its just that good. In terms of what gear I was giving them. Besides giving them the best weapon and body armor that the merchant could sell me, I also kept two fast casting accessories on the healer, two fast casting accessories on the wizard, one movement speed and one critical hit rate accessories on the barbarian, and lastly two % chance to eliminate skill cooldown accessories on the bard. The healer kept everyone healed and buffed, the bard kept everyone buffed and helped heal a bit and had an awesome skill that reset everyone's skills, the barbarian basically went into a hyperdestructive rage mode where he was vulnerable but dealt insane damage, and finally the wizard had solid damage and vital crowd control. This is a very intelligent, and stimulating game. Micromanaging is so fun! The interface is so intuitive and streamlined. As for the crashing, the game did crash on me a few times when I first started playing it and I think it was related to me spamming too many skills in immediate succession. I began to pace myself, waiting a short interval between each skill, and that really kept the crashing entirely at bay. However, this is something that really needs to get fixed asap.
Sometimes - though the explanation Mika Mobile provided has helped me get passed the level and progress further than I thought I would be able to before a patch. Of course the way to get it not to crash makes you move your team around more and sometimes that is hairy when you can't see them behind the boss or what not - but it does work.
I can't believe it took me this long to notice this, but your characters switch from right-handed to left-handed when they face different directions. Probably was just too busy playing.
Lots of fun, but the crashes are so frequent I'm putting it aside, just not real playable in current form.
Ok I have posted a lot on this thread already and am loving the game. So whatever I am about to say can be taken as a grain of salt really. If a developer wants to be taken seriously they need to release a complete game with no bugs so we consumers can be motivated to buy the game on release. I don't want to be the guinea pig that participates in a mass beta to find a bug that was not happening on the handful of devices the developer tested it on. That is what the testing process is for. I didn't see an open beta for this and I didn't see how many people or situations were tested. Sometimes a developer is too close to his project to figure out these things on his own and really must have a beta release to more than just the company or their family. Mika Mobile reacted the way any developer should - as did the other developers that were just mentioned - but that reaction should have been behind closed doors before release to the public. His explanation allows me to play the game and I am happy for that. I love the game and that makes up for everything. But stick me in the Vovin camp - I would like to see developers take better care of their releases so that we can be more assured of a quality product on release rather than wait for days to purchase. They will only help themselves this way. And again, this is not against this game or Mika Mobile personally. I am happy to have the means to continue to play. But as a general statement, in the future all this does is make me second guess myself on a release hour purchase from an indie. (before you jump down my throat after reading this post re-read the first sentence please)
He didn't mean that they stack as in Sword + Sword = 2x Sword. He meant they stack as in equipping two of the same trinket gives double the effect.
I know this goes against the uniqueness of the line drawing gameplay, but I do think this game would be even better if you could select your character and then tap once to highlight what you want to attack (or heal) and then tap again to move to perform your action on that monster/character. The line drawing can get hectic and inaccurate as you some times move towards a monster/character and they move while you're doing it. And it just adds less confusion if you are able to highlight what you want to attack/heal.
Hmm, really nice game, but it's a lot of hassle trying to heal the right person when two overlap - perhaps you could improve this by making characters stand next to each other instead of overlapping. Checking your inventory vs the store could be done better. Also an additional easier setting would be appreciated.
Very true, especially with healing. Sometimes I can't heal who I want to heal and ppl die. Also, and I'm sure others have pointed this out, there should be a way to tell in the shop if an item is an upgrade for a character or not.
If this is a big concern for you, then why not wait a few weeks after release to see if there are bugs or wait for them to get fixed? There are some software issues that simply cannot be accounted for, even with a limited beta test. I'm not excusing the devs here (though I've only crashed once myself), but it's not as simple as you make it seem. I'm willing to bet that Mika Mobile really did think it was shipped without any major bugs. Releasing a game with crashing issues is a recipe for disaster - leads to many 1 star reviews, which leads to fewer sales and eventually the game is forgotten. There are too many games on the iOS for a game to have much of a chance if it is released with game-killing bugs.
Bought the game and really loving it so far, DESPITE the fact that it took me almost 9 consecutive crashes to finally pass the Boar boss. Yet, even when I was about to give up in frustration waiting for a patch, I found the game really good. Awesome presentation, nailed controls and above all a 'cuteness' that really put on my face a silly smile while playing it. I do wish too for a more robust game background (like a story that could motivate a bit more my adventurous soul), but I must admit the game is fun and robust as it is...I see it like a fantasy version of Flight Control, with a bit of RPG progression. I wasn't expecting more from that departement. And I sincerely hope MikaMobile will have the same success as Flight control. Before buying the game I was a bit concerned about (the absence of) naming your own characters and ovelapping controls...after 2 hours playing (I'm now in the first arena) I have to say that I prefer the way it is. Naming PCs: I like the way it is...I can name them and another player could immediately undersand which characters I'm using...I found myself calling them by their names, instead of their classes. Controls: I feel they really nailed it...yes...sometimes I overlap my characters so selecting one of them is difficoult and usually means death. Battles are not that long, you do not loose that much progression and next time I'm more motivate to manage them better (read: keep them at longer distances). I feel it's part of the game and I find it fun (maybe it's just me). I'm really happy with my purchase, but if I may express a wish it would be (aside from a more robust cohesive story) a multiplayer mode (possibly via Gamecenter with Voice chat) 2 ideas. 1) Co-op: each player commands 1 or 2 PCs of their choice and they progress with the 'campaign'. 2) Vs mode: each player commands 4 PCs against another player...till one is completely defeated. I can forsee they can add more boss battles and settings, maybe with a bit more variation (I'm still at the first map) like occupy one spot for X seconds to lower the boss magical shields or something like that.
I picked up this game and am absolutely loving it. I've crashed twice in an hour of play. Frustrating, but certainly playable. Good job devs!
I think they logged about 150 hours on testing, running various iOS versions on a 3GS, 4 and an iPad. Mika Mobile is a very small company. They are not EA with thousands of employees. They might not have enough resources to run a super-detailed test-beta before release. I've crashed 3 times myself, and once was when I was really close at killing the boar, so it was frustrating as hell. Even though this is the case, it's a 3 dollar game! And as far as I know the fix has been submitted to the app store so it should be available shortly.