Been a little busy with Zombieville 2. Also, I'd argue that achievements are possibly the least fun thing we could add. I'd rather do new enemies and loot. Another update is on my ever expanding to-do list, but anyone who knows Mika Mobile knows the drill by now - we take our time.
It's nice to see a developer take a stand on that for a change. This inevitable clamoring for a bunch of useless Game Center functions thrown into _every single bloody game in existence_ is tiresome. You could make a Tic Tac Toe app, give it away free, and people wouldn't be happy unless they can look at some number to tell them how they're doing versus everybody else. If you can't find enjoyment without a rating attached to every single aspect of a game, find something else to do. Like bouncing a ball: you could see how many times you can bounce it in an hour, then try to beat that record. Or hitting yourself in the head with a hammer, and doing the same.
IMO, the best thing you could add to Battleheart apart from loot and enemies is multiplayer battles via game center/wifi. It would most likely never happen due to the severe balance testing/tweaking required in addition to the network code, but jeez, it would be so intense... In fact, I know for sure the intense finger swiping would eventually carve trenches on my iPad's display BTW, have you seen Heroes vs Monsters ? I haven't played it much, but so far it's a complete rip off of your game
How can you say that? If it wasn't for achievements I would of been done with Zombieville USA 2 on the first day I got it. It's the achievements that give you a reason to keep playing. I haven't downloaded Battleheart yet so maybe that game has a lot of replay value in the game itself, but I would never ignore the addition of game center achievements.
It all depends on the game. I'd say achievement in this game wouldn't be the best thing they could add.
Agreed... however, guess that most of us would also enjoy new skills... Still, new items and monster are meaningful changes...
Sorry, Mika. I love you, and I love your games, but you're so damn wrong on this one. Achievements are the easiest, most flexible way to add goals to a game. And gamers will try to achieve a goal for the sake of achieving a goal. It's really simple as that. I'd still be playing Battleheart if I had achievements uncompleted. And consequently, I'd be more likely to remember to tell my friends to buy the game. And I'm FAR from alone on that. Would new content be preferable to achievements? Yes! But is new content as effective an incremental sales booster given the implementation time? (well, that last part only you can answer)
Gotta agree here. I get that some people hate achievements with a passion, but I really like Battleheart. I have recommended it to everyone. And honestly I havent touched it in months. Why? Because I beat it and there's nothing left to do. Good achievements give you something to shoot for and give you a reason to continue playing after you've completed the game.
Not necessarily. Since everyone has access to the same characters and items, the only balancing needed is to create inter-class and inter-item balance. And while that certainly would be very nice, so that some classes don't fall out of use quickly in the multiplayer arenas, I'd say most of us would gladly live with that (especially if class and item balancing were slated for a later update) just to play Battleheart online. These party combat mechanics have tons of potential, both for arena-based pvp and a possible future encounter- and party-based based MMO. There are very few iOS games (always excepting the brilliant vision of an online version of Bug Heroes, vaguely DotA-inspired, with several players joining up on each side to take down each others' bases) I'd rather play online in real-time than Battleheart.
I know there are people who enjoy achievements, and I'm not saying they're pointless. I mean, I did add them to Zombieville 2 after all, and it's pretty likely I'll add them to whatever I work on next as well. But for me personally, I don't find them particularly fun to shoot for, that's all. You're probably right that I'd probably get a lot of bang for my development buck by including them in Battleheart. Still, I'm not the sort of developer that will sit down and crunch the numbers and say "hmm, adding achievements will add 10% increased revenue at the expense of 300 man hours, while new monsters will take 1000 man hours for a similar gain!" That may very well be true, but I'm more concerned with doing things I think are cool and will be fun to work on. For example, the last few days I've been building prototypes and concept art for something completely new - much more fun than fiddling with Game Center.
Can we geat a sneak peek of the concept art? Please, let it be dragons! As a side note, I think that what keeps a player coming back for more is the chance of geting something new or special... achievements are one of several things, but rare items, extremely hard monsters or high level skills are equally satisfying... as I said before, I'm happier if a developer says "I'm developing new content" compared to "Achivements in the next update"... in simple words, if feels as if I'm getting more from my buck...
Forget achievements; bring on new content. When I was a kid we had to die 100 times or beat up a hundred troopers just for the kick of it. This!
Yes, bring on new content! Archievements are just some kind of a penis enlargement for those with small ones. No sense of archievements in real life? - win virtual ones.
I like achievements when meeting goals actually unlocks stuff. The "regular" sort that you just get for no reason, though? That's silly. It's like people need to be told how to play around and have fun with a game these days.
Not sure if these bugs have been reported, but I recently picked up battle heart again, as a bit of a break from Zombieville 2. When the Bard has the skill active that lets it take all the damage of the team mates, in the battle with the splitting goo boss, if the bard dies with the sill active in a puccle of the acid, he death animation will be looped over and over until the animation is timed to end. Also, with the witch, if you use the frog spell twice in a row by using one of the items that have a chance for no cooldown, the second frog is instead invisible, staying so until the effects wear off the first frog.
Can we just kind of sum this up and say achievements are cool but new content is better? This is going to end up super off topic. On a side note - I started a new save with this game a few days ago and have found myself itching to get back to it. Kinda sucks you feel required to use the healer, though.
I could care less about achievements personally. Could easily live without them. I can understand somewhat, that some feel the opposite.