Yeah, the new characters start at pretty low level, you'll be able to recruit them after the first battle or two.
MikaMobile, in my class, we sit down and play Battleheart together when they're feeling bored and always strongly recommend anyone who gets an iDevice to download it straight away. Long story short; you have ~25 fans in my class alone. Thanks!
Dang update is coming out right when my ipod wont connect to itunes that emoticon doesn't even capture my madness right now lol I was also wondering if you planned to make some higher lvl characters to recruit so we won't always have to get them up to high lvl to meet the other characters in the game I also think it would make for a good incentive to lvl up.
Just give the lowbie a pair of dragon's eggs or some other exp bonus items and bring 'em along with your three high level characters. The lowbie will start leveling up in no time...
Since waiting sucks (another True Blood nerd!), can you provide us some skill information on the two new classes in the meantime? Because when the update hits the iDevice, no one will care about the wiki (or the outside world!) for some time (poor reason, but nice try anyways!)
Especially on the golem boss. You can use the knight's damage reflection skill to beat him in under 30 seconds.
Well Mika posted on their twitter that they submitted the update the 21st of July, and that it should take Apple a few days to approve it. Stay tuned, dear Battleheart fans!
Ditto You and me both, if it ever comes lol devs are kind of quiet is that a good or bad sign...... hmmmmm
Here's the gist of it: I don't want to spoil the fun of discovering the specifics of the new class powers, but I'll give a few specifics. If you want to be totally surprised, don't read any further. The Ranger is (unsuprisingly) a ranged damage dealer, and can fit into the same role as the witch or wizard. Like other damage dealers, his powers represent choices between raw single target damage, aoe damage, and crowd control. He does have a few unique twists though, such as a passive ability which allows him to "misdirect" incoming enemies to the party's most armored ally to assist with tanking. He also gets a pet at high level which chows down on his target. The Paladin serves as a different flavor of "tank", and can easily fill in as a replacement for a knight or monk. What makes her unique is that many of her abilities are focused on healing herself and the party, acting almost like a cleric and knight combined. In essence, she sacrifices offense almost entirely in favor of protecting the party. One of her unique powers is "Divine Intervention", which redirects all damage sustained by the party to the paladin. She also has "Holy Word", which seeks out and heals the most damaged member of the group. We submitted a couple days ago, so I would expect approval sometime in the next few days.
since its going to be a while since its going to be a while for battleheart to get a update for the new map and bosses and enemies,(thanks for releasing the paladin and the archer btw) is there anything you can tell us about the new map for enemies or bosses? if i had to guess on what the bosses were i'd think they would be a demon and a dragon. also i believe you said something about new gear. Do you plan on making new skills for higher levelsl. any information would be great if you can tell us. and i will definetely be buying zombieville 2, i have gotten all the games mika mobile has made. can't wait for zombieville 2 as well
I hope they will release even more characters in the future, hehe. I think I speak for many when I say: It's been long since I was so excited for an app update