Wow! An update for Zombieville would be amazing! Although I haven't played for a while now, it's still on my device cause I know that there'd still a be a day where I'd feel the urge to play it again. Love the last major update for it. Another one that appears to be big ("extreme makeover") would be great. Anyway, how are plans for new characters going for Battleheart? Will it just be the Archer for now? How about the Shapeshifter? How about character/class-driven side-quests?
Totally understandable. But there's a fix! Implement Achievements. It won't take you long, it'll satisfy many of us, and it'll keep interest afloat while continuing to solidify your reputation as a dedicated developer.
Battleheart 2 Wishlist: - Multiplayer pvp (4 of your characters vs. 4 of theirs) - Multiplayer co-op (2 of your characters + 2 of a friend's characters and ability to play through storyline) - Instead of standing on the same screen the whole fight, you could have it so that the background shifts over everytime after you finish a couple waves off. - More complex campaign with multiple paths - More classes - Level cap (so that multiplayer is on fair ground)
Hi, could anybody help me with this problem? I think I am stuck ... in the level where you meet the "green slime" for the first time (dont remember the name now, its the third on the second page, if I remember correctly). after beating the green slime there appear three skeleton mages(?) and its impossible for me to killl them. they wear red capes and rods and are able to teleport and replenish life. They do almost no damage, but they are immortal. after every teleport they have full life again. and with their rods they seem to suck life additionally. How can I beat these creatures??? my party are two close combat fighters, one witch and one healer. thanks regards
Oh, yes, this could make for two of the most exciting multiplayer experiences the iOS scene has ever seen. I want this just as badly as I want Bug Heroes multiplayer, and that is quite indicative
Why a sequel? With updates and/or IAP, we don't need to have this awesome one replaced with another copy of it, just for additional features.
What will Mika do for the content update 1? If i remember correctly, they will make one content update then work on Zombieville 2...
Focus all of your fighters on 1 of them at a time and use your skills like knockdown so that they cannot teleport.
I keep wanting to play Battleheart. But I have nothing left to do. Please. Please, please, please. PLEASE! Please implement achievements. Thank you.
Battleheart is a really good game and I came on here to throw in my two cents. I hope the next update is soon but I also hope it is quality and not rushed. (so take your time ) 1. The controls are very good and I hope you keep them the same way. Though some may complain about the people stacking up they just need to learn to control their guys better. 2. I hope there are more upgradeable items as well because getting the best items was pretty easy so maybe make the items very very expensive currently (22k gold) or make them very hard to get. 3. In the Academy for the knight's 3rd talent (Chivalry) is there a way to make the +15% passive armor to show up in the armory under that character for the next update. I have a question about the next zones. What level are you looking to make the next zones because some of us who play to the extremes are level 50+. edit: For the next update, will our current game data be lost when you update the game because if it happens id be reluctant to restart because I wouldn't want to lose all of my work.
Thanks for the reply. Too bad that none of my fighters has this knockdown ability (yet). Even if I concentrate all fighters one of of them I bring down their health bar max. 30%. Then they teleport/replenish... no chance. Which char has this knockdown ability?? Maybe I try recruiting this char and level him up - otherwise I think I have to give up Battleheart... too bad, I did like this game very much
I dunno, the old DnD player in me kinda enjoys the static repetitive nature of the game. Of course Im a huge boss replay fan. Attack the boss characters over and over again.
There are a lot of abilities besides knockdowns that can stun or otherwise control a target and prevent his escape. You should have access to at least 1 or 2. Time Stop or Conflagrate (wizard) Shield Rush or Intimidate (knight) Paralytic Knife (rogue) Hex, Horror, or Life Drain (witch) 1000 palms or Ki Blast (monk)
In my setup, I use the Monk (Ki Blast), The Rogue (Paralytic), and the Knight (Intimidate), whilst all huddled around the Cleric (Avenging Angel) and it works pretty good.
The knight has knockdown. I also use fear which makes them run away and makes them stop healing for a while. Just try focusing on one at a time and use all your specials.
Let's just get that update implemented. People need something to bring back the spirit. Arena get's boring when there's no guarantee of getting a tier 9 weapons when pasted a certain level (On the 10th time I got too bored of fighting for 30 minutes just to roll a dice)
I really love this game The controls are simple and the animations cute and fluid I will try to implement a similar animation system for my games in the near future. Love it!