One annoyance is that in campaign mode and in middle of the battle, don't leave because if u do, when u come back to the game, computer determines the outcome of the battle. One should be able to continue where u left off!
Hello everyone ! (Still not getting any notifications about this thread, sorry for late responding :/ ) There's only the synchronous PvP mode, no asynchronous available. If you're really reading the tutorials and look in the codex, you can quickly understand the basics. Regarding time of a mission, it really depends on how well you manage your fleet and which type of mission it is... But to finish the campaign, it should take you around 25 hours. Nope, the game only save when you're on the campaign map, it doesn't save while in game ! That's why it's not a good idea to quit the app during one of your battle... The Emperor is pleased.
BFGLeviathan, I guess you are from the Dev team? From a mobile perspective, not persisting the state of the game when in battle can be pretty frustrating. Is it something the team would consider adding in an update?
I'm still going through the tutorials but the game seems really good! My only complaint is that I sometimes don't understand why so many dice are being thrown. An action log with such details would really help.
This is good to hear. I've been looking out for impressions about the game. Thanks Kamakazie I look forward to hearing more from you. Any else with impressions?
I have the same question as well. And I don't know why sometimes it's my turn and it won't fire on my first move, not sure if it's a bug or something. Overall it's a fun game.
There needs a way to restart the campaign which there's no way right now. Seems like my first few fights been pretty bad since I'm learning, so it would be nice for me to start over again.
With the gameplay being so ideal for async play, and asynchronous multiplayer enabling a whole new class of gamer to enjoy online play, is this something the devs are planning to add?
Is there cloud save for this game, I unlocked everything in my iPhone game, but they still lock in my iPad.
This game was a surprise for me. Having seen the recent PC only realtime(ish) BFG I was wondering if/when a proper conversion of the boardgame would be made. I've wanted to play this game, tabletop or digital, for decades. Instant buy. Verdict so far: it's good, but oh my goodness there are so many rough edges. The core gameplay seems solid, it just needs the other fleets (I'll pay for the DLC for these day one) and a ton of polish. What do I mean about rough edges? Stuff like the following: The second tutorial crashed on me, twice, for two different reasons. At one point the app actually transferred me to the enemy team and wouldn't let me continue. In the very first mission, one of the escort ships' name was "placeholder" On the fleet card view, both the labels for the fleets are wrong. You have "your's" which has an apostrophe that shouldn't exist, and enemies which is missing an apostrophe. Lots of little things like that, very minor but detracts from the whole. Then there are larger issues like not being able to customise ship colours, or names, or specific loadouts. You choose from a list of predetermined ships and that's it. It's also super frustrating not being able to see ship names, loadouts or status on the main map screen itself. You do get some info (the base showing hullpoints) but having to tap into the fleet cards to get ship info seems way clunky in this digital age. At the very least, I should be able to double-tap a ship to jump straight to its fleet card. The main screen having map buttons to rotate the view rather than just freely panning around is also baffling. No excuse for that in 2016. That's a lot of criticism and nitpicks. I want to stress though, this is a good game and if you want some big battleship action it's well worth your 6 bucks. I'd recommend it to any GW fan who has ever wanted to play BFG in some form. Just be aware going on it's really ragged around the edges. It lacks the attention to detail games like Warhammer Quest and Talisman had in their digital ports. I'd hope the devs continue to work on addressing these scruffy edges, but even in its current state I'm glad it exists.
I think when you brace for impact dice are thrown for you to represent your shield roll and for them to represent the firing rolls. SO let's say you have two shields and you roll well and the shields are up. Your opponent fires off 6 canons and six of the dice are rolled and 3 are bad rolls, two get blocked, maybe one gets through. That's my take. I've never played before, but that's what I think is going on with all the rolls.
Unfortunately there's just too much jank for me to continue past the tutorial. It just doesn't feel fluid, the controls are wonky, and the dice seem oddly it of place. Not a terribly expensive title, so perhaps give it a shot if you're super thrilled about the game, otherwise avoid imo
Agreed - many rough edges and lack of fluidity. OK if super into game or if you don't have other (slicker) strategy games in your backlog - but there are many of those available.
Woohoo. Another fun looking game that is pegged on "impossible" difficulty level. Maybe a few of these board game developers might want to consider making their games a little more accessible to everyone, rather than just reinforcing the geek ceiling?
I mean in their defense, it is a faithful adaptation of the actual boardgame ( which is a pretty complex rule set ). I think you need to approach it like you would with any boardgame and actually spend time learning the rules. Perhaps an explanation of die rolls or something would make it easier to understand?