Very nice game so far indeed. Yes, I also miss that you don't get to upgrade equipment. But so far, the different heroes make up for it quite nicely. Got a question first: I completed the first area (Great Forest). But in the Northeast, I have one of those barrier gates left and cannot open it: It has a blue triangle depression, a teleporter right next to it, and was guarded by a Fenrir. I *think* I've been everywhere, but didn't find the key for this one. Would appreciate any hints. And some feedback/suggestions: Respec: Free and unlimited respec of skill points please. This should be a given by now, but unfortunately still gets ignored by most devs. Battlechasers got it right, if you need an example. New Heroes on level 1: Why can't new heroes join at, say, the average level of my group, or highest level of any hero, or whatever? Anything that's higher than level 1 would be an improvement. Having to grind one up before they can be compared to others, let alone useful, makes me rather disinclined to try new ones. Map zoom out: I'd like to zoom out the overland movement map some more, to have a better overview. Right now, I find the camera too close / viewpoint too far "down" for my tastes. Teams to easily switch to: I constantly have - and want - to swap heroes around. Already getting a bit tedious, especially when I'm just swapping so a wounded one that I prefer to use can heal up. I'd like to have a few teams - say, 3 for starters - where I pre-fill the 3 slots, and can swap between them easily via a single button. I suggest to either add one to the Inventory menu (less intuitive), or to the hero menu. Hhmm, team setup could be another inventory tab, you need to pick your folks somewhere after all. Oh, now that I think about it, Healing: Just let heroes in the party heal as well. Saves on the obnoxious swapping Combat : Manually activating all those skills all the time gets a bit tedious as well; especially because I need 3 taps to fire one off. An "when ready, autofire skill on selected enemy" toggle-able option would be just dandy. But even having a Battleheart-style skill button menu and activated skills firing mechanism would make things quite a bit more player-friendly already.