You're a bit late to the party, the porting is already done! The pictures and video Kyle has posted are of the iPhone version.... He's been working for months and now it's down to playtesting, fine tuning, performance, stuff like that. I think the expectation is that we'll see it in the app store in September if all goes well That'll be sure to cut into my productivity
question for ya Kyle, from what i have read (and admittedly little research i've done online) does this game resemble the old sega CD game Dark Wizard? if you havent played or heard of http://en.wikipedia.org/wiki/Dark_Wizard it's basic premise was that you had a hero (who could cast spells fight) that stood on a starting city, you summond monsters and fighters (different kinds based on hero) that you sent out to do battle, and if the hero left the starting "city" the hero could not summon monsters anymore, but could fight and cast spells (and was usualy more powerful then most summoned things). if this game is like that, then holy crap why have i never heard of it before!
Again, just reminding people that this is a port of a FREE PC game. Pretty much any question about the game (other than porting-specific ones, obviously) can be answered just by trying it. http://wesnoth.org/ For Windows, Mac and Linux too, so if you want to try it out, there's a version for you.
I haven't played Dark Wizard, but from the description it sounds similar. Your hero can recruit units when in a keep. And he does usually start as a more powerful unit. He can move out of the keep and attack, or even move to a different keep to recruit more units. But the way to win the game is to kill the enemy hero, so you better protect your own... The units (and the hero) can level up through battle and change to more powerful versions. Sometimes you get a choice which upgrade path the unit should take. In campaign games, you keep the progress of units that don't die, so you can recall your high level units to fight again in the next scenario. But this does cost more gold. Oh yeah, as Dominic White said, play the pc/mac/linux version, it's free! As soon as I played it, I thought "oh my god this would be perrrrfect for the iPhone"
so i downloaded it and have been playing for the last 4 hours, it's a great game! i wish the hero could do a little more then just summon people, theres not to much reason to move off the keep unless the computer AI does. otherwise in multiplayer, i dont see a reason to leave the keep, you arent any more powerful and dont have that much better skills. other then that the game is pretty similiar to dark wizard so thats awesome. i have tried out a couple of the armies, they are cool, i wonder how much goes into balancing the armies for multiplayer?
You're right, normally there isn't much reason to move the hero off the keep, since you can't recruit and it is game over if he dies. However, most campaigns give you another powerful ally hero unit that you can level up over the course of the campaign, which is usually your most powerful unit. Also, there are several levels that have objectives that require you to move your main leader to another spot. There is a help tip that goes like: "Don't neglect to earn your leader experience! You need to keep him safe, but if you coddle him too much he may be at too low a level to survive future battles." As for balancing, The game has been in active development for several years, with a large multiplayer community, so I would think it is well balanced by now...
So, Kyle, what are your plans for updates? Every stable release of the PC version? I'd imagine it'd be too much to try to keep up with development releases.
It will be kept up to date with the stable release versions, plus I will likely add several improvements from the development branch such as campaign fixes, new UI features, and updated graphics. However the core engine shouldn't match the development releases, as there are many more campaign add-ons and multiplayer users playing the stable version. Plus the development releases are likely to have bugs.
Awesome. Best of both worlds, then. So, you're going to be including the new wave of sprites/portraits in this first release?
Ths has probably been answered but I didn't see it in the first couple pages and gave up... but are you going to be charging for this version? (if so how much?) or is it going to be free like the PC version?
Don't get me wrong - I have played Wesnoth quite a few times in the past few years and it's always great to see the latest developments and new features. And I will buy this game no matter what - to show my gratitude for all the work (in the past and in future) and to have the possibility to play Wesnoth where ever I take my phone. Yet I do worry about the GPL being honored...
This is the official iPhone port, and the source code will be made available for download on the main Wesnoth site. I have made improvements to SDL for iPhone that other devs might be interested in, plus several new features in the iPhone version of Wesnoth that might be backported into the main branch. As allowed by the GPL, it will cost a small fee to download, with a large portion of the proceeds going back into the Wesnoth project. Pricing has not yet been determined.
Not sure how I missed this thread. I am so happy to see that this is being ported to the iPhone! I had been lurking on the Wesnoth forums awhile back digging around in hopes that this would be done, but I never saw anything. This is going to spell trouble (big time!) for me as I think this is one of the best games ever created. Can't wait to check it out. You guys are going to generate tons of $$ for the Wesnoth project. That is great for everyone!
What type of savegame feature is BFW gonna have? I hate games with just one save slot. I have multiple users on my Pod (my sons can't wait for this one) and multiple save slots really come in handy. BTW...everything everyone is saying about the game is true. The PC version is off the chart good. More value than most games you pay big dollars for. Can't wait to get my fingers on this one.
It has the same same save features as the PC version: - you can save the game at any time - auto-saves at start of each turn - configurable maximum number of auto-save slots - saves game replay at end of level, to relive past glories or learn from your epic fails - compressed save files - load game screen includes name of save, date/time, campaign, etc - you can delete the save files you don't need