great info, glad your taking the time to bring this to the iphone as i would like to have this type of game to play with friends. tell me though is this the type of game you take over cities and can buy troops thorugh how many cities you own, or do you get a set army or choice of points for an army and then fight it out?
wow, i do want it now, and all those are only loading screens and menus! hahahaha seriously i hope beta starts soon, no major bugs are found and it gets released!
I want it nowwww! How much will it cost? I need to know the price, so that I remember to saave some for this game.
You capture cities which provide gold. Your leader unit can recruit new units when he is on a keep tile. These units gain experience through battle, and can level up and change into more powerful units. Then when you are playing through campaigns, you have the option to recall units from previous battles in the campaign, and they keep their experience and level. This provides some great strategic gameplay, as you try to protect the more experienced units so you can recall them next time. You also feel real pain when your level 3 unit dies, and it's gone forever!
Great News ! Has everything gone according to plan (so far) ? or have there been any major difficulties along the way ?
Awesome. Sounds like you're pulling out all the stops on this port. I'd love to run this through its paces if you've got a spare beta slot open. I'm assuming that you'll be updating the iPhone version as new core PC releases happen, right? That seems logical, as you'd have to do that to keep the cross-platform stuff working.
License? This is a long thread, so perhaps answered before and I could not find it... Several years back when I first came across Wesnoth, all the code and art was open such that it could be used for *free* applications, but not when someone intended to sell it. Kyle, how has this changed? Has anyone who has contributed art assets, etc to the project in the past provided a license to use those assets in a product that will now be sold?
I think he mentioned that profits from this port will go back to supporting the development of the core version - there's already some money being spent on the project anyhow. I recall reading that they're paying artists to bring the quality of the illustrations up to par across the board now, so I'd imagine further funding would go on stuff like that. Better art, music and sound. Everyone wins, as far as I can see.
if you check every page in this thread, I'm almost on there discuss about this game. I'm so exciting to see it grow. No doubt the new screenshots make it more attractive & sexy . well let me bump this up... so more ppl can notice it.
I can tell when this game release, it will be easy hit top#5 in most of Asia countries, such as Japan, Korea, Hong Kong and etc. Not sure it will create big hit in North America market tho... coz ppl here love 3D combat shooting game much more, such as Call of Duty, Hallo and etc.
Sorry, I do not agree with sentiment as Reign of Swords was top 100 since it was released. Look at all the folks waiting for tht French turn based game that has not been released yet. (Can't remember the name, and honestly it did not look that great to me). I think you have just as many strategy game enthusiasts as any other genre. Munkie!
"Rouge Planet!!" been waiting there over 2~3 months, still no update yet (hopeless).... so BFW is the top TBS game in my waiting list
Rogue Planet looks good, as far as iPhone games go, but Wesnoth is a port of a gigantic, complex and detailed full-scale strategy-RPG, and is pretty much garunteed an eternally huge online playerbase due to cross-platform support. Like I said earlier, I feel sorry for any other studio putting out turn-based strategy games at the moment.
+1, rich content is a must for TBS game... like uniwar only got 15 level is way too short... don't forget Rouge Planet is pure TBS game, but Battle of Wesnoth is a "TBS RPG" with mass content
The key with this version will be the GUI and controls. Other than that, the game has been through years of balancing, testing, map creation, tweaking, user input...the game itself already offers a very exciting time. The real "make it or break it" should be in how well the interface and control scheme works.
You should probably replace "ppl here" with "the ten or twenty people I know", because while those kinds of games are popular with certain crowds they're hardly the only thing North Americans play (especially on the iphone, where puzzle and retro games generally rule all.) The Wii and DS barely have any games like that, and on the PSP and XBOX sports, racing and GTA-style sandbox games tend to kick 3D combat games butts. With a few exceptions. Football and basketball games often top all the charts actually, but the people who buy those tend to be outside the "gamer" circles so you don't see them get anywhere near the press something like Bio Shock does. Anyway this has elements of both Advance Wars and Final Fantasy games, plus a retro-SNES feel so it will probably do quite well, considering the platform (as long as it's easy to just pick up and play, one thing that could kill it is if you need to go through a 1/2 hour long tutorial just to get the basics.)