Battle for Wesnoth - tactical strategy RPG

Discussion in 'Upcoming iOS Games' started by Kyle Poole, Jul 25, 2009.

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  1. MunkieSuthorn

    MunkieSuthorn Well-Known Member

    Jun 11, 2009
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    Connecticut, USA
    Kyle, it is starting to look like the standard that is understood is "Skirmish" means a quick game against the AI. You then can modify settings to meet your taste at that moment.

    So yes, I think "Skirmish" would be best understood.

    Munkie!
     
  2. Barbosa

    Barbosa Well-Known Member

    Jun 11, 2009
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    N.Y., USA
    Yep, Kyle. "Skirmish" is the term for "Quick Game Against AI". You can find that in many RTSs.
     
  3. darwiniandude

    darwiniandude Well-Known Member

    Nov 1, 2008
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    As long as the Wesnoth project gets proceeds, and this port is authorized, I'll pay up on day one. I asked for an iPhone port on the Wesnoth forums before the AppStore was even out.

    The game is brilliant, and the controls / gametype well suited.
     
  4. MrDark

    MrDark Well-Known Member

    May 3, 2009
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    wow missed that 200+mb, that's huge for iphone, the content must be rich..

    any update for the releasing date? :eek:
     
  5. Kyle Poole

    Kyle Poole Well-Known Member

    Apr 28, 2009
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    Yes, of course this is the "official" iPhone port with support from the Wesnoth team and a good chunk of the proceeds going back to the project. The project is still under active development, with the latest stable version at 1.6.4 and development branch at 1.7.2, with new releases every month or so. Currently they are hosting a "google summer of code" -like summer art scholarship, in which students are creating new art for the game. The iPhone version will keep up to date with the improvements of the desktop versions, and remain compatible with the downloadable content and cross-platform multiplayer.

    There is so much content to this game, that it would be a shame to cut anything out just to port it to the iPhone... Plus tons of more downloadable campaigns and maps. If you haven't already tried the PC version, go ahead and pick it up for free from http://www.wesnoth.org :)
     
  6. lamak

    lamak Member

    Mar 21, 2009
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    **** me, this will be the best game ever for iphone,i love the pc version, hope it wont lag though :)
    i'm a little worried about multiplayer too, MP wesnoth games literally take HOURS and i dont think iphone's battery could last that long
     
  7. zombie

    zombie Well-Known Member

    #47 zombie, Jul 29, 2009
    Last edited: Jul 29, 2009
    Great, I tried this on my Mac. Looking really forward for the iPhone version!
     
  8. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Is this on the lines on UniWar / viceversa ?

    EDIT : Darn... forgot to check tht quote reply in message...
     
  9. Ravenblack

    Ravenblack Well-Known Member

    Feb 24, 2009
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    Yes it is a turn based strategy game but with a fantasy rpg-type theme.
    See here for more information about the original game available for free for pcs, macs and other platforms.
     
  10. astrosaurus

    astrosaurus Well-Known Member

    Jun 10, 2009
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    Portland, OR
    Wow, this thing looks freaking great. Can't wait to get my hands on it. Good luck with the launch!
     
  11. MrDark

    MrDark Well-Known Member

    May 3, 2009
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    #51 MrDark, Jul 30, 2009
    Last edited: Jul 30, 2009
    finally Minigore is out, don't know when that game gonna release.

    just keep checking this thread 10 times a day... I must be crazy.
     
  12. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
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    Indiana, USA
    This has what to do with Battles Of Wesnoth :confused:
     
  13. JCik68

    JCik68 Well-Known Member

    Jul 24, 2009
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    Slovakia
    I must admit that this looks pretty nice, one of minority of "big games". I agree that iPhone is great for fast-to-pick-up casual games but big projects like this are always welcome by me. Even more when they have something to do with RPG :) on my list now...
     
  14. Kyle Poole

    Kyle Poole Well-Known Member

    Apr 28, 2009
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    The game will actually be fairly good with battery life, since the framerate and processor usage is far less than for a FPS for example. In addition to the live multiplayer, planned for the first update is an extra offline multiplayer mode, where you can take one turn and then wait for your opponent to move and be notified when it is your turn again...
     
  15. MrDark

    MrDark Well-Known Member

    May 3, 2009
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    My only concern is when is the release date, hopefully I don't need to wait till the end of summer @_@
     
  16. Kyle Poole

    Kyle Poole Well-Known Member

    Apr 28, 2009
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    There will be a brief beta period before the game is released, so you shouldn't have to wait too long! :)
     
  17. Moonyboy99

    Moonyboy99 Active Member

    Mar 4, 2009
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    Hey guys,

    thought this looked interesting so dl'd pc version, omg what a truely amazing game, been playing 5 hours a day only stopping as my gf shouts at me!!


    Can't wait for this on iPhone, and would love to part of any beta testing that should come around!!

    Thanks will
     
  18. Betty 2K1

    Betty 2K1 Well-Known Member

    Mar 30, 2009
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    #58 Betty 2K1, Aug 2, 2009
    Last edited: Aug 2, 2009
    I downloaded the game too.

    First impressions are fantastic ! This has the potential to be a huge hit and will appeal to all those who love games like Advance Wars etc

    I'm really looking forward to this game !


    My only concerns would be the screen size and the speed of the game. Is the YouTube Video the PC game running ? Do you have any video or photos of the game running on iphone ?

    Keep up the good work !
     
  19. Tavoss

    Tavoss Well-Known Member

    Jan 11, 2009
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    Wow, this game looks awesome, gonna go dload the original now!
     
  20. Kyle Poole

    Kyle Poole Well-Known Member

    Apr 28, 2009
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    The video and screenshots I posted is the game running on the simulator. You can play the video on your iPhone to see that it fits perfectly. ;)

    The speed on the phone will be about the same, of course this is a turn based game so framerate is not that much of a concern. Right now I am working on reducing the load times by pre-caching everything for the iPhone, since the user can't modify the configuration files on the device there is no need to keep it in xml form that has to be parsed...
     

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