@macplash I’m sure you can google or YouTube and probably find a guide? But the quest starts off pretty set on where to go so I’m guessing your ok on that part? The order in the top right can change depending on what you do and what the enemy does. Like a basic attack happens instantly as do some other moves and abilities, others take time to charge once you select them which puts that’s characters turn back. Like it becomes garrisons turn and you chose an ability then it swaps to someone else’s turn while he prepares to strike. If you hold on the abilities it tells you how long it takes for the action. The enemies do the same, sometimes attack right away and sometimes charge an ability. Mana can only be refilled by sleeping at the inn or levelling up, it’s meant to be used carefully and tactically. But you gain overcharge whenever you strike with the basic attacks and with other things it’ll tell you in its description. The overcharge shows next to the mana like for garrison he gains 15 a strike, then you can use the overcharge like mana. So it’s good to get some basic hits in and then use the overcharge for your abilities and save up the mana for tough fights. The overcharge lets you still use lots of abilities in tougher fights that aren’t over quickly. You can hold your finger down on the abilities if you go into the different tabs at the bottom and it’ll tell you what they all do. Same for the basic attack and guard etc. You also get abilities while exploring you can switch character on the top right and they each have different ones and you can see what they do by going into the character information on the party screen. Those are limited uses like the heal you can use out of combat 6 times but then you need to rest in the inn. With all that said I’m just over 9 hours in and I haven’t had to rest at the inn once yet.