Universal Bardbarian - (by Bulkypix)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 15, 2014.

  1. JahkanTaka

    JahkanTaka Well-Known Member

    May 24, 2013
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    This:
    Plus this:
    Makes me want to do this:
    [​IMG]
     
  2. christopherrocs

    christopherrocs Well-Known Member

    Aug 15, 2013
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    O man I have time to test alright. Thanks :)
     
  3. christopherrocs

    christopherrocs Well-Known Member

    Aug 15, 2013
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    Message me when ready please :)
     
  4. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Nice!
     
  5. Darth Ronfar

    Darth Ronfar Well-Known Member

    Nov 20, 2011
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    Animal related
    LA
    Hey, just wanted to tell the Devs that I'm really liking this game.

    I had some suggestions when I reviwed it, so I figure ill post them here too since the devs are here.

    First I've already maxed out everything so I have a bunch of money with nothing to use it on. So I was thinking new characters, abilities etc... I see you've added a fourth slot that's cool.(I was kinda hoping u took away the the slots and let us be able to summon anyone)

    Just wondering if the game will be updated as far as the main quest? It was kind of short and I felt like the enimies didn't fully let me get the most out of combining characters and trying out different techniques etc...

    The Survival mode is ok but I think it would be more fun summoning ur characters rather than walking around picking them up.

    Also I think multiplayer would be really cool but I know thats probly too much..

    As far as new characters I have a few ideas... An Ice Mage that could temporarily freeze enemies,fire Mage could cause burn damge overtime, an up close Sword fighter/healer paladin, A summoner that casts various monsters etc.., and my last idea guy who can absorb enemy bullets then shoot it back.

    Well that's about it thanks again for the awesome game.
     
  6. yourtax

    yourtax Well-Known Member

    Jul 11, 2013
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    Loving the game, best dollar i've spent in a while but was just wondering what the friends upgrade actually does
     
  7. Daman2u

    Daman2u Active Member

    May 12, 2012
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    When you purchase it, the shops at the top of the town randomly supply you with helpful items. Each has an item specific to its shop.
    Butcher: bacon that heals everyone in your party by 25%
    Fisherman: a fish that gives you five notes
    Blacksmith: a bag of 50 gold
    You will have to walk up to the shops to pick these items up. I won't spoil it unless you want me to but there is also an upgrade that allows you to receive them without any effort...
     
  8. yourtax

    yourtax Well-Known Member

    Jul 11, 2013
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    Thnx
     
  9. esdotdev

    esdotdev Well-Known Member

    Nov 24, 2011
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    This didn't go as smoothly as I hoped. Probably looking at mid-next week now. Stay tuned :)
     
  10. esdotdev

    esdotdev Well-Known Member

    Nov 24, 2011
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    We have a mode specifically for giving you something to spend your end-game gold on, complete with an exclusive leader board to try post scores :D

    We're also giving you a new "Insane" difficutly mode, enemies fire faster, and more bullets everywhere, it's pretty nuts!

    This won't be in the next update though, the next update contains Endless Runner mode, which is a cool little time waster. A couple weeks after that will be the End Game content pack... sorry for the delay, it's not really our choice.
     
  11. esdotdev

    esdotdev Well-Known Member

    Nov 24, 2011
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    Question for you guys...

    As a new studio, we're still trying to work out the best pricing schemes to make ends meet. The $.99 + IAP route didn't work out that well for us tbh.

    For Android, we're thinking of some alternatives.

    PAID
    ** Sell for 2.99
    ** Golden Axe for 20,000G (remove from IAP section)
    ** Discount Gold Packs: $1, $2, $3

    FREE (Ad supported)
    ** Remove Ads: $1.99
    ** Golden Axe: $1.99
    ** GoldPacks @ $2, $4, $6

    What's your gut feedback to those pricing schemes?
     
  12. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    #452 Intendro, Feb 1, 2014
    Last edited: Feb 1, 2014
    People hate online requirement, so as long as ad-supported doesn't require online I wouldn't mind that one myself.
    (Personally, I'm not trying to avoid ads by playing offline, but my room has a pathetic signal so I can't help it... Not to mention requiring online for a single player game is illogical...)



    Well, once you finally upgrade everything in the normal game, gold would become useless, unless there's something like that...
     
  13. christopherrocs

    christopherrocs Well-Known Member

    Aug 15, 2013
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    Ok thanks man.
     
  14. esdotdev

    esdotdev Well-Known Member

    Nov 24, 2011
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    Unless there was some sort of secret set of upgrades for every unit, a 4th party slot, and some super hard Endless Waves you could challenge... if only that existed somewhere ;)
     
  15. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Those are great ideas! Someone should tell the dev (;
     
  16. esdotdev

    esdotdev Well-Known Member

    Nov 24, 2011
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    #456 esdotdev, Feb 1, 2014
    Last edited: Feb 1, 2014
    No we'd never do online requirement. We hate that with a passion as well.
     
  17. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    You'd still eventually buy all those upgrades though. :p
     
  18. Volbard

    Volbard Well-Known Member

    Feb 26, 2011
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    #458 Volbard, Feb 2, 2014
    Last edited: Feb 2, 2014
    Hey, thanks for the great game, just finished it! I didn't get the golden axe, because it seemed like paying to cheat. Definitely nothing wrong with it, I'm just personally not into that sort of IAP.

    I'd recommend raising the purchase price of the game for a couple of reasons, which I've mentioned on this board before. First, being above minimum price is a sign of quality, and you made a quality game that merits the higher price. Second, and much more importantly, a higher starting price means you can have sales. When your game goes on sale, links to it are posted all over the net by bots and interested gamers. When your game costs 99 cents, no one cares. When it's on sale, that's a call to action and worth talking about. Downloads spike during the sale and the game rises in the store rankings, which leads to more sales.

    I don't have data to back this up, but it's the trend I've seen watching numbers on the App Stores and on steam.

    As for IAP, my gut says to make the golden axe available for either gold or money in the full version, about $.99 and 20k. I get that you're looking to offset raising the game purchase price, but I think it feels fine to leave it as an optional IAP.

    I'd have the free version upgrade to the full version with an IAP which is the same price as the full game, and keep them otherwise the same, it's kind of confusing otherwise and some customers are going to feel cheated. Consistency will lead to a happier support inbox.

    I think if you wanted to sell more gold, the best way would be to add a couple more ranks to all the summons with much higher gold prices, and provide somewhere to use those more powerful troops. A new set of levels would be neat, but you'd need a new boss and some monsters, which could be expensive. A shorter, more intense game mode might work great though, and could reuse all the same monsters.

    Anyway, sorry for way too much advice; you guys clearly know what you're doing! It was just a weird coincidence that I finished the game and then immediately found this thread asking for comments, couldn't resist. :)

    Edit-
    Reading back a few pages I see that the new modes are already planned. Sounds good!
     
  19. Good, I will NEVER buy any games that require online unless there is a good reason.
     
  20. Based Xatu

    Based Xatu Well-Known Member

    Aug 27, 2013
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    Ad supported. Seems like the easiest way to get revenue.
     

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