Hi, I'm Kimmo, the developer of such older iOS games like Drift'n'Drive and Trigonarium. I've been working on a new game for a few years and just finished a trailer for it. It's called Barbearian, a fast-paced hack'n'slash with massive battles in a colorful, hand-drawn world, and I'm hoping to finish it this summer. It's coming to both iOS and PC. There's also a bit more information at www.barbearian.com. I've also held a development log for the past year+ at TIGSource, if anyone is interested reading about the process. Thanks! -- EDIT: 27/07/2018 Barbearian is now available for pre-order. It's a premium game ($8.99 / 9,99 €) and it will launch on 15th of August, barring any natural disasters or other catastrophic events. https://itunes.apple.com/us/app/barbearian/id1351822099
Thanks! Not at least initially, I'm just one guy and Android platform fragmentation is a bit too much to handle for now. But maybe in the future, who knows.
Wow, it looks great. When will it be released? Do you have a Pre-Order plan? How much is it? I may have to check my app store's balance in advance. Anyway, I'm looking forward to it.
Cool! Yeah if itndows well on iOS I suppose you could hand it off to a porting company. In any case, hope your game is really succesful!
Thank you all! I don't have an exact release date yet, I'm just saying a vague "summer" target as there's still a lot to do. Probably late summer rather than early summer though. No pre-order plan for now and I haven't decided the price yet.
Zero chance that Kimmo Lahtinen, creator of the immortal Trigonarium, would tarnish his developer pedigree with anything less than a fully paid game. Barbearian will be chaotic Premium bliss.