Ballyhoop, a basketball high score time waster

Discussion in 'Pre-Orders, Soft Launches, and Upcoming iOS Games' started by bazola, Mar 2, 2016.

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  1. bazola

    bazola Active Member

    Mar 8, 2013
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    Hello toucharcade! bazola here, the developer of VoxelCity for iOS and Android.

    I'm getting ready to release my next mobile game, Ballyhoop. It is an arcade basketball game similar to Ball King. Ball King was great but I'm a big fan of these types of games and I wanted to make the game that I wanted to play. And it's almost finished! :)

    One major difference compared to the other basketball games is that there are many powerups that can be collected. Another major difference is a more generous free to play system. In Ball King, you have to start the game over after only one miss. In my game, there are four different game modes, and all of them let you miss more than one shot without having to start all over.

    I will be releasing the game as soon as it's done. Mostly everything is completed and I will hopefully be submitting the game to Apple by the end of the week.

    I really need some feeedback on one particular aspect of the game. I'm a regular lurker of the forums, and I have seen some anger towards games with high scores that also allow players to purchase in game currency. In Ballyhoop the currency is used to unlock characters and levels, but it is also used to upgrade the skills of the different characters. The only thing that upgrading a skill does is increase the odds that a specific powerup will show up during a game. It does not increase the frequency of powerups overall. So when a powerup is randomly chosen, the ones that you have more skill points invested in will be more likely to spawn. However, there is no limit to the amount of times a skill can be upgraded. This would allow someone to hypothetically pay a large sum of money to upgrade a character thousands of times.

    The question is, is this pay to win? Would this make you angry to see this in a game? Especially if you are the type of player that chases the high scores on the leaderboard? The player who invested the money would not have a huge advantage over you, but they would have some kind of advantage. For example, they could guarantee that every powerup they get doubles the points gained from shots. Even if they did, though, it could only be active about 30% of the time even if they picked up every powerup. Eventually you could earn enough coins to purchase the same amount of skill upgrades, but it would take a while.

    I'd love to hear your feedback! I want the game to be really amazing and fun for everyone.

    Here's a couple screenshots:

    [​IMG]

    [​IMG]

    Thanks for taking a look!
     

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