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Discussion in 'iPhone and iPad Games' started by Fazzy, Nov 30, 2008.
Labyrinth Clone or what? There's almost no difference.
I wonder how good the physics are. The physics from labyrinth in the app store are incredible and spot on.
But it looks eerily similar, though how diverse can a copy of the old toy be unless you want to make a new game?
This game looks "balltastic". I'd get it but Labyrinth looks much much better...
BallMazing YouTube Clips of Game Playing
Take a look at YouTube, I have posted a clip of me playing BallMazing.
Wow, I have the feeling the makers of Labyrinth are going to sue...
I stand by my previous statement: Labyrinth looks much much better
I bought Labyrint on my 1st gen iPhone last year... you sent the dev money and he gave you an unlock code for your IMEA number.
Anyway, absolutely an awesome, underrated game. Infinite levels, simple gameplay but addictive/frustrating.
I don't play it much anymore as there are so many awesome games for the platform now, but the clones of this i've tried are just horrid IMO, the physics isn't there, they lag, urrgh.
Not tried ballmazing, but deffinately a rip off. Would annoy me if i was the labyrinth dev.
The prior knowledge for this application is the wooden ball bearing game "Labyrinth", there are many other versions available for an array of devices.
Have a look at
They look similar.... so is the game really new??
I have added four new game elements, the sludge tank that slows you down but is usually positioned to enable you to bypass a difficult section. A skid pad that speeds you up and you skid over the surface. A bouncer that bounces you off in the opposite direction at a greater speed and a blocker that moves out from the wall and will push you into a hole.
Other game elements that I'm working on are; Black Holes, Travelator, Lift, One Way Doors and Merry Go-Round.
You are totally right mister developer. However, we are still going to rip on you for being misleading and shamelessly advertising your app.
I took a look at the YouTube video, and I have to say that that green stuff the ball has to go through looks super tedious and not at all fun. Personally, I would be too impatient to wait for my ball to finish going through the zones at snail speed.
That is the point, you can go fast through it but you as you leave it your velocity is high. These are only positioned to enable you to bypass difficult sections. There is only one game board where you have to go through a medium sized one, which is on the practice level. The more difficult elements are the bouncers and blockers.
Nobody can beat Labrynth!
I don't even know why this developer wasted time on a clone....
The price just dropped to $0.99.
As a Labyrinth player for quite a while now I still couldnt' beat all those level packs. But according to the features of the game, it does offer something that Labyrinth couldn't offer such as bouncers, blockers, skid pads and slime tanks. So is it worth purchasing?
Hmmm, I'd been contemplating buying Labyrinth for awhile now, but at $7 they're not getting me to buy it... Sheesh, I can get much better value for money on the App Store.
Yeah, I know you can get downloadable levels for this, but it's just more and more of the same thing... Hole in a slightly different place, a wall extra here or there maybe, but ultimately it's all the same stuff over and over and over.
Once you've played a dozen levels, you have to wonder why you'd want to play any more...
As such, I for one applaud this developer for taking an age-old tried-and-trusted formula and giving it a new twist, with all these new obstacles and traps and sticky sludge and bouncers and travelators and one-way doors, etc. It would appear to add so much more to the game than simple rolling.
And at just 99c I know which game I'm going to be buying...
By your own admission you're too impatient to play a game with obstacles? You're too impatient to wait a couple of seconds?
So you only play games where super-quick speed is the only element in the game?
Sheesh, these types of games both Labyrinth and Ballmazing are SKILL games. The idea is to use SKILL to finish each level, not SPEED. If it was all about speed, then it would simply be a straight line from start to finish, with no holes and no obstacles...
And anyway, as the developer said and was made obvious in the YouTube video the sticky slow sludge route is just an alternative route to a more hazardous route somewhere else. If you're impatient, but you've got skill AND speed, then opt for that route.
Because it's not a clone, maybe? It's the same basic principle but has been given a new twist with all the additional reactive elements that Labyrinth does not have.
And also because Labyrinth is way over-priced too, perhaps?
looks like a Labyrinth Clone
With the free trials of these type of games I can't see buying any of them. If you want my cash for a Labyrinth game, you better give me some David Bowie and Muppets.
I have sort of ... inside information.. of a labyrinth-esque game with quite awesome physics (3D physics even...) and graphics coming out in a couple of weeks. The price point will even be pretty similar.
To me this game seems like a good first try for a game. Still, the dynamics of the ball ( not sinking into the holes, weird bounces and reaching the goal jump) seem very unpolished.