AXE IO - Brutal Knights Battleground

Discussion in 'Upcoming iOS Games' started by Luke., Oct 26, 2017.

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  1. terang

    terang Active Member

    Feb 18, 2017
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  2. Noah9737

    Noah9737 New Member

    Oct 28, 2017
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  3. Luke.

    Luke. Well-Known Member

    Jan 23, 2014
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    I'm shocked it was slow on 6s. AXE should run constantly at 30 fps on 6s in our test. Anyway I will look into it. There will be a new version soon with great new features!
     
  4. Luke.

    Luke. Well-Known Member

    Jan 23, 2014
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    I have added you all!
    The current version on testflight doesn't reflects the final. I have a new version submitting to testflight within a couple of day with a new Battleground game mode. Big map and more intense gameplay :D
     
  5. ecamarillojr

    ecamarillojr Member

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  6. Gurney Halleck

    Gurney Halleck Well-Known Member

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    Telephony and Computer Network Engineering and Mai
    Salt Lake City, Utah
    #27 Gurney Halleck, Oct 29, 2017
    Last edited: Oct 30, 2017
    Hi Luke! Game looks like great fun! I would love to help in the test. TestFlight Email: [email protected]
     
  7. StrykerINF

    StrykerINF New Member

    Oct 17, 2017
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  8. fabianb

    fabianb Well-Known Member

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    #29 fabianb, Oct 29, 2017
    Last edited: Oct 29, 2017
    Uh, yeah I think it does run at 30 fps. But then the question rises: why not 60? 30 does not feel smooth enough.

    Looking forward to the new features!
     
  9. skrrra

    skrrra New Member

    Sep 29, 2017
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  10. Salladin

    Salladin New Member

    Oct 29, 2017
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  11. WhisperSign

    WhisperSign New Member

    Oct 29, 2017
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  12. Luke.

    Luke. Well-Known Member

    Jan 23, 2014
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    Sure, I will make it 60fps in next version!
     
  13. fabianb

    fabianb Well-Known Member

    Nov 1, 2014
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    Awesome! Maby create an option in the settings to switch to 30 fps for reduced battery drain and 60 fps by default.
     
  14. politicsasusual

    politicsasusual Active Member

    This looks pretty stellar - if there's still a chance of participating in the beta I'd love to give this a shot! Thanks.

    Test flight ID: [email protected]
     
  15. Kravdraa

    Kravdraa New Member

    Oct 29, 2017
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    I would also be keen to test this if still possible.
    Test Flight ID: [email protected]
     
  16. Willston

    Willston New Member

    Oct 30, 2017
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  17. ZAF<3

    ZAF<3 Well-Known Member

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    Hey I played the game and had tons of fun with it! Although I have some questions :

    Is this game on PVP model? Will there be real players that can fight against each other when the game is officially released?
    Will there be new skills picked up along with the increasing level(my best score was on only level 6... shame) ?
    Will there be new areanas with the increasing level? Or different scenes to play with?

    It would be great to know answers for questions above! Thanks in advance!
     
  18. Luke.

    Luke. Well-Known Member

    Jan 23, 2014
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    I'm glad you like it!
    Is this game on PVP model? Will there be real players that can fight against each other when the game is officially released?
    We have plan to add PvP feature in an update after the release. Probably after 2 month. This is because multiplayer need a large player base for a good gameplay experience. So we want to focus on add new game modes and let player to play anywhere anytime without the limit of network access issue.

    Will there be new skills picked up along with the increasing level(my best score was on only level 6... shame) ?
    No. we want to keep the battles fair for each player. So we won't let character upgrade the skill. But we will made each character has identical talent like higher sprint speed or longer shooting range.

    Will there be new areanas with the increasing level? Or different scenes to play with?
    Yes! we are working a new battleground mode. A different map and it's Huuuuuuge! I will post some screenshots soon.
    And more scenes and more game modes are coming!
     
  19. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    #40 MetaGonzo, Oct 30, 2017
    Last edited: Oct 30, 2017
    First impression is that this could be special. It’s very polished; feels like a slick product already.

    I’m guessing I’m only playing bots at the moment; it will certainly shine with real opponents (obviously).

    Very much looking forward to trying another arena. I’ve only played a few minutes so perhaps there’s more to come. How many arenas are in the current build?

    I’d like to be able to turn off the music (drumming) as an option. This should just be a standard and games that don’t allow it frustrate me a great deal. It probably annoys me more than most, it’s a real pet hate of mine, but there’s no harm in giving the option.

    I’ve tried it with a GameVice for phone (2nd, no battery version) and it doesn’t work. Not a problem as I think the touch controls are spot on but I’d certainly welcome support at some stage.


    To sum up; after 5 minutes of play I am pretty excited to see how this pans out. I suspect great things could lie ahead!

    Edit: Took too long composing my message whilst making breakfast for the little one!
    In response to Luke about PvP. I strongly urge you to implement it as soon as possible, this surely is intended to be a multiplayer game at its heart. If you release without PvP I don’t think you’ll develop the player base that you want.
    As much as I like it I’m not going to be interested in playing against bots for 2+months and will simply move on. I doubt I’m alone.

    Edit2: By all means have an offline mode as an option. You have the AI and many people would like to have the choice.
     

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