Universal AVP: Evolution - (by Fox Digital Entertainment, Inc.)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 27, 2013.

  1. sbirksy666

    sbirksy666 Well-Known Member

    Sep 25, 2012
    348
    0
    0
    For the other people who can't figure it out

    Turn on thermal version and look for the markings on the pillars what you want is the markings to face each other :)
     
  2. Mr.

    Mr. Well-Known Member

    Jan 27, 2013
    196
    0
    0
    Some levels are really laggy on my iPhone 4S. Is it just my problem?
     
  3. agm777

    agm777 Member

    Mar 2, 2013
    9
    0
    0
    #203 agm777, Mar 3, 2013
    Last edited: Mar 3, 2013
    Thanks! Can't believe I forgot such an important item. :eek:

    Also, does anyone else wish we could play alien missions as predator and vice versa?
     
  4. Yeah, exactly!!!!!





    Just kidding...
     
  5. Aventador

    Aventador Well-Known Member

    Jan 16, 2013
    933
    1
    0
    Student
    Croatia
    No it wouldn't make any sense, missions as they are now are structured well and most of them made specifically for either alien or predator, not to mention there will be marine campaign avaliable in future ( just hope it is not an IAP that would piss me off )
     
  6. Darth Nihilus

    Darth Nihilus Well-Known Member

    Sep 11, 2012
    654
    0
    0
    Pripyat, Mexico.
    Man, it's very upsetting the amount of retards that are rating this game 1 star because it's not compatible with iPt4, I mean, read the effing description for Christ's sake!
     
  7. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
    6,091
    270
    83
    The red Skittle
    CONGRATULATIONS!
    AVP: Evolution has been nominated, alongside 9 other games in the
    TouchArcade Forums [thread=180060]Game of the Week![/thread]

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    What's your favorite? Who will win? [thread=180060]VOTE NOW[/thread]!

    (as a reminder, developers are not allowed to vote if their game is in the poll)
     
  8. agm777

    agm777 Member

    Mar 2, 2013
    9
    0
    0
    #208 agm777, Mar 3, 2013
    Last edited: Mar 3, 2013
    I didn't mean letting us play as the other side in the same mission right off the bat as the actual campaign, but as a bonus feature that gets unlocked after completing the campaign, like how side missions have to be unlocked. Like you said, the balance might not be ideal, but it's just for a bit of extra fun after completion anyway.
     
  9. Sheinfell

    Sheinfell Well-Known Member

    May 14, 2012
    943
    0
    0
    Europe, CET timezone
    I am almost through with the game on my iPad2 (2 missions to go), and I can confirm the crashing issues.
    However, they are irregular, and I did forgot to check the crashlogs from SystemConsole (handy little app). Most of the time, the game runs smoothly for hours, no crashes or glitches.
    Then suddenly I get like 5 crashes in a row, all within a few minutes. And then back to running fine for several hours.
    My first suspicion was a memory leak, but with that behaviour I am not so sure anymore.

    Summary: Sounds worse than it is, do not let it discourage you from getting what is quite a good game.
     
  10. Austen

    Austen New Member

    Jul 29, 2011
    1
    0
    0
    The four pillars

    They can't all face eachother, I understand there's the symbols but what ones have to face eachother? Please help
     
  11. agm777

    agm777 Member

    Mar 2, 2013
    9
    0
    0
    They don't have to face each other, they have to be on the side of the handprint icon.
     
  12. sbirksy666

    sbirksy666 Well-Known Member

    Sep 25, 2012
    348
    0
    0
    So the two top ones hand prints face each other
    And the two bottom hand prints face each other

    Oh and their aint hand prints, more pred symbols
     
  13. Gryphon

    Gryphon Well-Known Member

    Feb 24, 2012
    1,020
    0
    0
    Ive heard the combat system is flawed in the game.

    is that true?
     
  14. agm777

    agm777 Member

    Mar 2, 2013
    9
    0
    0
    #214 agm777, Mar 5, 2013
    Last edited: Mar 5, 2013
    Uhh, I guess we're not talking about the same thing. I don't know anything about any top or bottom predator symbols...

    I thought you were talking about the 4 pillars in the temple.
     
  15. sbirksy666

    sbirksy666 Well-Known Member

    Sep 25, 2012
    348
    0
    0
    I am talking about the 4 pillars in the temple.....

    Turn on your thermal vision when viewing them.........
     
  16. agm777

    agm777 Member

    Mar 2, 2013
    9
    0
    0
    I know, but I still don't know what you mean by top and bottom...

    You just need to turn the markings on the pillars to the same side as the interaction icon.
     
  17. GuerrillaBob

    GuerrillaBob Well-Known Member

    Hey guys! We're working on an update with various critical fixes, and we'd love some input from you guys.

    Some folks mentioned problems with the Camera orientation.
    Here's what we fixed about it:
    - when you fight, the camera doesn't autorotate anymore, when you're near a wall (same thing as unchecking the Camera Auto Rotate)
    - when you do an execution, the camera doesn't fly to a far-away angle (we did that to get a better view of the execution, but now it only shows a much closer point to the current camera position.. so it doesn't quickly fly away)

    Let me know what else you'd like changed.

    Would you like the character to auto-rotate towards the next enemy, after killing the current victim? (just the player, not the camera)
     
  18. Aventador

    Aventador Well-Known Member

    Jan 16, 2013
    933
    1
    0
    Student
    Croatia
    That sounds all right, but can't you just add autotargeting option for melee; making game more stable and fixing those flashy white- polygon marines is more important for enjoying game though
     
  19. agm777

    agm777 Member

    Mar 2, 2013
    9
    0
    0
    Those fixes are good. I'd also like if the camera stayed the same distance from the character after rotating. I don't really have an opinion on autotargeting.

    Any chance of adding more options for Alien? :D
     
  20. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    I kinda like the camera to be further away from the enemies during executions sometimes. It keeps you in the game and its less of a stark interruption, as you can still see where the other enemies are so that you can jump right back to fighting, versus having to reorient yourself after every execution. An option to not zoom in on executions would be welcome

    Also, are there specialized executions for the razor whip? I haven't found any.
     

Share This Page