I'm leveling Bishop now...I think he has some real potential. Good damage plus the chance to gain extra turns after being attacked. I'm also working on Thundra, she seems to be laying down very strong damage too.
If it follows Facebook, Fantomex will be required next...but it hasn't always followed exactly. I have 135cp also...probably going to hold out until the start of the next Spec Ops before I buy anyone.
I know what you mean. I would change to a bleeding team if i got it. If we are bot getting missions for feral boxes i kinda want to use my gold for that.
Its been away since i got taken out by a bs armory bonus guy... But thor and hawkeye just destroyed me in pvp. Good job.
I went 50% on def last night with a lvl 8 Thundra and Juggs. Probably pulled some lucky orders plus QJ but I think she might be good at lvl 12
Anyone ever have weapons show up in their arsenal and have no idea how they got there? I now have a weapon called the Battery Powered Hand Cannon...holy crap. It hit for almost 13k and one shot'ed an opponent. Going to play with it some more, but it might replace my neurotrope if it keeps hitting that hard.
That's gear from Chapter 12. No way you should be able to have that. That's nuts! http://avengersalliance.wikia.com/wiki/Battery_Powered_Hand_Cannon Gonna go search my inventory now... (I got the Seismic Fist last night. It looks alright)
Aw man how come i never get any goodies like that??? I had it in facebook its good but the 2nd is less then the first. So switch up shots.
Was looking at the next spec ops "sins of the father" and next lockbox.. santana. She gave me allot of trouble in facebook. She always came back to life and kicked butt. You had to give her a deathblow to beat her. Some the weapons kinda interesting. Allot of dark bargin things but nothing that reduces ur health.
Whoa! That's pretty sweet! No complaints there. Every time you fire it, the power halves. I got to thinking about how I could have gotten it. I did open a bunch of single lockboxes recently but I don't remember scoring anything good, but that's all I can think of. I also had Monstrosity show up in inventory recently as well...I spent so much gold trying to get that from Spec Ops when it was available never to win it. Now it's completely useless.
Believe you got it from sabretooth's or constrictor's LB's. They both came out after chapter 12 was released on FB. And with the track record of the Dev's for AA, it would not surprise me if they forgot to remove it from the LB's.
Changed my team up for fun. Using Wonder Man iso'ed for only health and defense. Still have generalist quicksilver. Since I still have the dragon's foot in I change any hero with accuracy I am not using to something else. - Wonder man and quicksilver both have stealthly attacks. You can't be forced into attacking anyone. - Wonder man is a great tank, and iso'ing him for it, makes him twice as good. He literally halves damage from jugg's and kitty's strongest attack. Plus, he heals. -Neurotrope is a great item that works 'wonders' with wonder man. He has attacks that benefit greatly from it. Used it the last 2 nights. went +44 the first night bringing me up to .80, lost a few the second night, but this team can easily hold it's own.
This... Is not bad. My wonderman is lvl 10. I use jug though since my qs is scrapper. I won some def.
Just won an un winnable match with Sabretooth. I lost Havok and my opponents had all 3 at almost full health. I was going to quit but stayed on. Both my agent and Sabre were on half health and I got rid of cap then Saber got killed and rebirthed. Then my agent died and I had an agent and almost full Havok to deal with. I killed the agent but Havok had 3/4 health I had about 2/10 and I noticed every attack I was getting two attacks due to frenzy and bled him to death. WOW!
Im telling you... Savertooth is badarse... A bkeeding teAm is best so he gets bloodlust filled asap to take out the other team.
I'm interested in it too but 2 turn cooldown - may not even get to use it or only once. It won't counter either but its a great weapon if you get to use it. It's the 2 turn cooldown which gives me second thoughts.