Is the hard mode legitimately hard or does it just give superficial advantages to the AI? As in, do the opponents make better decisions against you both in a tactical and strategical sense or is it just skewed stockpiles and stronger units?
This game on normal is already kicking my butt. I don't have enough money to spend on troops even with increased gold production and my troops keep getting decimated trying to breach walls. I need siege weapons but don't have the money to afford the PREREQ AND the siege building itself. I'm gonna have to take it slower and stop invading.
I don't quite get your question, but each battle in the campaign will be quite different from each other because the terrain and mission objectives do change. While the mix of terrain is tied to a location on the map, the mission objectives change depending on what you did previously. For example, if you did an Infiltrate mission from the start, you have a higher chance of getting a mission next where you can take advantage of the fact that the enemy doesn't know your position (flavor-wise).
Winner! Winner! Chicken dinner! Now THIS is how you expand upon an already fantastic and unique RTS. Forward thinking, deep strategy and loads and loads of content and replayability. The AI scales well between difficulty levels; but most importantly provides a great and enjoyable challenge to the player. The addition of micromanagement and 4X components further enhances this tremendous game. 5 stars. Don't pass this up. A great premium title amidst a flood of "flappy freemium crap".
The AI does get some gameplay advantages over you in hard mode. In casual mode the player gets these advantages instead and the AI is tuned down a bit. In normal both sides are even, and we pretty much let the AI do its magic. It'll probably be hard to tell (and to be honest I also can't tell how well we implemented it), but each AI Warlord do play like how their personality suggests.
Be careful with your order and your population (it costs you 800 people to make up a unit). Those affect your gold as well. And do try getting a trade treaty because that boosts gold a lot. I'm finishing up on a wiki that includes a guide to the starting game, need just a bit more time.
Bug Keeps crashing an a merchant escort mission for the officers. (200 gold) (? Result), then crash. Iphone 5s. Great game otherwise. 1. Can you ally with every leader? 2. If you have good relations and decide to betray, can the AI betray a honorable relationship too? --don't want to march an army and get back stabbed by a trade partner--
Thanks for the bug feedback, I'll look into it immediately. You can ally with every leader, and an alliance means your opponent would be very unlikely to attack you. It's not a 100% thing, your ally may be influenced by others to attack you, and depending on the warlord, they may even attack if you seem very weak or if any province becomes too tempting a target. Your current relation levels and the game's difficultly level has a effect on how likely this may occur. If you choose to attack someone whom you previously allied, you lose a lot of trust with that warlord, and a bit more with all others. The AI follows this rules as well. The AI will never attack if you have a Truce, but that only lasts 3 turns and it costs you gold to make a treaty.
That would be great. I can tell its a good game but since I'm new I need to figure out what works well and what doesn't so early on it's a lot of experimenting
I bought the original title a few months back but never got around to starting it, as I was playing too much XCOM and WHQ. Am I best to play the first game before picking up this one? Are there any fundamental differences? The video looks great, and I will definitely pick this up, but just wondering if it would ruin my experience of the first game if I played this one first? The devs seem to really care about their game and the players enjoyment and this definitely gets them a sale from me
And... while it is not complete, here's the wikia: http://ad-warlords.wikia.com/wiki/AD:_Warlords There's quite a lot of info inside already and a good portion are just a summary of what you'll get in-game, but do check out the Guide > FAQ section.
Autumn Dynasty is a story driven RTS with multiplayer, and Warlords is a 4x game that features the same RTS combat. I obviously want you to try both lol. Since you already have it, try the first few stages of AD's campaign. It'll at least be a good tutorial before playing Warlords.
Thanks for the info kirua. Forgive my ignorance, however this is the problem with the AppStore......too mant great games, but I still have the game on my iPad, so I will take your advice and finally give AD a go
Hoping the devs might be active/present in these forums: congrats on the game, super happy y'all took the time to make a portable total war. Hardcore gamers everywhere can now swear Hell froze over, since there's actually a legit strategy game out for a mobile device. Questions/requests: 1. Is there any reason why there's a second confirmation box after you build or upgrade a building? I feel that process could be streamlined by removing it. It doesnt show any new information, and if you make a mistake and build/upgrade the wrong thing, there's no penatly for undoing it. 2. I havent conquered more than 5 provinces yet (law school's a bitch but i bought the game this morning and am just able to sit down with it this evening lol), but as a total war veteran, i can predict empire management becoming incredibly tedious without an adjustable list that allows the player to sort provinces by gold production, population, ability to produce military units, maybe buildings with available upgrades. That would make the late game more manageable. 3. I love the random edict (i believe) discovery, but wouldn't it make more sense to have a research tree? Im not sure ifnthis is a purely personal gripe or one shared with other people. 4. Is there any chance you would consider changing the control scheme back to the original? I think the addition of the brush button detracts from the elegance and precision the first game had. It was the only control scheme ive ever seen on a touch-based RTS that mimicked a mouse perfectly. However, i think that the coding for that would be hard, so im not sure it's either a fair or a popular request. Again, big comgrats on willing to believe in your fanbase. Multiple generals, an incredibly intricate and wildly original progressive province invasion system, and while the warring states period is my least favorite part of military history, i have to say the art style and general flavor is superb.
Actually I feel loading the game is redundant because you click the file and then hit confirm, then it asks AGAIN to confirm your choice. Seems like the last step can be left out. Also this is the load screen not the save screen so no worries about wiping something off accidentally.
That's another good point. I also would love to see a "next settlement" type of button if my settlement list idea cant be implemented. This game's missing a lot of streamlining features that most total war games have, and has some problems that most strategy titles solved awhile ago. And i'd be willing so say I'd eat my hat if the devs have never played a total war game, considering what a spot on translation of that system is present here, and I'm even gonna go on a limb and say improvement on that system. The army camp visual is bad-ass, actually getting to see your army instead of just unit portraits.
I just had an honorable ally flip on me. Also is there anything that can be done about the timed battles. They're around 3 minutes, and it takes half that time to march your army towards the battle.