Lord... In the steam version... Go IN A MATCH then go to the menu and there is music and sounds to toggle
Doh! You all were right, sorry, I just got thrown off by the all or nothing mute button in the main menu.
From what dev told me, due to the steam version not catching fire like we hoped there isn't really any funds to pay the people coding the iOS update but that they are still working on it just at a very slow pace #
It's a good game but the lack of fullscreen support on PC now MONTHS after its initial release held me back from recommending it to anybody.
Yea it's hard to blame them they been dedicating there time and funds for like 6 years now with no pay out... Makes me kinda sad actually because Iv been loving and following them for about that long.. =[
What does the pending update contain, actually? Does anyone know? I'm asking because I've had my eye on this game for a while now. I haven't bought it yet and have been waiting for it to be more feature rich. Thanks boys
This game is amazing. Where it's at now on PC version (2.0) totally revamps the game from how it's played, to how it looks to everything pretty much it's pretty amazing. The 2.0 to iOS is getting delays because the funds aren't exactly there for these guys, They put there all in it for like the last 5-6 years and it never really payed off for them =[ but they say it will eventually hit. But yea deff An a amazing game
Seems to be stuck on Loading forever for me. ipad air, ios 9. It's on sale, by the way. Ok, managed to get it to work by switching apps then switching back again.
Forgetting the PC version for a sec, is the current version on IOS (let's say it never gets updated again) worth the asking price?
Yes it is worth it. Its currently less than a McDonalds cheeseburger and Coke and you will get FAR MORE enjoyment from Auro than those chemical monstrosities it is easy to learn and pretty darn difficult to master.. truly an epic game that deserves fsr more attention than it gets.
Hey guys. Lead designer here. We just wrote up a big thing about what we've been up to and what our plans are for the future in terms of our future games and how we plan to make and sell them. We hope you'll take a look (I'll keep an eye on the thread). http://www.dinofarmgames.com/dinofarm-games-in-2017-part-1/ Thanks so much for your support, guys. Let me know what you think.