Universal Astronot by Wade McGillis

Discussion in 'iPhone and iPad Games' started by mguniverse, Jun 18, 2012.

  1. BigDrahma

    BigDrahma Well-Known Member
    Patreon Silver

    Sep 8, 2009
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    Great video, which highlights one thing that players would miss often: the square button doubles as an action button. Even though you hit two save rooms, because you didn't know to shoot while in the beam, you didn't save. And the door openers: you were there, but because you figured they'd change state when you walked by them, you didn't bother to "shoot" while occupying the opener's space.

    Some design choices seem obvious when you're a developer and inches from the project. Seeing a video like this should make you ask "How can I make this less obtuse?" A quick help screen? A toy door to unlock very early on? There's plenty to try.
     
  2. Zaraf

    Zaraf Well-Known Member

    Dec 17, 2009
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    Loving this game. I'm kinda stuck though. I'm in this place where there are 3 rooms of identical shaft like rooms with teleporters on all platforms and it's just a confusing maze of portals and rooms. Anyone know how to progress please?
     
  3. croccap

    croccap Member

    Jun 25, 2012
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    Great game! Anyone know if you need any kind of special item to defeat the knight/tank/cannon?
     
  4. Nshager

    Nshager Well-Known Member

    Mar 30, 2012
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    Zija Distributor
    Kentucky, USA
    Just lots of dodging and shooting.
     
  5. croccap

    croccap Member

    Jun 25, 2012
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    D'oh! Thanks. Seemed like it was taking forever
     
  6. Nshager

    Nshager Well-Known Member

    Mar 30, 2012
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    Zija Distributor
    Kentucky, USA
    It does take quite a bit of shots. Learn the pattern of his shots, and you can actually find times when you can crank out quite a few shots before he comes back. Still takes a while.
     
  7. ikemike

    ikemike Well-Known Member

    Jul 23, 2009
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    Chicago
    I'm also stuck in the teleported room. Help please? Dx
     
  8. Snooptalian

    Snooptalian Well-Known Member

    Sep 12, 2009
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    Is it a vertical shaft with the teleporter on each middle platform?

    If so:
    Just move off from any platform and drop through the shaft without landing on anything. Keep dropping till you eventually land on a platform with a boss fight..
     
  9. ikemike

    ikemike Well-Known Member

    Jul 23, 2009
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    Thanks a lot. But now,
    this boss is frickin' impossible. Is he even vulnerable to attacks? Do you have to use the goggles to attack? How long does he take to beat?
     
  10. Zaraf

    Zaraf Well-Known Member

    Dec 17, 2009
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    Yeah I got the same problem. Really tough. Not even sure if I'm doing damage or not.
     
  11. wademcgillis

    wademcgillis Active Member

    #172 wademcgillis, Jun 25, 2012
    Last edited: Jun 25, 2012
    Regarding the area with the teleporters,
    To beat that boss, you do need the goggles activated.
     
  12. myopia

    myopia Member

    Jan 19, 2011
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    Wade, this game is AWESOME!!! Nice work

    I was shooting around, and I noticed that near the beginning,
    between two pipes, if I shoot, I get to the final boss area/end game. is this normal?
     
  13. CamZer0

    CamZer0 Well-Known Member

    May 8, 2012
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    Yeah it's normal, there's a clue hidden somewhere that informs you of this hidden portal. But that's not the REAL end. Find those squares ;)
     
  14. retr0spective

    retr0spective Well-Known Member

    May 24, 2011
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    Riverside, CA
    Has anyone started putting together a map yet?

    This game is absolutely fantastic!
     
  15. bigred447uk

    bigred447uk Well-Known Member

    Apr 16, 2009
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    Awesome game - Awesome thread also.

    Laughed a lot at the poor dude moaning he was stuck in the first 10 seconds because going right leads to an impassable wall. No disrespect to the dude but good luck finishing ! So funny !

    This is the best tribute to Metroid to hit IOS so far. It's more than just the graphics that are retro. The gameplay takes me back to the good old days when I would buy some graph paper with my games and camp out in front of my BBC Micro until I'd got the entire thing completely explored !

    Congrats to the dev ! I'm leaving my 5 star review on the UK store.
     
  16. Khamous

    Khamous Well-Known Member

    Aug 15, 2009
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    Any news on the fix? Just curious.
     
  17. popjam3

    popjam3 Member

    Jun 16, 2012
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    PLEASE PLEASE PLEASE add the level editor to ios!!!! Btw how does it work??

    :) :) :) :)
     
  18. RedRupee

    RedRupee Member

    Jun 26, 2012
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    I restarted my file and used the east switch near the slug area to keep myself from getting stuck and all was pretty dandy. Now my character is stuck again and I can't seem to do anything again. Here are screenshots of the area and the last image is the location of the "trap" on the official map. Should be spoiler free since they're just standalone rooms, but I'll make them links anyway.

    I fell into here

    This was the room with the green square

    This is the hole you fall down.

    If it requires the goggles to get out of them I'm out of luck because I came here right after the slug boss. The worst part about this is that I was saving at the save points only when it was safe, but because I can't kill myself down this hole, I can't get my character to respawn at the correct place. I've tried everything to get the game to return to the splashcreen/lose my quicksave position, but nothing is working. I've already restarted my game too many times and I really like this game, but these things are really disappointing.
     
  19. CamZer0

    CamZer0 Well-Known Member

    May 8, 2012
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    Sorry to say this but, you need the goggles to get out of there. Happened to me too. Wade has submitted a fix to apple to sort out the sequence error(s).

    If you want to play this before the fix hits, then kill the Knight first, then Eyeball. Worked for me :)
     

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