Great video, which highlights one thing that players would miss often: the square button doubles as an action button. Even though you hit two save rooms, because you didn't know to shoot while in the beam, you didn't save. And the door openers: you were there, but because you figured they'd change state when you walked by them, you didn't bother to "shoot" while occupying the opener's space. Some design choices seem obvious when you're a developer and inches from the project. Seeing a video like this should make you ask "How can I make this less obtuse?" A quick help screen? A toy door to unlock very early on? There's plenty to try.
Loving this game. I'm kinda stuck though. I'm in this place where there are 3 rooms of identical shaft like rooms with teleporters on all platforms and it's just a confusing maze of portals and rooms. Anyone know how to progress please?
It does take quite a bit of shots. Learn the pattern of his shots, and you can actually find times when you can crank out quite a few shots before he comes back. Still takes a while.
Is it a vertical shaft with the teleporter on each middle platform? If so: Spoiler Just move off from any platform and drop through the shaft without landing on anything. Keep dropping till you eventually land on a platform with a boss fight..
Thanks a lot. But now, Spoiler this boss is frickin' impossible. Is he even vulnerable to attacks? Do you have to use the goggles to attack? How long does he take to beat?
Regarding the area with the teleporters, Spoiler To beat that boss, you do need the goggles activated.
Wade, this game is AWESOME!!! Nice work I was shooting around, and I noticed that near the beginning, Spoiler between two pipes, if I shoot, I get to the final boss area/end game. is this normal?
Yeah it's normal, there's a clue hidden somewhere that informs you of this hidden portal. But that's not the REAL end. Find those squares
Awesome game - Awesome thread also. Laughed a lot at the poor dude moaning he was stuck in the first 10 seconds because going right leads to an impassable wall. No disrespect to the dude but good luck finishing ! So funny ! This is the best tribute to Metroid to hit IOS so far. It's more than just the graphics that are retro. The gameplay takes me back to the good old days when I would buy some graph paper with my games and camp out in front of my BBC Micro until I'd got the entire thing completely explored ! Congrats to the dev ! I'm leaving my 5 star review on the UK store.
I restarted my file and used the east switch near the slug area to keep myself from getting stuck and all was pretty dandy. Now my character is stuck again and I can't seem to do anything again. Here are screenshots of the area and the last image is the location of the "trap" on the official map. Should be spoiler free since they're just standalone rooms, but I'll make them links anyway. I fell into here This was the room with the green square This is the hole you fall down. If it requires the goggles to get out of them I'm out of luck because I came here right after the slug boss. The worst part about this is that I was saving at the save points only when it was safe, but because I can't kill myself down this hole, I can't get my character to respawn at the correct place. I've tried everything to get the game to return to the splashcreen/lose my quicksave position, but nothing is working. I've already restarted my game too many times and I really like this game, but these things are really disappointing.
Sorry to say this but, you need the goggles to get out of there. Happened to me too. Wade has submitted a fix to apple to sort out the sequence error(s). If you want to play this before the fix hits, then kill the Knight first, then Eyeball. Worked for me