Just picked this up, liking it thus far. Seems to have taken the good parts from decent "orbital platformers" and combined them into one, slick, seamless adventure.
This one is certainly a SPOILER ALERT, so don't click the box until you're just completely stuck on a level! Spoiler Go into the game credits and under the middle orb with names there's a key, click on the key to immediately UNLOCK all levels.
OK, I got a code, now it's my time to respond... Great game, hands down. Aesthetics are fantastic, there's this lovely ambient music playing while you leap about... Controls are great - tap to jump/spin so you can avoid/kill baddies Sonic style, double tap to leap past gravity. Bonuses to aim for on each level, time, all stars, lives. Seriously, the only thing that bugs me about this game is actually pretty stupid: all the baddies are smoothly animated (i.e. watch the dog-head-things' legs walk) and I flit between two frames walking. Trivial, but I can't unsee it! Oh, and that game I was reminded of when I first started playing this ended up being Kometen.
Ah, finally out...and bought. Though, i won't start playing anytime soon 'cos five others are consuming my time already. Not too bad at all, since i was a tester more than half way through developing. The Devs showcase, my iphone breakdown and the (very rare) beautiful swiss summer hindered me to go all the way through. Lol, real life outside the iphone is still better. Can you imagine that? I really hope that my inputs were helpful here and there. Also, the communication with the Devs was incredibly great and very nice. They cared a lot. If picked, i would test again, with great pleasure (depending on the genre, of course). Pablo and team, best of luck! Oh, the game...it's a very special and challenging "orbit jumper", also due to the presentation, art style and the unique sounds. I'd say: if you've read this far in this thread - get it
Your inputs were really helpful, you pointed out a lot of fundamental issues. You were also very difficult to please and the most active tester. Thanks a lot for your help!
You have EARTH world with 15 levels, FIRE world with 15 more. Very few people have reached FIRE world at the moment. Astrå is a hard game, and levels get bigger and more complex as you advance. We want to bring a WATER world, as a free update. Timing will depend on the time we can invest on the game (whether we can continue working on it part or full time, will depend on how the game performs). Updates will be free, that is for sure.
Loving this so far. One complaint. I'm a perfectionist and I must get three stars on a level. I feel like it's way to hard to do that. To collect all Suns AND get the required time is nearly impossible. I barely got three on the first level with only two seconds to spare
Astrå is among my favorite games released this year. It seems some of the more hyped releases are overshadowing it. Don't miss this game!
It would be this one but it's not for me for one reason. It's way too hard to get three "stars". All the requirements must be completed in one run. If you could go back and replay the levels trying to achieve a different one each time I'd play a lot more.
Our idea is that to get the three wreaths is an extra, a reason to replay first levels once your skills improve, then it will be fairly easy. And the requirement of making them in the same run is to aim you to make the perfect run. I recommend to play without caring about them, once you complete first world, go back and you will see how much easier it seems.
Hold jump A tip for everybody, HOLD to jump further, and to better control the jump. That's the way to make perfect jumps between planets, and lead the Leaderboards.