Thank You Guys, Just wanted to take a minute to thank you all for the support so far. We had a way better first month than we expected, getting over 100k downloads on each platform! This forum has really helped us mentally, even when things weren't going well, as every one has been so supportive. We have a ton of great features and content in the pipeline; we are planning on close to doubling the number of cars in the game, increasing tracks and series, adding more community building in the game, and official challenges, similar to the ones Audi is running(seriously thank you!). All of you who maybe are feeling fatigue about the game, we don't blame you, the amount of content we have right now is not so large. But in the next few months, the game will be so much bigger. Get refreshed and come back to a bigger better experience! We couldn't have gotten this far with out you guys! Together we can make this game great!
Official challenges sound great. How long a period will these challenges last like a week and how many of them will be on at same time? More cars seems great. When do you think the official challenges will be up? BTW its great when you get the time 1st in the world. It seems the only time I struggled to get 1st in old and new version is with RCZ on AR official. Don't get how people are so fast with Peugeout RCZ on AR Official.
We really should be thanking you! This is the first racing game (rush rally 2 aside) that I have played daily and will continue to. Previously Real racing 3 was the only game I played every day and have done so since it released 3 years ago.... I don't any more. You have given us a top quality title reminiscent of the early Gran Turismo titles, for nothing, with an economy that is more than fair.. There are no timers, paywalls or tricks to get you to have to spend real world money, but this deserves our real world money to show our support in the quality that you have given us. This is a game that will never be deleted from my device, and I can only wish you devs the greatest success and thank you for your hard work.
Yes, we are thinking of starting the challenges off with 1 per week. The top players in the standing will get rewarded. We may beta test it starting with two day periods though.
What's would be the reward? 50k for first would be great and I might actually play haha. I still think we need to be rewarded more for races especially the higher up you go. You get the same amount in F class as you do with S+ class which doesn't seem fair. Maybe have the F and D class do normal amount (modified X2) C and B x2 ( modified x4) And then A, S and S+ gets x5 (because it's quite difficult tbh) (modified x10) Anyways great game... Just gotta pick it up again. Might crack on with the Silvia
I've had my money's worth already if you didn't add a single thing. It's always fun to have a blast around a track if the physics are good. Looking forward to seeing this one evolve, glad to hear it's proving popular. I would second the request for split times though, would be really handy. Some of the top times are incredible, I should have retired after Ridge Racer.
AR Championship - Event 9 Results Congratulations once again to AlfaPower on his victory this event! 1. AlfaPower = 1.75 2. Ivortheengine = 2.25 3. AudiR8cer = 3 (4:14.654) 4. Jazzman = 3 (4:16.319 5. gps01 = 5.25 6. biap = 5.75 7. mndfkr = 7.5 8. theFarmer = 8.5 (4:58.696) 9. marc30599 = 8.5 (5:02.053) 10. BigBehr = 9.5 Here are the driver standings this season thus far: Good luck everyone with the next event: Nissan S15 (unmodified)
Now THAT was a game! I'm trying to remember my first racer, probably Revs on the BBC B. Before that corners didn't exist.
REVS and Pitstop on the Commodore 64 were my first "racing" experiences. But Screamer 2 was the one i liked and played the most ... until Burnout 2 on the first XBox And now it is Assoluto Racing
To my understanding split times would be good for long form races or relay type events. Is this what you are referring too? Or something else?
Displayed split times would be great for single events, so a lap may be splitted into sectors and you can see where you lose (or win) the seconds At the AR official track for instance it would be great if one could see the split time at the small bridge after turn 2 and another split time somewhere between the 2nd left turn and the long right turn before the 2nd bridge. At blue city a split time after the 3 right turns and a 2nd one anywhere at 60-70% of the lap would be nice. Yamagata: Bridge after the 2nd left turn and after the left turn before the chicane. Forest: Mid of the long straight after turn 2, after the right turn behind the tunnel, after the right turn around the big "sand trap" This are just suggestions i personally would prefer. There might be some other opinions The split times should show up for about 5 seconds ...
Wow I feel young XD. My first true racing experience was the original gran Turismo on the ps1 and rage rally 2... And road rash or something like that on the N64 (had bikes in it). I have to admit though, Gran Turismo is still the best racing simulator in my opinion.
It's OT, but Gran Turismo isn't really a simulator at all... Look at PC simulator like rFactor 1 and 2, SimBin's games, Reiza's games, Assetto corsa, etc. etc.
Also, he means like at certain sections of the track. What your time is/how behind or ahead you are of your time. Like on Gran Turismo you could also have the option to have the person in 1st place on the leaderboards and/or your own time. This will show you where you need to improve as we all struggle on this (well I do anyways)
I don't understand... You said "Gran Turismo is still the best racing simulator in my opinion". I think you were talking about GT series and it's not true. By the way in 2001 there were Papyrus games like Grand Prix Legends (1998) or NASCAR Racing 3 (1999).
I got Screamer 1 for PC because it was the only Ridge Racer alternative on PC back then, so go imagine I also loved the physics of the original Need for Speed. I've yet to see such good physics in another game. Those cars really seemed to weigh.
Hello everyone! The next update in preparation is quite big. I will need to work with GPS and Audi for this one (They will help debugging). Here is the update menu - Reverse Tracks (The biggest part) - Physics change (Much more realistic, the car floating problem has been mostly solved) - Ranking available from a new Menu (With filters etc.) - Ranking results (Up to 100 results now limited to 25) - As much bug fix as possible As you can see there are quite a lot of breaking changes so definitely need help to test the beta. Gonna be fun!