Universal Assoluto Racing (by Infinity Vector Ltd)

Discussion in 'iPhone and iPad Games' started by assolutoracing, May 17, 2016.

  1. AudiR8cer

    AudiR8cer Well-Known Member

    Jan 9, 2012
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    I thought this to be true as well but then I started setting new records this afternoon (beating my old locally stored lap times.) For me, it depends on the car and track combination.
     
  2. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
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    Your records may be "beatable" #
     
  3. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
    1,813
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    "Mein Land"
  4. assolutoracing

    assolutoracing Well-Known Member

    cy@n,

    For the D-Pad, when you setup the handling, try to setup the D-Pad by moving your D-Pad to the left instead of right.

    The rotational camera should be used for the right D-Pad, it has the same functionality as a Forza game where you can rotate the camera with D-Pad.

    Hope that help.
     
  5. AudiR8cer

    AudiR8cer Well-Known Member

    Jan 9, 2012
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    I don't expect many of my current podium finishes to last long so I'm savoring the moment now...
     
  6. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
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    Thank you for this idea! But then just the d-pad's left arrow moves the car right and the other arrows don't have any affect :(
     
  7. TheVimFuego

    TheVimFuego Well-Known Member

    Dec 7, 2014
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    Thanks, I'm enjoying it a lot.

    I am a time-poor gamer but this has got me in, the cars feel good.
     
  8. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    #408 currymutton, Jul 21, 2016
    Last edited: Jul 21, 2016
    Happy to report that the MFi Controller support is working! Direction control, both cameras, gas, gear shifts are all working. It is not full controller support yet, which means you still need to touch screen to select menu items. I can override the default "look back" view and map it to down shift after mapping the "look back" view to another button first.

    As for the dead zone, not much. And the direction control is not over sensitive and it does not auto "return-to-center" like the directional buttons. Close the accelerometer experience I would say.

    My only wish is it maps the pause button also. Handy when you have to leave the game for a moment.
     
  9. Krest And

    Krest And Member

    Jul 11, 2016
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    This physics suits me much better,and I'm glad to be the first one in the world to get under one minute lap time on blue city on my RCZ.
     

    Attached Files:

  10. assolutoracing

    assolutoracing Well-Known Member

    Awesome mate, good job!

    Yeah the new physics are gold, they are a huge improvement.
    After only one day of testing the users are unanimous, new physics are much better.

    That is good because physics are always quite scary to touch on a game already released..
     
  11. GPS

    GPS Well-Known Member

    Dec 13, 2009
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    I think you guys have nailed it, the new handling physics are fantastic. I haven't been able to dig too deep at the moment but what I have played so far is spot on! Thanks for all your hard work#
     
  12. Krest And

    Krest And Member

    Jul 11, 2016
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    New physics,are huge improvement compared older version,my laptimes are getting better because car starts to behave more realistic,behavior that I used to,after years of playing sims on my PC,there are lots of things to improve,but I can tell you one thing for sure, you are going the right way.Big thanks from me,and good luck with further development.
     
  13. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    The TA's Mr. Slow (tm) notes the new physics makes the unmodified RCZ much more prone to understeering. Need more time to test the FR cars.
     
  14. assolutoracing

    assolutoracing Well-Known Member

    Yes, and when understeer happens look at the speed you enter the corner, generally you are going too fast.

    The problem is that the speed feeling is not that great right now, so you are usually going at a higher speed than you feel.
    Some improvement need to be made on this particular aspect of the game.
     
  15. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    ...or enter the corner too late or incorrectly...

    TA's Mr. Slow(tm) is also a real life driver, he thinks the sense up to 150km/h is still fine. The developer has the heart to make it even better is very much appreciated. Frankly, RR3 does not have very good sense of speed neither.

    How can we pay you back after buying the cash doubler? Keep up the good work.
     
  16. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
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    One (stupid?) question: how can i use manual transmisson?
     
  17. GPS

    GPS Well-Known Member

    Dec 13, 2009
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    It's in the config menu, select manual and you'll see plus and minus symbols appear onscreen. #
     
  18. atchoo

    atchoo Well-Known Member
    Patreon Bronze

    Oct 20, 2015
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    Bassano del Grappa
    You have to bind them when you use a MFi controller.
     
  19. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
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    Thank you!!! I was too stupid to scroll down the menu :cool:
    I guess staying below a minute on blue city/ RCZ /unmodified wouldn't have been possible without manual
     
  20. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
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    I still do not use the mfi controller because the analog sticks do not steer as hard as the touch keys do :(
    Bends i can drive through without braking using the touch keys are not possible to get using the analog sticks of the controller. And the d-pad unfortunately doesn't work yet (in this beta stadium)
     

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