You didn't buy Garage Manager 2014 either. Or Car Buyer 2014 either. And I outlined where your particular problem and a solution in as nice a way as I could but it seems its a car buying game you wanted, not a racing game. So whatever, take the advice or not, read the post properly and see that at the very top it contains five cars, one for each class, that will make the progress very easy, or don't, I don't particularly care at this stage as its up to you but it seems as this just isn't the game for you.
Rip73, a little while ago, GameloftRyan indicated that they had a few more cars coming after the ios7 update. Hopefully it won't be too much longer for them!
Game Impressions ^ Calm down, TT. It isn't that difficult. I unlocked Season 8 without any grinding, without buying IAPs and without any advices. I even "survived" two or three bad (or better said: not so optimum) decisions on car buying. Once I bought an expensive car without any intention (just touched the wrong spot in error—there could be an additional confirmation on buying cars, anyway). But I needed all those "bad" cars later and finally I was glad that I had them then. Short receipt: Collect as many stars as possible because they unlock races and seasons. The first car in each class (C–S) is always good. Go with it as long as possible. Upgrade it to 2 soon (because it's cheap) and to 3 (or more) later eventually. Then buy one of the middle cars of a class' list (same upgrade strategy). Later take those cars you need for completion (for a group of certain races) and/or for a huge amount of stars. You can even follow personal preferences. I, as an example, always prefer European cars (except the Corvette) over US cars (with their problematic handling; although I was positively surprised by the Cadillac CTS-V Coupe Race Car), at last I buy Asian cars. And I always buy a Citroën as soon as possible (just because I own some old Citroëns in real life). As said before: This is a matter of personal taste, there is enough room for that. There are lots of strategies possible. It doesn't exist that "one and only perfect way". A good clue or indication is the RECOMMENDED CAR RANK (you find it for each car where you choose/buy the car after launching a race event). Although it's a LOT more fun and satisfaction when you win a race with an underpowered car (red rank number, can easily be 100–200 sub par)—even if you need some attempts for that challenge (it's NOT grinding—this way you learn the tracks and traffic better and make credits additionally). Even shorter: It seems that you can't do anything wrong unless you buy any car that shows up automatically when you've reached a certain amount of credits: "You unlocked a new car!" Look at it, but buy it later. Save credits until you need them. And always look out for new shortcuts on the tracks. I'm still finding new and better routes (for certain events and cars). It's the most important thing in every good racing game (more than all that commercial buying/upgrading stuff): Find the ideal line of the road/asphalt (sorry I don't know the proper English word for Kampflinie, Wikipedia, Google translation). Take the curves as tight as possible. Lear how to eliminate opponents efficiently (with perfect nitro). Be aggressive (in races with opponents, not in forum postings) and/or precise (for special challenges like gate drifting). Become a skilled racer! I'm sure there will be some step-by-step instructions and walkthroughs later as popular and as highly rated as Asphalt 8 is getting because those questions about buying cars/upgrading cars/what racing event next? are very common. (@Ryan: Any numbers of sales/downloads/players?) My standings: Level: 13 Stars: 607 Cars Owned: 29/47 Achievements: 45/71 Season 1: 60/60 Season 2: 75/75 Season 3: 90/90 Season 4: 105/105 Season 5: 78/120 Season 6: 103/135 Season 7: 64/150 Season 8: 32/165 I didn't upgrade one car fully. I know I'll need that later for achievements. (Other tA members: Please copy that list and fill it out with your numbers. I'm curious, too.) BTW: In Season 8 the "other traffic" has rush hour quality, it get's really dense. The best way in Monaco (and some other places) to avoid that traffic (mostly) is driving on the very narrow sideway/foot-walk. Maybe you can crash some poles and bins there, too, what counts for A8's micro-currency nitro.
We will have more content coming to the game. I don't think I said a specific timeline, i.e. coming along with iOS 7 update, but there will be more things coming to A8 no doubt. Is it really grinding if you're having fun though?
I understand you and felt the same way many times in my first playthrough, in which I had only spent the 99c of the game. After, I decided to buy C and D car packs and the experience was much better IMO. Nonetheless, I admit I'm at the point in which I don't have more stars to achieve unless I buy cars or improve the ones I have, so I play a race or two every day to grab money for the missing cars. It's enjoyable, but it's grinding. I have 50k coins, but I'm missing some of the most expensive cars. I think that if you buy D, C and B car packs, you'd achieve most of the A and S cars without grinding. Therefore, you could say this is a $40 game, as in consoles. Unfortunately, my budget was too low to afford those three car packs, so I had to stay with D and C only. I guess it's all marketing strategies from GL, and we users get to choose. I don't want to justify nor defend GL strategies, but let's be realistic: who would spend $40 outright on a mobile phone? Their approach is better from a marketing point of view. You decide how much money you're willing to pay and you get what you pay for. Also, A8 must have been a very expensive game to develop (not as GTA V, of course ). If you have time, check the A8 game credits, count the people involved in the game, think about your wage, multiply your wage by the amount of people and the amount of months in development (12?) and that's the income needed to cover expenses, let aside make the game profitable. @GLRyan: something which I suggest could be implemented in future updates is the option to get some money in the tracks. All the $$$ in the road disappeared from A8, but they were in A7. Why not include a few in-track $$$ to get a bit more money from each race?
Repeating races is fine for me until you get to repeat a 2 minute race (which feels like 30 minutes) 30+ times. Its o for me to slightly level down the grinding a bit and I might be enjoying the game again.
Anyone running this on a iPad 2 with iOS 7 yet? I'm probably gonna update today, against better judgement and all, but I really don't want any big performance impact on this game right now. :/
This game is indeed fun. The background locations are beautiful, the cars look great and run great, knocking down cars and using nitros are awesome. But it is also way too easy, easy enough to get 5 stars for almost all missions without much effort. It should be designed to be harder, such that more skilled players can earn stars without buying IAP. However this isn't the case here. It's designed to be easy so as to suck more people into playing, then you lock them out from further missions/seasons by purposely making the cars so expensive for most people that either you have to grind or buy the car packs in order to advance. I don't like this model at all. It cheapens the game for the sake of profits and make it look like your garden variety freemium game. Gameloft, you've destroyed my favourite iOS RPG Dungeon Hunter, and now the Asphalt series. Congratulations.
I'm running it on an iPad Retina and on an iPhone 4S both on iOS 7 and it is pretty jittery. Slight lags, particularly early in races and on the menus. Not unplayable, but definitely worse than it was on iOS 6.
First he is complaining about grinding, now that it is too easy. What will they think of next!? In other news, the money on the race is a nice idea.
I don't mind winning money for events, but I do not want to see the "$" icons on the tracks. I like the clean look now.
Your opinion and criticisms have been made very clear at this stage. Repeatedly. We get it. Unless you've something new to contribute, please stop trolling the thread.