Sam, don't apologize, not your fault. I wish I had known stuff was missing though, I have been maxing/pro-ing a bunch of lesser cars. Do you know what cars you are looking for info on?
Well, Zeremoniar has a spreadsheet of the Pro Kit formulas in the G+ Community, but I need to make a new template for the Wiki before they can update the Pro Kits. I'll upload the images for the Pro Kit cards individually after I finish off the rest of the track layouts. I'm also Pro'ing a lot of the lesser cars since a lot people don't want to Pro them. My list of Max/Pro cars is here: http://asphalt.wikia.com/wiki/User:Samhiuy#MAX_and_PRO_Cars - I use this to keep myself updated on what cars I still need information on. The ones with missing information are the MAX cars, and I just don't have enough engines to Pro them yet. Still waiting for an Engine Cup so I can get rid of this problem. I can also use the information from other sites, but since other people say that the Wiki is unreliable, I have resorted to adding images as well. Under the stats table, there is always a gallery (if I have the car Max/Pro) which contains images for the stats so that I can prove that the information is 100% accurate. So I need information along with images. For now, I'm going to avoid all the highly competitive cars that people have already Pro'd. I'm pretty sure they want information on the lesser cars as some events will require them later.
I'd like to think (just guessing) that the update is coming Monday, they are probably just waiting for the Sazan cups to end before they launch it. I got the D class cup out of the way last night, ran 1:28:044 single boosted. My mini is max pro but I don't see myself finishing high enough to blow an extra tank? (Currently 1793 as of this afternoon) Also I am doing terrible in Sazan MP. Just over 2600 points. I don't know if I can make the 5000 goal to get the mid techs and I could really use them. The car handles so horribly that even stock unboosted I am finishing between 5th and 8th. Only finished first 2 or 3 times. Anyone else having trouble?
I only did two MP TLE races with it. Probably should have put more time into the D-Class Cup, but never really found a fast, clean way through AIs at the start, didn't want to burn another tank after using one to get up top in the Wednesday Apex Cup. Now this new four-day Millionth Like deal is up, so I'm going to use that recently won double credit, as well as some A-Class upgrades from collections, to pimp it out. The 1,000 tokens won't happen but five tanks is very strong.
4600 points even. Not gonna make it in time. Already used a nitro starter, tuning kit and one refill. They threw me in a race with two ET players and they chased me slowly until the end just to know me down on purpose and I finished third and got just a handful of points. So shitty on GLs part.
hey DevTeam, i just updated and found this bug which appears sometimes before race starts, there is a message there but i can't it lol
Guys the new update is out on iOS. I am at work and can't update until about 8pm tonight once I get home. Does anyone know if they fixed the veneno error yet?
Yes, it's fixed. It looks like new cars now don't show up in S9 (and the new Mastery area) until they're released, so Geely is gone from S9 for now.
(I was going to post this on the GL forum, but it's been bugging out all day.) If some of the rewards weren't so interesting and/or time-saving, Mastery mode wouldn't be as addictive as it currently is. I'm up to 64 licenses earned, and I've farmed 1.4 million (credit-doubler activated) in approximately 4 hours (and that first half-hour was spent doing the 15 Dart events). I'm hoping to reach 300 licenses before the end of the night so that I can unlock that first exclusive car. I'll also finally be buying/maxing the Enzo Ferrari, just because I want to own as many credit cars possible. The only car that I will be missing is the Plethore (yuck). I've claimed all the specialist and champion boxes that I could via the FF, LaFerrari, Nismo, Silver-Lightning, Roadyacht, and F430 challenges. Notable engines obtained: 1 V12, 2, hybrids, 3 common V8s. The boxes contained the typical amount of mid-techs (2-3) we've come to expect when opening them.
Ok. Grabbed my stars for the veneno. Thanks for the update. On the mastery section - I only have one double credits booster, I've had it forever. I will probably save it for a free weekend or if I am sick and don't go to work. I did all the mastery for Dodge Dart and Audi R8 (just going to get the slowest D class cars out of the way first on single credits) for the race credits but did not claim the one time rewards. If I wait to claim those one time only credit rewards until I use my double booster, will they double at that time? Or is it only the regular race credits that double?
No. Just the regular race rewards, sorry. Activating a coin doubler is still a good idea, though, especially while you're Mastery-ing higher-class cars. Also, you can get up to three new coin doublers from these cars' challenges: Scaglietti, F40, and F50. (There may be more, but these are the cars where I saw them.) EDIT: Needless to say, don't claim the car upgrade challenge rewards until you can make the most of them.
What races give the highest credit payout? I'm not really into the game but I use the Season 8 Buggati Veyron Race to grind, I haven't done any season 9 races yet because I haven't maxed out any of my vehicles.
You don't seriously think that two fully boosted players 'chased you slowly' with the sole intention of ruining your race do you? Come on. These MP cups are ruthless no matter who you are or how many boosts you're running, people want as many points for themselves as possible and as little for the opposition as possible, that's just the nature of this particular beast. Also what is so shit on GLs part? They have definitely made the MP cups slightly more attractive to players who wouldn't have gone near them in the past with decent top 5000 tech rewards seemingly becoming the norm. I have to reluctantly admit that it's actually quite a good move on GLs part because not only does it tick the usual greed-based boxes for them (more boosts used, more fuel used therefore more refills for other cups etc) but also one for the player too, in making the probability of getting 7 or 8 player lobbies right into the last day much higher, which is obviously good for anyone competing.
The Camaro Z/28 might not be a novelty car. Its pro rank is only 1309, but the tuning kit adds 87 ranking points. Here's a video of a 1237 Camaro (4-4-4-4 pro levels; top speed: 349 km/h) going 1:22.599 in the season 1 Nevada race: (For the sake of comparison, mine is currently at 1121 (2-2-2-2) and goes 330 km/h. I'd upgrade it further, but that thing sure eats a lot of V6 engines).
This car requires 20 V6 engines?! That's 8 more than the Nismo. If this isn't the top D-class car when fully upgraded, then Gameloft is trolling us.
The races get more credits from top to bottom and season to season. That is, the 1st race listed in season 1 gets the least credits, the last race listed in Season 9 gets the most. Season 9 only has 1 lap, so is most efficient at generating credits at +/-5K/race. Several tracks, like San Diego and Dubai can be finished unboosted in less than 1min, so those are the best grinding choices.