Universal Asphalt 8: Airborne - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Aug 21, 2013.

  1. Driver 4118

    Driver 4118 Well-Known Member

    May 9, 2014
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    I use all 3 boosters in MP because I've become accustomed to constantly facing cars that are ranked 150 points above my own. This update has changed all of that, and if the match-up system doesn't revert back to the way it used to be, then I won't have a need for extra tanks in MP, but I still think it's a shame that now almost anyone can simply grind their way to a high rating without facing any adversity whatsoever.

    N3ko 69 has already managed to add over 400 points to his rating because of this update; he used to be stuck in the 3100s because of the high level of competition keeping him in check. But soon he's going to pass Public Enemy, and all because his opponents are now very easy for him to beat. Another player that I will not name has also added almost 200 points to the rating that used to be their plateau.

    Not everyone with a Mini could deal with those 1200-level Survolts driven by decent racers; pretty much anyone familiar with these tracks can now deal with a field of beginners using Scions.
     
  2. SlightReturn

    SlightReturn Well-Known Member

    May 15, 2012
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    I just hate the boosts. They make MP cheap because they're such a massive advantage. MP was so much more fun and competitive before they polluted the game with them.

    Take the boosts away, and the system we have now would work very well. Obviously, that's not going to happen.
     
  3. kayeyearekay

    kayeyearekay Well-Known Member

    Sep 25, 2014
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    #10123 kayeyearekay, Oct 3, 2014
    Last edited: Oct 3, 2014
    without boosts, you should still see 50-100 rank cars above your own; i know i do, and im probably far below your player rating. it isnt so often to see the ~100s anymore, but i am of similar mind to SlightReturn. being forced to booster, or being left unable to catch up because of car performance gap is depressing. it feels like they are working on a balanced match system where car rank and player rating decide the matching.

    pre update, after reaching 1600 player rating, i was constantly thrown into overperforming car matches, and unfortunately, adding any number of car upgrades, the breadth remained, and the matches were even harder. the matching forced me to use boosters. even now, im still comparing nitro crash, vs honest starts; (someone suggested a ~5 sec grace where crash would be impossible, allowing all cars to reach top speed, seems like the fastest acceleration makes the first bottle, and then its usually gg from there). also, majority of matches, the highest rating player gets placed towards the front of the pack.

    post update, i do not often see greatly over performing cars in the matches. but i still almost have to use boosts due to nitro crashing and general player hate. Example: why does the pole position immediately slam into the wall from start? or, break/reverse, to block cars behind? i've been placed 7th and 8th out of 8, sometimes, and the entire field tries to crash everyone. then 1st place takes off and the gap gets ugly.

    i am barely 4 weeks into the game, 2 weeks before, and until now, and i think the matching changes are steps in the right direction; and as for grinding up player rating... i am at 1600s - 1700s, i will gain +1 point for anything less than 7 people, and, only more than +1 if there is a player close beneath my rating, ~100 - 200. so the races may be easier, but the increase for winning is diminished. PLUS, any slippery finger or dirty screen or mistake; if i dont take 1st place, its anywhere from -4, to -18 points.

    it is the worst feeling to start a match without boosts only to get nitro wreck, and train wrecked, or that ONE time they place a high performance vs you to left in the dust; knowing you could have boost and won easily; so it's a see-saw

    P.S. try using tuning kit, for the +~50 car rank, but not nitro boosts; youll be stuck in the pack, and fight for first; the kit should help protect against nitro wrecks

    P.P.S. playing games is fun; like 'hit every barrel with flat spin, and every flat with barrel' or longest drift challenge; of course if you see 2nd place closing in.... well ...
     
  4. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    Now you know how I felt when people like you, Public Enemy, and all those clan guys started climbing the world series leaderboard at 100 points a day thanks to the extra tank. And going back a bit further, you now also know how those top 10 Silver Lightning drivers felt when people like Big Budsuk and me discovered the 370Z. :D

    I'm usually the first to criticize Gameloft, but if they're right about one thing, then it's disrupting the world series status quo. And I'm a pretty good example for that: I haven't played in weeks, but I'm still in the top 10 (albeit barely). How stupid is that?

    So now multiplayer is a bit less about waterproof cars and a bit more about time spent, but you don't need as many boosters anymore? That's good news in my book. It makes a multiplayer career less expensive and more accessible for people who are just starting to play. I just hope they won't introduce the fuel system for multiplayer in a future update.

    In possibly related news, I can't wait for Twitch support to come back, so I can congratulate Mylene on her recent success. :)
     
  5. quailstorm

    quailstorm Active Member

    Oct 3, 2014
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    Hello everyone!
    I would like to thank Hector and Public enemy. I've learned a lot from you two. Though I don't own any iOS device the game is the same you know. My platform is Windows, PC. Mostly the tracks are a bit slower, and we have other "elite" and pro opponents.

    I have written an article about the game in the last summer:
    http://logout.hu/cikk/asphalt_8_airborne_elemzes/bevezeto.html
    I used some of Hectorx's videos. For example on Windows, we didn't have a Modern Combat cup.

    https://www.youtube.com/user/Quailstorm/videos

    There you can find my youtube channel.
    My current stats:
    MP Races played: 1334
    MP Race wins: 1012
    Rating 1864 position 77 on Windows, world series.

    But I'm planning to retire. The game is just getting harder, frustrating and it's not rewarding. Time to move on for me.
    I don't know what your opinion is, but I can't understand why Gameloft changed the crash physics in mutiplayer. OK I have read the whinig. But being wiped out with third grade nitro activated, ehhh.

    Have a nice day, and a good game. I think I won't disturb the thread often, but I wanted to show my acknowledgment to you.

    Also, we have the sea glitch in the Harbor on Windows too.
     
  6. Driver 1001

    Driver 1001 Well-Known Member

    May 31, 2014
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    #10126 Driver 1001, Oct 3, 2014
    Last edited: Oct 3, 2014
    Throw your ranking to the wind man....and race free and wild. It hurts less and feels so good when you win over those double booster bastards;), pure skill.


    What!!?? Don't give these guys ideas!!
     
  7. SlightReturn

    SlightReturn Well-Known Member

    May 15, 2012
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    Yeah, that's pretty much what I've done. I basically float between 1550-1600 without boosts and just race for fun.
     
  8. Dark-Zero

    Dark-Zero Well-Known Member

    Feb 11, 2014
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    Wow, if only.....

    I swear the same thing happened to me aswell. Everything I improve, they easily one up it.
     
  9. kayeyearekay

    kayeyearekay Well-Known Member

    Sep 25, 2014
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    what if they added a system (like chess) where you can request, accept, reject, block; personal 1v1, or invite to group matches via notice; player igns? of course it would need to be in the background so we dont get popups mid race
     
  10. DeepBlueSea89

    DeepBlueSea89 Well-Known Member

    Sep 14, 2014
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    What's the difference between "level" and rank in multiplayer? The Level seems to be a constantly increasing thing which you get for completing races and the rank goes up and down.
     
  11. Driver 4118

    Driver 4118 Well-Known Member

    May 9, 2014
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    #10131 Driver 4118, Oct 4, 2014
    Last edited: Oct 4, 2014
    That isn't really comparable to what's happening now, and the various players who rose through the ranks didn't exclusively do so through the use of the tank. What that particular update accomplished was to award points to high-ranking players for winning a race, regardless of the ranks of their opponents (and only under the condition that the field was comprised of 5, 7 or 8 players; this scoring system is still in place now).

    I remember having about 1600 points when the scoring update was integrated; moving up had been taking forever because I was getting no points for winning, unless I beat players like Rhinolabello, pk_paperino, or Vasto Spazioso (my 3 main rivals from back then, and who had ratings similar to mine). That's what caused so many players to rise: they were suddenly being compensated for finishing first, even against players with low rankings. The addition of the extra tank is extraneous to the modification made to the scoring system, though, yes, it can help one win races sometimes.

    What this particular modification has done is make it easy for any slightly-above-average player to also achieve a high rating. And that is a change from the way things used to be. Gameloft's promise that "high-ranking players who use slower cars will face off against faster ones" has been breached.

    I did encounter a few boosted low-2000 racers with Mini Coopers last night, but I beat them easily, because they're only 2000-ish since they no longer have to compete against 1200-level Survolts anymore. That's what makes me mad about this update. If you want to maintain a top 100 position, you should be able to consistently achieve certain times on individual tracks with a specific car. I've already noted down my average times with a Mini Cooper in a previous post. If you're averaging 5-6 seconds slower than me per lap, then you shouldn't be in the top 100, and you fully deserve to be crushed by 1200-rated Survolts. Instead, these average players are competing against beginners in Scions, so they aren't punished for averaging 1:36 in French Guiana with a Mini Cooper.
     
  12. SlightReturn

    SlightReturn Well-Known Member

    May 15, 2012
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    Yeah, level is just a running tally of experience points, you can only increase. Rank is based on success within the actual races themselves and can go up or down.
     
  13. Driver 4118

    Driver 4118 Well-Known Member

    May 9, 2014
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    And the max level is 85. The only thing that affects is your amount of credits for winning, and they've even reduced that with the latest update, so levels don't mean anything at this point.
     
  14. Lord XIII

    Lord XIII Well-Known Member

    May 12, 2014
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    #10134 Lord XIII, Oct 4, 2014
    Last edited: Oct 4, 2014
    Yeah it's kind of disappointing to see people reach the 'same level' as you with a cheap way.


    Because it's getting harder and harder to dethrone those at the top. I'll explain myself shortly.

    It's a nice thing indeed, but once you're done with learning the ropes, you're in for a rough time. You encounter higher-ranked cars as you progress, and difficulty rises even more because of the drivers (the cars with a huge rank lead are often newbies, but those with a moderate to high rank lead are decent to good.

    Also, I miss the old times. Earlier, everything was easier. We didn't have to worry about winning the tournament and getting the car; we only worried about being the best, and failing wasn't as frustrating. Cars were more restrained, but it was often a battle of skill, because all of the cars had the same rank. Most of my unforgettable races were experienced during those times. You didn't worry about winning as much, you only to have a good race.
    Then they make the cars that most good people use in MP not viable, spreading everyone out, to the point of making some leave MP. Then, tournaments became more and more harder than anticipated because the amount of people who get the rewards have been lowered. Then came IAP-only cars and extra tanks. Then arrived the MP event, that requires everyone's time, sometimes a thing we don't have. This sets up a nasty loop effect: you win less tournaments, thus you don't get the extra tank reward, and once you run out it's over. For cars, you don't get money as much as you did before, and since tournaments give less money than they take, you will have to grind a lot, pay real money, or outright cheat. Cheaters make tournaments even harder to win, causing more people to fall in the loop.
     
  15. hectorx

    hectorx Well-Known Member

    May 28, 2014
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    #10135 hectorx, Oct 4, 2014
    Last edited: Oct 4, 2014
    Thanks :)


    Wow, really detailed article, I'm glad that my videos help you :)
     
  16. Hippida

    Hippida Well-Known Member

    Sep 20, 2014
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    Hi, and welcome from another newcommer. I play on a winphone aswell, so perhaps we can connect?


    It feels like I played every map at least a 100 times, and I cant seem to remember such consistency.
    By Far not ruling out GL drug dealer like buissiness policy, I've come to love such handeling challenges as survolt,biome,FXX,silver lightning.
    I've used those experiences to compare how conventional cars respond to simmelar surface conditions.
    Imho, it feels like this game has the most complex physics enviroment and a wonderfull integration with each and every cars individual pros and cons.


    Yeah mate, having it bad me self. Its like I need to reboot as8 after every race at times, if I ever get a room, it crashes, they left without me or timeout. Good time for some time off perhaps...


    Just sweet man, and yeah, that U turn is tricky, tho I always find it more easy comming from the other direction
     
  17. SlightReturn

    SlightReturn Well-Known Member

    May 15, 2012
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    #10137 SlightReturn, Oct 4, 2014
    Last edited: Oct 4, 2014
    New MPTLE and Divisional cups with the Roadyacht... On The Mirage. :confused:

    I like the Dubai setup, but Mirage and Rose of the Desert are boring takes on it. Kind of zaps the fun out of AIRBORNE when you get rid of all the ramps.

    Not to mention we just had two 5 day long TLE's on the same track.

    ETA - Also, there's a new infected cup where you actually start out infected off the finish line. Interesting, don't remember them doing one like this before. You can use any car from any class.
     
  18. SlightReturn

    SlightReturn Well-Known Member

    May 15, 2012
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    I can't tell if this instant infection is intentional or not. At the starting line, the AI Veneno to my right is also infected, but it blows up immediately when the race begins. Also, towards the end of the race, if your infection timer runs out, you crash like normal, but then when you get hit by another infected AI car, it says you're infected and you get knocked down, but when you get placed back on the track, it says you're cured. It's like you can't get infected twice.

    I get the feeling this TLE is experiencing some unintended bugs.
     
  19. DeepBlueSea89

    DeepBlueSea89 Well-Known Member

    Sep 14, 2014
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    Which affects your credits, the "rank" or the "level?"
     
  20. DeepBlueSea89

    DeepBlueSea89 Well-Known Member

    Sep 14, 2014
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    Anyone tried doing the infected race without getting cured so far? I've been trying it in a maxed P1 and usually get cured in the tunnel even if I hit all the AI cars at the beginning.
     

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