Happy Birthday, Rip, if I'm not late.. Anyways, it's crazy that when I sleep then check this thread, it has got more 5+ pages. I love this forum!
I think it is just for people who had a prerelease code. The version is 1.01 US, I think prerelease was 1.0 Anyway, I had to redownload it again, takes quite a long time on my filled to the tilt ipad 3, so sigh, it's taking it's time.
I can always buy a car for a new class and eventually upgrade at least once before really advancing. But there's no way you'll get every car in every class without iAP But yeah.
Thanks a lot. And yeah the thread is growing mad but its great to see such a positive reaction to the game. People even wanting to play it in study Its a bit rare to see. Just shows Gameloft really have stepped up their game and got balancing and quality right. And that they were listening and testing all the time.
Drifting definetly needs some work. It just doesn't feel right for an arcade racer to lose that much of speed and failing drifts so much because of that. Oh, and hapoy birthday rip.
Thank you very much both of you. I actually quite like the drifting. I do think there's an extra challenge here in getting it right and if one gets it wrong, it goes very wrong. But I'm using tilt and watching the AI and matching the drift areas they use and watching their cornering. Its mostly with the electric cars that I notice a dip in speed right at the start at the drift, it does happen with all cars to a certain degree, but the deeper into the drift the speed is much higher than going around a corner without using it. Places where I've seen the AI not use it and hit walls. Very comedically at that. Also, using the handling upgrades does make a pretty big difference that lessens the speed loss. Or at least so it appears to me. The higher cars definitely do better in drifting with the Tesla S being the worst for dropping speed early so far. Its pretty dramatic there but it definitely offers a nice differentiation in the cars rather than all of them feeling the same. What's most amusing though is that I find the Lamborghini Urus (supercar SUV) to be the most entertaining car in the game so far. Its a drift demon. Loving it. It also helps that its a great knockdown machine.
It's not about the drifting, it's about the sense of speed. You're drifting at 150+ kmh but you feel you're drifting like 20 kmh, that's where Asphalt 8 fails.
I think that depends alot on which device you have. The sense of speed is pretty good on the ipad 4 with the better framerates and effects like moving particles. The older ipad devices do not have nearly the same sense of speed as the latest devices do. Though probably Gameloft will optimize all devices further like they always do.
I thought one of the game write ups mentioned there would be 60 or 80 cars in this game, but there are only 47 - so hopefully there will be a whole bunch more added in the next few updates. How many levels of upgrades are there? Does the nitro speed indicate how much above the normal speed nitro adds? It's different in this game than in the previous two, which indicated the total nitro speed.
From an iphone 5 I do agree that even at 200km it feels like you are doing 40. Something visually is off compared to the insane feeling if speed in A7
Game is fantastic. The two issues I have are the horrible car sounds which are like high pitched motor bikes in first gear and the slow feeling if speed. Fix those and it's perfect for me
It's because you're using an electric car. Try using the non-electric cars like your first Dodge Dart GT, it'll sound pretty good.
Early morning driving the Dodge hovering over several Nevada, Tokyo ans Iceland that it chewed out... 25% battery
I'm not entirely sure but it seems to me as if the rear wheel drive cars are best at maintaining their speed when drifting. Which would be a really neat detail. My Camaro continues gaining speed for a second after starting a drift and then holds that speed throughout the drift, unless I'm really cornering of course.