Universal Asphalt 8: Airborne - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Aug 21, 2013.

  1. Dan't Ponic [ModProof]

    Dan't Ponic [ModProof] Well-Known Member

    Feb 11, 2014
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    Damm It!

    This player [][][][][][] is too fast!
     
  2. Turbo 343

    Turbo 343 Well-Known Member

    Feb 11, 2014
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    I have reset 5 times hard and just shut dow nadn restart.. I am running the new apple update however... But it is better but still fairly bad IMO.... Makes it very hard to respond to the new maps.... But time will tell

    Dude that is what I feared reading that upon my first start up.... That kinda sucks IMO..for sure
     
  3. Dark-Zero

    Dark-Zero Well-Known Member

    Feb 11, 2014
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    #3343 Dark-Zero, Mar 20, 2014
    Last edited: Mar 20, 2014
    After a couple matches, i can confirm thats how it is. No matter what car i use, i will get matched against Lykans/Ageras. Not only do you lose 10 points (not sure if this is for every top 100 racer) if you get 2nd place, you still only get 1-2 for a win. I lost 2 races because of this making me lose 21 points (which translates to a day or almost a day of multiplayer gameplay from me).

    I dont know what Gameloft's idea was of how to balance the racers but this fails. If it would have forced the top racers to race in B class and up cars, it would be fine but no. Do they not understand how bad of a car the Lykan is online? This car wrecks itself more times than i can count just from driving, its glitchy, and its handling is too twitchy. The car is not competitive in the least bit.
     
  4. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    #3344 Running Bird, Mar 20, 2014
    Last edited: Mar 20, 2014
    Yeah. So they're actually trying to force us into participating in S class lotteries, rather than lower-class races. (Most expensive car wins. Freemium!)

    On a more positive note, those new tracks are so beautiful, they're basically Asphalt 9 material. Are you below a minute in the great wall cup yet, Turbo 343? The cup's leaderboard is country-specific, so I can't see most of you guys. I'm currently stuck at 1:00:6xx (#3 in Germany) in a boosted Lykan.

    Oh, and for those who would rather preserve their boosters: You can get make the 1:05 criterion without them. My best time without boosters and with a lot of wall riding was 1:03:8xx.

    --

    EDIT: So I tried this with my iPhone account, which currently sits at roughly 1600 world series points. Dark-Zero wasn't kidding: In the first race, there was a rank difference of 130 between the fastest car and mine, which was the slowest. In the second race, the difference was "only" 93 points.

    I'm not sure if I even want to know what they'll do to my iPad account. Does anyone at Gameloft ever think these things through? Turbo 343 and I saw this coming after reading one single sentence in the description. Or is there a good reason to force everyone into S class cars? Is it so the cheaters will have more fun once they come back? If this new matching system stays, multiplayer is dead. And that means there's no reason to keep Asphalt installed after beating career mode.
     
  5. Gameloft_Ryan

    Gameloft_Ryan Well-Known Member

    Jul 16, 2013
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    Thanks for tuning in man, definitely looking forward to your stream. I'd like to pick up some tips on the MP aspect of the game from one of the top drivers!

    I think it's been mentioned since, but it's 6 tracks for the Great Wall and then 2 new London tracks :)

    Yeah, I showed them off a few times. Not as many as the Great Wall ones but definitely a few times!

    Yeah sorry for that, I got the information Luis that the update would be out earlier than I originally expected about midway through the stream. :X

    Also, this update should have included some fixes for the most recent round of jailbreak hacks and other cheats we've seen pop-up lately.

    Glad I could get you on Twitch! Looking forward to catching you all stream and everything. As someone who watches Twitch and streams there I think it's a great medium for gamers and am excited as to what the SDK can mean for mobile gamers!

    Yes, you can insert the front-facing camera on your screen so viewers can see you if you'd like. You can also use the device microphone to chat with viewers if you don't want to type! It'll still work with tilt-to-steer mode (hopefully it doesn't make people too dizzy!).

    Also, if you stream through Twitch, there is an option that you can enable allowing your streaming sessions to be archived and stored online. From there you can then export those streams to YouTube using their tool. It's pretty awesome and that's how we get our GL livestreams over to our YT channel currently.

    PS I'm finally back at work after the 24-hour stream. Let me know if I missed any big questions and I'll be doing my best to catch up on everything I missed while I was streaming and subsequently sleeping.

    A big thanks to everyone here at TA who came out and showed some support! <3
     
  6. Gameloft_Ryan

    Gameloft_Ryan Well-Known Member

    Jul 16, 2013
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    Yikes, I apparently glossed over the multiplayer changes. If you guys can give me an overview of what's going on with that and your thoughts on it that'd be great. It's really good to get this type of feedback to the team, especially after such a drastic change.
     
  7. ezgi hatun

    ezgi hatun Well-Known Member

    Mar 1, 2014
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    Ryan! Welcome back. :D

    The wall tracks are well designed and pretty. I like how fireworks go when you hit certain crates. Also someone in Gameloft has good taste in music. Silversun Pickups, yo.

    I'm too afraid to play mp so that's going to be my comment about the issue. I like racing with survolt and if that's below my level i wouldn't like to play mp. Cars higher than survolt are too fast and unstable for me.
     
  8. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    #3348 Running Bird, Mar 20, 2014
    Last edited: Mar 20, 2014
    Hey, hope you slept well! :)

    See above for my initial thoughts, but here's the tl;dr: You fixed something that wasn't broken, and thus ended up breaking something that had been working just fine.

    I did try it with my Running Bird account just now, by the way. I came in second after a car that was ranked 163 points higher than mine and lost 10 world series points as a result of that. I'm done with multiplayer.
     
  9. urnam0

    urnam0 Active Member

    Mar 16, 2014
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    Just tried the new track a few times. Just trying my best to not wreck at this point. No technical problems so far on my iphone 4S. Like the new menu and tracks. The new multiplayer matchmaking system seems to reward bad drivers and make it pointless to try to increase your rating. Could use some tweaking.
     
  10. Manny7

    Manny7 Well-Known Member

    Jun 30, 2009
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    The twitch thing not for iPhone 5 ?
     
  11. Dark-Zero

    Dark-Zero Well-Known Member

    Feb 11, 2014
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    The problem with the multiplayer changes fall in a couple categories. This is from the perspective of higher ranked racers.

    1. Basically if you are in like the top 200, you will be forced to race S class, which like Running Bird said is a S class lottery. Its always a toss up of who will win. In my experience with this new update (about 10 or so matches), every racer is going to crash atleast once unless whoever gets in first is drastically better than every other racer.

    2. The fact that the better racers are forced to play S class but then new/average racers can play any class including S. Let me give you a scenario, imagine that you are a high ranked player and lose a race against a 900-1,200 racer because of some freak accident or a knockout. If they get 2nd or worst, thats 10 points deducted minimum. Thats no fair that we are forced but the average racers can do whatever they want. If you are going to force us to use S class cars, then make others race in lesser class cars. This way is still not enjoyable to play for anyone. A better solution is to make higher ranked players use B class and up because that is more competitive.

    3. The Lykan is a really bad car on this game. Its fine for tournaments and single player, but for multiplayer its horrible. This car wrecks itself more times than i can count just from driving, its glitchy, and its handling is too twitchy. The car is not competitive in the least bit. The faster the car doesnt mean the better racer you are. Another way to realize its horrible is how before the update, a small percentage of top racers actually used S class cars because of wanting to avoid the randomness.


    Basically i'll give you the pros and cons of the entire update:

    Pros: New layout is really good, Race and Leaderboard rewards (for me it doesnt matter since i've basically beat the game but for new/struggling players, this is amazing), seeing your last rank in the tournaments, new cars, really good map in The Great Wall (best map on the game and the hardest).

    Cons: Mulitplayer (the whole thing), having cars on the game you cant use yet (the problem with this is the cars were advertised as cars you would get as soon as you update, but then you find out it isnt that way and you have to wait for tournaments. Very misleading and doesnt make sense when the SSC is doing it the right way. Should have been just announcing that the cars will be added to the game in the future. There is still no way to make open/closed lobbies for everyone/friends
     
  12. Turbo 343

    Turbo 343 Well-Known Member

    Feb 11, 2014
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    I have not run it yet man..I will after I get don with dinner later on...still a few hours away from that. I will let you know when I do.
     
  13. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
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    I also have a 4S. Just wait till you race a fully upgraded S-car. Framerate will struggle a bit at some points, but you can still continue playing more or less when these framerate drops happen.
     
  14. Gameloft_Ryan

    Gameloft_Ryan Well-Known Member

    Jul 16, 2013
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    Okay, thanks for the feedback guys. So just to make sure I understand the situation we'll go with an extreme example:

    If I was a highly ranked player who preferred racing with C class cars, I would now be forced to race drivers who are more than likely using S class cars due to my rating, even if I queued up with a C class car. Is this correct?

    If so, I agree, we will need to tweak this back. I don't think it's fair to make people race a class of car just to remain competitive, when it's been shown that it's possible to legitimately compete and climb up the ladder using lower class cars.
     
  15. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    #3355 Running Bird, Mar 21, 2014
    Last edited: Mar 21, 2014
    That's a great analysis, Dark-Zero. But it's not just the top 200 that's getting screwed. Even a car at world series position #500 gets pitted against cars that are ranked 100 points higher on average.

    So the loser with 800 world series points wins, and gets to feel like a winner — urnam0 said it best:

    I bet some psychology hobbyist at Gameloft thought that was a good idea. But since this kind of idiot is usually receptive to buzzwords as well, maybe you can explain the problem to them as follows, Ryan:

    Going forward, prioritizing underperformer buy-in will result in a key player engagement downward trend.

    --

    EDIT: Oops, we posted at the same time...

    Correct. It's not always S class cars, though — the system just picks cars with far higher ratings. If you're in a C class car, that can also mean a fully upgraded top-end B class car.

    Simply put, factoring world series ranks into multiplayer matches is a bad idea, unless you want everyone to end up with the same rank eventually.
     
  16. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #3356 Rip73, Mar 21, 2014
    Last edited: Mar 21, 2014
    I think a lot of the top players are missing the point of the changes to multiplayer.

    I'll first qualify by saying that yes, I understand the frustration of losing points and not winning every race. Perfectly understandable when a pattern of winning is what someone is used to.

    I'll also completely ignore the hacker element as that isn't a factor anymore and now that they have been banned, they won't be on the leaderboards in two weeks time.

    The change in the structure will actually lead to a pretty substantial reduction in how many points the top players will have after a settling in period, let's say two weeks.

    It also makes the point that the fastest cars are the toughest to drive and prosper with and simply are the ones that require the highest level of skill.

    I'll also concede that there needs to be some bit less of a rating difference between the cars but matchmaking stuff like this takes more than a few hours to bed in.

    In the long term, it will offer newcomers to the game a viable opportunity to climb the leaderboards. An opportunity that if I was starting out yesterday, I would see no possibility whatsoever of getting anywhere near the top brackets.
    Hell, even yesterday with all the time I've spent with the game, at rank 41 and barely in the top 30,000, I still saw no possibility of getting in to the top bracket whatsoever. And I'm pretty good at the game but it would take months and months and months.

    Right now, I can see that the score needed to be in the top 100 is going to slide down substantially and that it is in fact a real possibility to get in there. It'll require nitro stringing, tight lines, best routes, slightly better effort and whatever skill I have to muster but I see it as possible.

    Ultimately it'll lead to a much more fluid and dynamic leaderboard. Positions are gonna change a lot, some will climb, some will fall but ultimately once it settles in to its groove and points threshold, it will actually offer a challenge to get in there and stay there.

    It won't be case of the same ten people at the top all the time and it won't be an insurmountable challenge to someone who wants to get in there. But you'll have to have skill to get there and work at it to keep it.

    I could say more but I'm confident I will be disagreed with a lot (which is obviously fine of course) but I would advise not rushing in to judgement just yet.
    Give it a little over two weeks to settle in and find its groove and see what kind of challenges the leaderboard offers you at that stage.

    Its worth noting, leaderboards should be challenging. They should both punish and reward. And offer a challenge. Its part of the satisfaction of getting to the top.
    Too many times those that are in first or those that spend the most time in the game are the ones that dominate and make it pointless for others that would have genuine skill to even try.
    I'm still not sure if this is the solution but I see a lot of promise in it.

    I say two weeks because the banned hackers will be gone from the list by then and the points threshold for being near the top should be clearer.

    I also agree that the differential in cars in relation to ranks should be reduced, that will be key going forward.
    But I also see a lot of the top ranked will be a lot closer in ranking numbers and it will lead to a greater variety of cars being used and usable. Of course assuming that the differential will be reduced. Which will be possible to implement on the server side I imagine.

    Be prepared for a lot of fluctuations in the ranking system but I'm gonna reserve judgement for a couple of weeks. I advise others to do the same.

    Edit. And I immediately know on posting that I have not been as clear as I intended or as how it appears to me. You'll have to forgive me that as I'm a bit tired.
     
  17. Gameloft_Ryan

    Gameloft_Ryan Well-Known Member

    Jul 16, 2013
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    Alright, this is all great information to have. I'll start compiling some information and see what's going on. I think everyone has brought up some valid points during this discussion so let's see where it is after the weekend and if it still seems to be an issue, I'll be more than happy to reach out to the team.

    Thanks again for the solid feedback all. Makes my life really easy when I can get clear, concise statements to the Dev team, compared to just "QQ this sux."
     
  18. Turbo 343

    Turbo 343 Well-Known Member

    Feb 11, 2014
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    I am about a hour away from getting back on for a little bit... I would like to know if I am the only one having framerate/delay issues? Are any of you running the new 7.1?

    I will reboot again for good measure, but I cannot run these new maps very well due to the horrible frame rate and be truly competitive? I think it is better than it was when I first ran them, but it did not go away for me like it seemed to have for others.. Oh and I will not be running MP till that is sorted out from what I see and thought.

    Thanks everyone
     
  19. Dark-Zero

    Dark-Zero Well-Known Member

    Feb 11, 2014
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    #3359 Dark-Zero, Mar 21, 2014
    Last edited: Mar 21, 2014
    Yes, correct. I tried using the Ferrari 599xx and this is the result:
    [​IMG]
    Im replying to the entire post. The reason you mentioned for it being the fastest cars are the toughest to drive, that is flawed. The reason i say this is because you havent used the Lykan online (because that is the only car at this point in time that we can use online) enough. Try to use that car a couple times and imagine only using that car for the rest of your mulitplayer career in Asphalt 8. That car is not about who has the best skills because i've seen plenty bad players win or even beat me because of luck and knockouts. When knockouts are the main focus of a race, it becomes non competitve. The point of a race in this environment was about who was the best driver, not who can knockout the other people in the beginning of the race the best. The Lykan is just not a competitive car because of its randomness.

    It makes trying to be top 100 pointless because its not based on skill and the top 100 doesnt show the truly best drivers in the game. It will change up so often that anybody can be top 100, before it wasnt like that.

    Trying to get to the top 100 isnt as hard as you think. I got to the top 100, a year after release after only playing the game for a month, maybe 2. You have to put in work to become one of top racers, it shouldnt just be handed to you. If i didnt lose one single race after when i first got to the top 100, i would be in the top 10 right now (if i wanted to dedicate myself to this game, i could get 40 to 50 wins per day easily on average). Being in the top 100 is about consistently winning using the best routes, best driving, best play under pressure and putting in the time to prove you are the best.
    No, im still fine. Im running 7.0.4 right now on my iphone. Maybe if you update it it might work (unless you have it jailbroken, you probably shouldnt update if its jailbroken)
     
  20. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    I disagree. They require different skills. For instance, with fast cars, you have to react fast and hope the Silver Lightning doesn't get you.

    With slow cars, you have to plan your jumps and route better, because nitro is more important. And you also have to change strategies quick: "Oh, that nitro can is spoken for. What do I do now?"

    They've always had that opportunity. I got to #500 in a week with a new account. Here's why: There has always been an inverse correlation between world series rank and points you get by winning a race, and there's also a positive correlation between world series rank and points you lose when you come in second — see Dark-Zero's post and my reply from earlier this week.

    In fact, I don't think the multiplayer rewards system changed at all. The only difference is that now, bad drivers (not necessarily newcomers) get to drive ridiculously superior cars. I honestly cannot belive that you consider that a good idea.

    @Turbo 343: No framerate problems here.
     

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