Universal Asphalt 8: Airborne - (by Gameloft)

Discussion in 'iPhone and iPad Games' started by Sanuku, Aug 21, 2013.

  1. SlightReturn

    SlightReturn Well-Known Member

    May 15, 2012
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    For the max air jump, the Alps jump certainly would be my guess as well, but I don't think that's where I did it. I actually think it was Tokyo forward. If you take the route on the far right that exits out with the barrel roll ramp and lands in the park you can get some extended air time. It's been awhile since I've taken that route because it's not the fastest, but I remember hitting it awkwardly one time and just shooting way up in the air for a looooooooong time. It was definitely either there or on the Alps though.

    I'm not sure if when we started doing MP regularly helps us or hurts us in terms of stats. You've been doing it since before the boosts were available, so I would guess your stats are more illuminating of your true abilities. I can't speak for Flatwell, but for myself, I tend to flat out dominate when I have boosts active (winning around 90% of my races with both activated, and 75-80% with just the nitro), but I'm pretty average without them, maybe only winning 25% of the time. Though, I did do MP a little prior to the boosts, and I had a little better than 50% winning percentage at that time.

    I'm almost to the point now where if I'm not using the boosts, I don't race MP because you're at such a disadvantage vs those that have them activated (especially when you get knocked out right off the starting line). I wish there was a way to only race against non-boosters again just to even things up. I found MP to be a lot more fun and competitive without them.
     
  2. Flatwell

    Flatwell Member

    Nov 16, 2013
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    #2162 Flatwell, Nov 17, 2013
    Last edited: Nov 17, 2013
    That's where I got the max airtime, max spin and max barrel stats too. That jump is ridiculous!
     
  3. SlightReturn

    SlightReturn Well-Known Member

    May 15, 2012
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    Glad you're backing me up on that jump. Like I said, it's been awhile since I've taken that route, but I remember it being nasty. I'm gonna be disappointed if RB doesn't come back with 10+ seconds of air time in the next couple days.

    Racing RB's ghosts has been very educational. Haha, at least for as long as I can keep up with his icon. He nails every cut, nitro, ramp, perfectly. I can run what I feel is a perfect race, against an equal car (ghost), and get slaughtered. 4-6 seconds slaughtered. I'm still learning. RB dissects these tracks like a surgeon.
     
  4. ian619420

    ian619420 New Member

    Nov 18, 2013
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    If I buy 32gb iphone 4s will it be able to play asphalt 8 at high graphics with at least 30 fps or higher? can the 4s still play gamelofts high graphical games and other games like nfs most wanted gta vice city rr3 without major lag?
     
  5. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    #2165 Running Bird, Nov 18, 2013
    Last edited: Nov 18, 2013
    Wow, that is a crazy jump. I'm not getting anywhere near your jump times, but I know how the fluke angle thing works. I once managed to jump directly from the mountains into the village on the old Alps track in Asphalt 7. Gives you a whole new perspective on those tracks. :D

    By the way, I'm a huge fan of following ghosts to learn about tracks as well. I think I shaved almost two seconds off my time in the Alps by learning from Rip73. While following his ghost, I found both a shortcut and a yellow nitro container I had never noticed.

    And my routes still aren't perfect by a long shot. It's especially bad in Nevada, where I take two or three little detours, simply because I keep crashing whenever I try the faster routes. Oh, and speaking of crashing, everyone looks like a surgeon in ghost races — all those races where we crash never yield a new best record, after all, so the other players never get to see them.
     
  6. Flatwell

    Flatwell Member

    Nov 16, 2013
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    I have an iPhone 4S with iOS 7.x.

    iPhone 4S with iOS 6.x will be ok.

    iPhone 4S with iOS 7.x, you will encounter frequent stutters and jankiness - it's barely playable and very frustrating.

    The choice of storage (16GB, 32GB, etc) doesn't matter since what matters is core RAM which is limited to 512MB for iPhone 4 and iPhone 4S.

    If you're looking to save money, but still want to experience stutter-free play, I would try to buy a used iPhone 5, or an iPhone 5C, both of which has much faster processor, much faster graphic processor, much bigger and faster core memory. Or get a used iPhone 4S running iOS 6.x and never upgrade the OS.
     
  7. KaiHD

    KaiHD New Member

    Nov 3, 2013
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    But then what about the people who cheat by having infinite nitro? That would botch the rankings then, making it unfair to normal players. Also, I think trophies should be given immediately, so the hardcore fans can be compensated for their time. (Tourneys usually end/start at 8am in my timezone- I wake up at 5:30am just to have some practice in before a new one starts.)
     
  8. Flatwell

    Flatwell Member

    Nov 16, 2013
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    Whatever start time Gameloft decides on, some players will be inconvenienced.

    I think the current system is more fair compared to giving special advantage to people who are in particular timezones.
     
  9. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    #2169 Running Bird, Nov 19, 2013
    Last edited: Nov 19, 2013
    Ryan, if you're still around, can you ask your server people if they broke the multiplayer matching algorithm recently? I keep getting pitted against cars I can't possibly compete with.

    Here's an example: I just lost to a car whose rank was 250 points higher than mine (Agera vs. Survolt). At the same time, I beat two cars whose ranks were 100 and 150 points higher than mine. In other words, I finished 2nd in a race where I was clearly set up to finish 4th. And yet, I lost 9 world series points.

    Or is this simply Gameloft's way of getting people to buy faster and more expensive cars? If so, can you please not do that if I already own all those cars? I'm racing a slower car for a reason, namely to avoid the cheaters. And I do like varying competing cars, but I think the difference in ranking should be limited to 50 points or so.
     
  10. Flatwell

    Flatwell Member

    Nov 16, 2013
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    #2170 Flatwell, Nov 19, 2013
    Last edited: Nov 19, 2013
    Yes, this happened to me today too. I got matched with a bunch of cars whose ranks were up to 190 points above mine. The lead cars (multiple cars) crashed several times and I passed those cars several times. But since they had higher ranks, they just passed me at the end, despite their bad driving.

    There is NO WAY I can even compete with these +190 rank difference. I can win against +100 difference but a +200 difference is ridiculous.

    And this is a very recent change. This huge rank difference never happened before today.

    Unless this is fixed, I'm ditching multiplayer. It's a complete random crapshoot, with no skill involved.
     
  11. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    On second thought, it seems to depend on how many gamers are online. The less gamers there are, the more ridiculous the matching gets, because the server is hell-bent on putting everyone in a race, even if there aren't any matching cars.

    So maybe this isn't new at all — maybe it's just a sign of a thinning competition. Even so, I think a stricter limit would make sense. I'd rather not play than find out that I brought a knife to a gun fight when the race starts.

    In the meantime, the weekends will probably be a bit safer.
     
  12. Mess

    Mess Well-Known Member

    Jul 17, 2013
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    I have played quite a few MP matches te last couple of days and no found any issues, I have been driving my beloved Mini (maxed out) and have only raced cars at the same level...
     
  13. Gameloft_Ryan

    Gameloft_Ryan Well-Known Member

    Jul 16, 2013
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    #2173 Gameloft_Ryan, Nov 19, 2013
    Last edited: Nov 19, 2013
    To my knowledge we haven't tweaked the match making settings. Like you mentioned in your other thread, the fact that less players are playing in multiplayer at the time you queue up may cause racers to get put up against a wider range of ranked cars.

    That's just simply the way match making systems work I'm afraid. It searches for a specific range of ratings and then expands upon it once no players are found. The goal is to fill a room within an acceptable time, so for example, if no racers within +/- 50 rating are found it goes to +/- 100 rating and further if necessary until the room is filled. The goal is to let players get into a race without having to wait 30 minutes just for one race.

    I definitely understand it's frustrating to be put against other players who are rated significantly higher or lower than you but sadly it's the downfall to a small competition field ):
     
  14. SlightReturn

    SlightReturn Well-Known Member

    May 15, 2012
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    I understand the rationale for expanding the search, but at some point there should just be a cutoff where it stops expanding to keep races from being matched so unfairly. If that means that only 2 or 3 players get matched in a single race, so be it. That's a significantly better option than getting matched against 4 or 5 other cars that are way out of your league.
     
  15. Habakuk

    Habakuk Well-Known Member

    #2175 Habakuk, Nov 21, 2013
    Last edited: Nov 26, 2013
    Got my iPad Air (128GB Cellular)!

    It's a blast with Asphalt 8! We tried local multiplayer for two hours with iPad Air, iPad 3 and iPad 4. I uploaded a two weeks old backup over the air (iCloud) from my iPad 4 into the iPad Air and it loaded the previous Asphalt version. You can't do a local multiplayer game with different Asphalt 8 versions (!) (this was different in previous Asphalt series afair) so I had to update Asphalt 8 on iPad Air first.

    The framerate is definitely higher than with iPad 4, almost perfect smooth riding. Clearly higher image resolution than iPad 3. Mostly solid 60 fps. Sometimes (on very rare occasions for parts of seconds) it goes down to 15 fps (there seems to be exactly ONE spot in each track where fps go down). Never seen before on an iOS device for months and years (Asphalt series): A crash to homescreen on iPad Air! The image freezed during a race, the sound stopped, and I had to press the home button => home screen. (Maybe I should have rebooted once more after the update to iOS 7.0.4 and the Asphalt update.) I hope this stays a single event.

    When you look at the display from a flat angle (horizontal) it gets darker soon. In this point iPad 3 and iPad 4 were clearly better. The colors on iPad Air are better (not very much, you have to look carefully). The screen reflects a tiny bit less. Much easier to hold for a long time (tilt steering) because it weighs FAR less.

    The built-in loudspeakers are better, too. More low frequencies, a bit louder. Stereo (okay, sort of…)!

    We had two or three of the most exciting situations in a video game ever. Hard to describe. When you are close to an opponent the view is much better (and better synced) than in Asphalt 7. You can judge the car-to-car-battles better.

    Edit: We played another three hours local multiplayer and no more crashes. I mean software crashes. :)
     
  16. Gameloft_Ryan

    Gameloft_Ryan Well-Known Member

    Jul 16, 2013
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    It's my understanding that it prioritizes having a full room first. If matchmaking continues to be an issue then it might be something we have to evaluate.
     
  17. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    #2177 Running Bird, Nov 23, 2013
    Last edited: Nov 23, 2013
    Multiplayer fans beware, Gameloft has set an evil trap, which you'll encounter if you're the last remaining car in a race: You know that dialog that comes up when everybody but you has left the race? The one that asks if you want to keep driving? I just tapped "No" for the first time, thinking that stopping the race would simply result in an instant win. Since I was the only car left, I was going to win anyway, after all.

    Nope, I got 10 championship points subtracted, just like any other car that leaves a race early.

    So if you encounter that dialog, make sure you keep driving until the race is complete. Don't fall for that malicious dialog.
     
  18. Flatwell

    Flatwell Member

    Nov 16, 2013
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    Paris, France
    #2178 Flatwell, Nov 23, 2013
    Last edited: Nov 23, 2013
    Holy cow! Thanks for the warning. I've never encountered this situation before, but now I've been warned.

    Ryan, this seems like a genuine bug to me. Why would any player want to be the sole racer in a multiplayer game, then voluntarily quit and lose 10 points? I understand this feature makes sense in a local WiFi race, but NEVER in a world multiplayer race, ever.

    Lastly, it's great seeing Running Bird near the top of the leaderboard! Go Running Bird! :)
     
  19. Flatwell

    Flatwell Member

    Nov 16, 2013
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    Paris, France
    #2179 Flatwell, Nov 23, 2013
    Last edited: Nov 23, 2013
    Ryan, in multiplayer names, Asphalt 8 often displays non-latin characters as just square ◻︎◻︎◻︎ symbols (which often is a symbol for "we can't display this character since we don't have the correct font"). Often times, I'm competing against a player whose handle is ◻︎◻︎◻︎ or ◻︎◻︎◻︎◻︎ or ◻︎◻︎◻︎◻︎◻︎◻︎.

    Is there any way to have Asphalt 8 require or install the correct fonts so multiplayer names are displayed properly?

    I'm on iOS 7.0.4, in en_US locale.
     
  20. Running Bird

    Running Bird Well-Known Member

    Sep 20, 2013
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    #2180 Running Bird, Nov 23, 2013
    Last edited: Nov 23, 2013
    Yeah. I was being a tad over-dramatic on purpose, to convey the frustration I felt when I encountered the issue. :)

    By the way, here's good news: Out of the world series top 10 racers I've encountered over the last few days — namely: BigBudsuk, evinhabebe, Q◻︎J◻︎◻︎, and ◻︎[◻︎◻︎◻︎]◻︎ — none were cheaters, from what I could tell. Their cars behave normally, and they lose the occasional race. They just know their cars well, and they've worked out the perfect routes for those particular cars. That takes time, so I guess one fairly obvious sign of that pleasant trend is the fact that most racers at the top are level 85 now, whereas there used to be level 50 racers at the top.

    In other words, practice makes perfect. Who knew?

    (Oh, and thanks! Go Flatwell!)
     

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