Universal Asphalt 7: Heat - (by Gameloft)[Universal]

Discussion in 'iPhone and iPad Games' started by Sanuku, Jun 20, 2012.

  1. Der-Kleine

    Der-Kleine Well-Known Member

    yep, I'll upload some gameplay in just a bit
     
  2. Jacob007

    Jacob007 Well-Known Member

    Mar 5, 2012
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    How are the IAPs?
     
  3. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    Get over it. The IAP is the same as in Asphalt 6, your only legit complaint is in the frame rate,and it's based off of one person's findings, who may have had 80 apps open and not restarted prior to playing. Geez, what a baby. It's a dollar.
     
  4. Jacob007

    Jacob007 Well-Known Member

    Mar 5, 2012
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    #84 Jacob007, Jun 20, 2012
    Last edited: Jun 20, 2012
    I never got A6 because I knew it was like all other Gameloft games: Buggy and flooded with IAPs. I'm going to take a chance with this one and get it after I see some gameplay, reviews, and thoughts on it. Whats holding me back is the IAPs and the file size. Before anyone gets pissed at me for complaining, I just want to say: It's Gameloft, what do you expect?
     
  5. chris1a

    chris1a Well-Known Member

    Mar 10, 2010
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    Damn I hope the framerate in sanukos video is due to the retina resolution or the video encoding itself. :eek:
     
  6. Habakuk

    Habakuk Well-Known Member

    Prepped iPhone 4 w 4.5 GB free
    iPad orig./4.2 GB free
    iPad 3/18.2 GB free

    Three hours to go…
     
  7. Der-Kleine

    Der-Kleine Well-Known Member

    they haven't been necessary so far...
     
  8. Jacob007

    Jacob007 Well-Known Member

    Mar 5, 2012
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    Awesome! I might buy them to support the devs, but other than that, I'll try to steer clear (no pun intended) of them and actually play the game, not buy my way onto the leaderboards. I'm eager to try the new tracks & the multiplayer!
     
  9. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The crashes look like they have no physics at all. Crashing from a 200+kmh run shows your car flipping and skidding about 2 ft.

    Is this the way it is in all asphalt games? Forgot about it since it was eons ago when I deleted Asphalt 6.
     
  10. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Everyone keeps mentioning the 1.1 GB size, but does anyone know the real size of it installed?
     
  11. OutSpoken

    OutSpoken Well-Known Member

    Jul 30, 2011
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    If the IAP is like Asphalt 6, I won't have any problem with it, since I had a blast with Asphalt 6 without ever needing to buy IAP's...and didnt feel I was forced too. So I don't get why some of you are so frantic about it... Or maybe it's because I didn't care to own top tier cars like the Bugatti:rolleyes:

    Anyway, looks like the game will cost in the UK 69p or £1.49, either way that's a bargain and will be an instabuy from me.

    Will need to remove A6 from my iPad to free up some space.
     
  12. Sanuku

    Sanuku Well-Known Member

    While it`s true that there is iAP in the Game it`s not needed at All. I have played now the second Hour of the Game and after I had realized that the Stars are there to push your Upgrades there are not needed since the Difficulty of the Game is far lower then I had first expected.

    Even if you don`t manage to match a Goal you still are getting a shitload of Asphalt 7 Dollar and a few Stars.

    About those Stars:

    Instead of forcing you Dollar/Stars the Game is allowing you to rent simple Cars if a Track does require those and since you are most of the Time earning a shitload of Asphalt 7 Dollars you can pretty much fart the Money out of your Pocket at any Time the Game does ask you for those Rents.

    It`s true that those Asphalt 7 Stars aren`t consumed at any Moment of the Game and you are getting them for every freaking shit in the Game so even those 400+ for the Venom doesn`t seem that far away if you have played the Game a few Days

    The Filesize isn`t a Problem. I usually prefer the Games even bigger so at least the Textures doesn`t look like some Shit and so far the Tracks of Asphalt 7: Heat do look pretty nice and I like those new Once a lot.

    A Pain in my A** but since they are not needed you can simple ignore the Fact that they are even there at All.

    Sorry to tell you but I have never running more then one App at the same Time since I don`t see a Reason why I should bother with running X at the same Time when those doesn`t take longer then a few Seconds to Load Up if I need them.

    iPad 2 = The Framerate is 1:1 as in the Game.
    iPad 3 = Gameloft is aleady aware of it and they are working on it.
     
  13. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    I know what's been said already about IAPs, but I still find it hard to believe that the system is just like it was in Asphalt 6. I never felt pressure to get IAPs in A6, but it was also originally a $6.99 game. If the same system is present, it's got to be a bit tougher and/or require more grinding. Otherwise, it makes no sense that they'd be pricing A7 at just $.99.

    Either way, I'll be passing for a while as I just don't have the space. But will be interested to hear people's opinions as they get deeper into the game.
     
  14. Jacob007

    Jacob007 Well-Known Member

    Mar 5, 2012
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    Indiana
    I'm on the fence with this game. I'll have to make my decision once it comes out and I read some reviews, see some gameplay, etc.
     
  15. Der-Kleine

    Der-Kleine Well-Known Member



    And so that I don't have to retype what's in the video description here:

     
  16. backtothis

    backtothis im in ur base killin ur d00dz
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    Jul 13, 2009
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    #96 backtothis, Jun 20, 2012
    Last edited: Jun 20, 2012
    Can't say any of the releases coming out tonight interest me besides Asphalt 7. About time a new one came out..and only $0.99? Definitely picking this one up once it's live in the US. Looks sick.

    Edit: I'd like to know the uncompressed file size as well.
     
  17. Jacob007

    Jacob007 Well-Known Member

    Mar 5, 2012
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    Indiana
    For the people with A7, which is better: A7 or A6? I may stick with A6 and pass this one up.
     
  18. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    $.99 makes a lot of sense. Think this way: GL possibly sold x100 less games at $6.99 than when they set the price at $.99. Their way of thinking might be $.99x1m is far more than $6.99x10000 ($990,000 vs $69,900). I think it makes a lot of sense. What they might have not taken into account are:

    1. People tired of GL's freemium policy.
    2. The size of the game.

    I think they'll get excellent sales at $.99 even with these 2 handicaps.
     
  19. sink_or_swim

    sink_or_swim Well-Known Member

    Feb 4, 2012
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    I don't think that they will sell x100 just because it's $ 99. If anyone is interested in this game he/she buys it for $ 6.99 or waits for a sale and pays $ 1,99
     
  20. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    #100 awp69, Jun 20, 2012
    Last edited: Jun 20, 2012
    I agree they'll probably get great sales. Just still makes you wonder if the IAP system is more heavily tilted towards making people want/need to get them.

    EDIT: And, yes, I've read the posts saying they aren't needed...just saying it makes you wonder.
     

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