The problem I was having with the game was caused by my long GC friends list (300+ friends). The dev emailed me to say he's fixing the issue.
bump my question that nobody noticed. Edit : 2 question, is 50 ish cards more than enough to sustain a CCG that can last a while ? Speaking of strategy , can you give me an example of what you mean by that ? Is it like using mecha ... Constructs to acquire even more mecha something ... ? I forgot what it's spelt as .
I think strategies are more on the type of game you are going to have. Which cards to take and which ine to banish fomyour deck. Which cards you fear in the centre and try to banish and so on. In the full version playing with 4 players is really much more fun!
One of the best board/card/deck building games I have ever played I am 34, have played board, computer, console games for most of my life. Almost any kind. Played MTG well enough to rank (albeit ranked low...lol) in some of the bigger pro event (we are talking when revised was out). And now play mainly on a console, or Blizzard games (WoW for years, etc). For years I have hoped that some of the best board and card games could be played online. Ticket to Ride online was good. Memoir 44 online is ok (well done, but too niche to ever appeal to a large audience). I bought this when it came out. Played the tutorial. Very well done and clear. Thought, that it seemed a little simple, and that it would get boring because there is only a pool of 90+ cards to build from. Then I started playing. Somewhere through the first game it clicked. The amount of strategy, importance of timing, and willingness to improvise is amazing. The asynchronous gameplay at first sounded stupid to me, but in practice it is also perfect. If everyone is online and playing you can play in basically real time and fly through games. If you are playing with someone that has time here and there then you can play at a slow pace and still have fun with it because you can have so many games going at one time. I really really hope they add the expansion and some sort of ranking to the game. Then it would be 100% brilliant instead of 95%. I posted this review on the App Store: Never got to play the physical game. The mechanics are absolutely brilliant. So simple seeming after the tutorial, but then the complexities start to come out and you realize you are playing a $5 card/deck building game with some of the most addictive gameplay I have ever seen and virtually endless combinations of strategies. The ONLY thing it is missing is some sort of ranking system for both VS AI and VS Human. Something like Ticket to Ride would be perfect, but even some like Nueroshima Hex would be fine. I just want to know how many times I won and lost at a minimum. ELO rankings would be super cool. Also I am praying the new expansion is released for IOS soon. I have already gotten 5 friends from all over the country to start playing and everyone agrees how good it is. It's the perfect game for people that are not always able to get together for "game nights". If you can all get together physically you can pass and play or play on separate iphone or ipads and with no clean up or token minding the game would fly. Finally you are able to play in real time if everyone has time and is there or you can play it asynchronously over the course of hours or days if you only have a few minutes now and then. Honestly. This is how I hope the future of board and card games is headed. I do not know why Days of Wonder (ie not just 2 player in same room) didn't do this with Small World or Memoir 44 online.
I've got the full version Im going to try another match now with a green leveled AI . What is the purpose of the log actually ? Do you understand what it's telling you ? I mean , if you see so and so cards being used , you'll know he's trying to aim for something . But you won't know this until you're a veteran this game .
The log can be used as you describe, to look at long term strategy, but I think it's best used to see what has just happened. Since the turns move quickly, it can be hard to see everything that your opponent does, so the log is a good way to see what he bought, banished, etc.
No card is specifically good for either player. It's about watching how the opponent plays, if you notice that the enemy is using power to take out monsters start banishing monsters so he has nothing to kill. Ascension isn't a CCG, it's a deck building game. There are no boosters or card rarity to worry about as everything you need is in the box. It's like any other board game where it gives you everything you need to play indefinitely (Although there is an expansion of 120 cards coming to the boxed game)
Whoops , sorry for misusing the wrong terminologies . Anyway , I get it now . Thanks for explaining that card part .
No worries about that, I just had to throw that out there cause if you think of Ascension as a normal board game it makes a little more sense that there aren't more cards. Everything has to be finely tuned since the cards in the box are all you get. It'll be interesting to see how the devs implement Ascension: Return of the Fallen. It's a full 1-2 player game with 120 cards but it's also a 5-6 player expansion for Ascension: Chronicle of the Godslayer
On a slight tangent, how is the expansion? I've played the original (not iPhone - boardgame) version quite a bit and enjoyed it, though to my mind Dominion is still the best deck building game out there.
Got the game.. little pricy though but its official and what not... haven't played it yet... anyway and tips for newbie like me on the game? ps: I'm a total newbie when it comes to card games like magic the gathering since I can never understand the mechanics
was just curious...for all you card game buffs...how does this match up to shadow-era cause i like both artwork and layout but it seems SE is a bit harder...
I think this game is pretty streamlined and likely has no where near as many cards as Shadow Era...but on the plus side there is no IAP for bonus packs and the like. All of the cards are there from the get go (they hopefully will release the game's real life expansion at some point and that would likely, IF they do, be some sort of IAP, but there is otherwise no buying of booster packs and the like).
I think I too still look at this as a CCG while the term implies collecting and rarity, which isn't really relevant here (well it is somewhat as some cards have multiple copies and some only have one in the game's main deck making them more rare), but I see any card game using those common themes of deck customization as CCGs. I love the game mechanics of true CCGs but am a bit jaded and feel MOST of them that have been implemented here for the iOS are nothing more than money grabs in hopes an addicted player will spend countless bucks on virtual boosters (which I refuse to). This why I find this game such a joy as it is so much in the CCG vein without the need to actually collect anything outside of the game. I also love how all of your "deck construction" (as well as your opponents) that is done right in the game almost like some booster draft.
Is there any higher AI level than orange? I have won 1-on-1 quite consistently now. I am moving to 1-on-2 orange. If you want an asynchronous game, note my GC ID.
I find the game gets much more challenging with more players as a lot of cards will be dealt and snagged up completely out of your control.