Universal Ascension: Chronicle of the Godslayer [Dreamscape expansion]

Discussion in 'iPhone and iPad Games' started by Artfoundry, Jun 30, 2011.

  1. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    It means you play with 4 cards every time you play Druids, because it works independently rather than cumulatively.

    I learnt that the hard way, and I guess you are too. Two of those games you lost I'm pretty sure because you chose Druids early and fell behind.

    4 apprentices and a Druids with an Ascetic or Voidthirster on the field is far weaker than 5 apprentices.
     
  2. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    I agree with cam zee, that card seems good but it ends up stuffing your deck very quickly especially when taken early and you will nit be able to cycle the deck fast enough.
     
  3. kitkeat

    kitkeat Well-Known Member

    Jul 11, 2011
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    I think i get the logic here..... so it should come in handy during mid games.... cos you can spread your resources apart and make decent choices later on...
    i need more game... :p
     
  4. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    By midgame you should be looking to get bigger units, so it's not really worth it then. Basically, it's only real use is in conjunction with the Wolf unit or the Snapdragon, or end game to get last minute honor.
     
  5. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    I actually do not bother about this card any longer, but the time you ar at mid game you will not need it as well as the deck is well rooted and this is useless except for honors.
     
  6. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    Druids is a great card especially early and you wrong about this one Camzy. Gives you more mystics making every other turn SO much better. not only that but it has a very high cost to honor ratio (4:3) which plays into end game.

    its not the best opening card by far (Arbiter/Demon Slayer/Draw2), buts its super useful especially against boards with less monsters.
     
  7. aoisora

    aoisora Well-Known Member

    Dec 7, 2010
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    Bought the game cos i love card games. Played few times but maybe im just too dumb.
    Anyone can tell me the basic strategy of the game? Some consideration why u want to go with life bound cards or constructs? Or why suddenly move to power cards cos u see monster in center board?

    I can win against 1 green AI, but seems i dont "think" to play. Just grab what i feel is right etc.

    Need more info
     
  8. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    That's not too bad of a strategy - part of what I like about this game is there is no one winning strategy to this game.

    There are others that could tell you more, but here are some basics:

    1) Cards that let you draw more cards help a lot - the faster you cycle through your deck the faster you get to replay the better cards you've been acquiring.

    2) Cards that optionally let you banish cards are good too - aside from the beginning of the game, you will want to start banishing your +1 cards, as they're worth no points at the end of the game, and you'll be able to play your +2 (and above) cards more often.

    3) Don't speed up the game animation - you will want to have an idea of what your opponent is doing so you can work against them - this is especially true against other people, as they play much more creatively than the AI.

    4) In respect to #3, play against people! It's a lot more fun. :) Post your GameCenter name here and you'll have plenty of TA members to play against.

    I think there is a strategy thread somewhere on TA, and there is more discussion of the game on BoardGameGeek if you want to read up on it there.
     
  9. TheDukester

    TheDukester Well-Known Member

    This is good advice. Maybe later, you'll want to speed up the animations, but until you feel like you're "getting" Ascension, you'll want to keep it slow to observe what your opponent is doing, how different combos react, etc.
     
  10. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    I forgot an important one:

    5) Don't hit that "Play All" button unless all you have are basic cards! Order of playing cards can be very important at times to gain benefits and/or take advantage of newly drawn cards.
     
  11. Artfoundry

    Artfoundry Well-Known Member

    May 11, 2009
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    COO and Creative Director at LCD Dreams, Inc.
    Bay area, CA
    I agree with 1 and 2. I did speed up the animation for playing against AI largely because I never banish cards in the middle. Though I guess I don't, partially because I don't follow the AI's strategy. I haven't played against another player though, so I'm sure I'd slow it back down if I did. Besides, you can always see what was played by looking at the log.
    And yeah, agree with 5 too.
     
  12. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    Yeah, "Play All" is too tempting to hit, and often a mistake, except at the beginning. Also, if you've got a Construct that gives you a play option once per turn that you have to manually activate, such as drawing a card once per turn, don't forget you have it and then only realize it at the end of your turn. I do that all the time and it's a bad move. ;) :)
     
  13. aoisora

    aoisora Well-Known Member

    Dec 7, 2010
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    Thx drelbs and those who replied. Dont speed up the animation is good idea.

    What i dont know is what my total points (or honor or whatever) that i have in total, how many my opp has, so i cant count or decide which card should i get from the center.

    Im still playing the AI to get my basic right first. Now i have no issue playing against green AI.. Still lose more than win against orange AI

    Most of the time im not sure which cards to take from the center, construct or lifebound? Which construct or which lifebound? Or take banish card instead..

    I need to play more i guess
     
  14. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    Also. you do not need to use all points, feel free to waste them instead of making your deck fat.
     
  15. TheDukester

    TheDukester Well-Known Member

    True dat.

    Like any other strategy game, you start Ascension with no real "feel" for how it's going to progress. There's no substitute for practicing, both against AI and carbon-based bipeds.

    And forget about finding the "perfect strategy." It ain't out there. Every person who's played more than a few games will tell you that you can win (or lose) with Lifebound, with constructs, with banishing, with monster-bashing, or whatever.
     
  16. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    Sad but true ....
     
  17. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    A lot of the answers to the first question will be "it depends" which doesn't help much, does it? As artfoundry said, there's no thing that will always win/lose (example, when I first started playing I always avoided constructs as they're easily discarded, but it totally depends on the offered cards!)

    As for playing more, you will learn more playing against people than the AI. I'd be happy to play you - invite 'drelbs' in GameCenter (I'm 0-2 in the tournament so I can't be that good. ;))
     
  18. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    I disagree here actually. Having a fat deck isn't always a bad thing. I've won plenty of games without having banished anything. The key is to be able to make all your cards work together.
     
  19. Camzy

    Camzy Well-Known Member

    May 31, 2009
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    I've played with it and against it, and I assure you, if you pick that card early game, you are at a disadvantage.
     
  20. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    And... sometimes you can sneak in a win by just having a ton of points in cards.

    I think what may be more appropriate is don't be afraid get (or kill) that nice card from the middle row even if it means wasting a point - For example, killing a 3 or 5 point card will usually net you the same number of points than killing 2 or 3 cultists, and you might get a bonus effect thrown in...
     

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