I would say Playdek should add a feature like the visible/hidden wound system they have in Nightfall, while creating a match you can set the honor to hidden or visible.
Here's a simple rule of thumb: if your opponent is buying lots of Mechana constructs and you aren't, then they have more honor points on cards than you do. LOL. You could manually count points, but it would get pretty old so I really doubt anyone would do that. So, in effect it's not really an option. The ability to see your entire deck is a necessity for asynch play since it's impossible to keep track of what you've bought when you have 20 games going at once. That's why that's there. In a 30 minute or 10 minute game - i.e. a live game - I'd actually like it if we could opt to turn that capability off.
It would get old but it's an option, because it exists within the game. And the "rule of thumb" doesn't help if the match ends in a tie. The simplest solution is to have different lobbies for async and realtime, with more limitations in the realtime lobby.
You had 8 runes and took a 5 rune card. I think you overlooked it. Sometimes, you need to change strategy mid-game too. I was in a rune rush with someone and he beat me to Eye of Destiny. He was getting 5 runes every time I had 4 and I would have lost if I kept it up, so I switched tact. With my 4 runes instead of trying to out-rune him, I bought infantry, 6 infantry eventually, and sure enough, the monsters came up, and I limited him with his rune hand with Monster effects/banishing and won by 5 points or so. Halfway through I was losing and would have gone quietly if I just kept up the same strategy, but taking a risk and changing won me the match.
I still maintain I did not miss getting Emri. If I have 8 runes there's no way I'm not going to stop and look at the row to decide the best course of action. As for changing your strategy, it's all a gamble really. When it pays off it looks good
I was losing that last match against you mid-game. You got Path Warden first, and I was stuck with Cog Maw. Maybe it was luck that I got the right cards that game, but I must be the luckiest guy around considering my SoS record so far
I don't understand what you mean by that. Mechana contructs generally have the hightest on-card value vs. their cost. So if somebody is getting all the Mechana constructs, it's pretty safe to bet that they have the lead in points there. However there are also the honor points from monsters and such which you do see. Also, FYI, there are no ties in Ascension. If two people have the same score at the end, whoever went last of those tied players wins.
There are only so many Mechana constructs, but it's easy to stack up on some of the honor efficient cards such as Granger, Elemental Adept. It's quite possible to get beaten on deck honor even if you have a lot of constructs. As for ties going to the player going last, that's a poor tiebreaker and one that should be read as a tie between players. I'm sure Gary Games could have created a better tiebreaker like Nightfall where wound types play a huge role.
You clearly have a great grasp on making each card work to its fullest, but that doesn't mean that at least some of your victories aren't based on luck. I'll take solace in having stretched you on the previous two games considering your SoS record so far. Maybe a little too much luck for me those times
It's not a great tie breaker, but it doesn't come into play very often. I'm trying to remember, and I think I have had maybe 2 or 3 honor point ties total out of some 250 games or so.
You know I have to be bad at these kind of card games when I was totally confused just following the tutorial for this. Granted, lack of sleep may have something to do with it. With all the praise for this, gonna have to go through it again....maybe with some caffeine pumped in me.
Not sure if i see wrongly or not but i notice i dont get any wins or loss in my online profile whenever i tied.. Just my name highlighted when im the second to start..
Btw those whos interested in monthly leagues of ascension, you should stop by the quarter to three forums and take a look. ( not sure if its legal to advertise other forums here but good things ought to be shared )
Tournament again? I guess every time Ascension adds something new, there are a general raise is public interest -- I think this is a good time to organise a tournament or something like this. Just a suggestion -- I don't play such and have no time to organise it either.
I actually have been thinking about doing just that. Haven't done one before though, so not exactly sure about the process. Someone set up a page on a 3rd party site to host one, but it never happened and I can't remember what that site was. Anyone have any suggestions? I'm thinking maybe just start a new thread for it, but I seem to remember Dukester got banned from TA for something like that? BTW, I'm really liking SoS so far. The one thing I don't like is that the Play Online button is now always active, even if you're not logged in. So now, other than when the Gamecenter banner appears, there's no visual cue that you're online. If you tap the button before you're logged in, you get an error message, so you just have to wait and watch for that banner. I realize this is a minor issue - just user friendly design issue. I don't see why it would have been changed to this, but I'd like to see it returned back to the way it was.
Question: there's a card Dream Machine that states "Once per turn, you may return another Mechana Construct you control to your hand" What's the point of this card? And why does it cost 7 runes?
I haven't seen it but I'm guessing it allows you to put a mechana construct that's currently in play back into your hand. Then you'd be able to play it again. So for constructs like Burrower Mark II or Socket Altar, you'd be able to get their benefit again without needing to play another construct. In other words, you could draw another card or get 2 more runes, respectively, every turn without needing to play any other constructs. Pretty powerful.