Yeah, that was before I understood that my whole deck counts for honor at the end. I'm winning more consistently now that I know the actual endgame situation =/
Yep that's the key. When you run towards the end, acquire cards with the highest honor per cost ratio. i.e. Mechana constructs and 1-1 heroes.
Storm of Souls feels like an entirely new game, mostly because it's a full set of new cards and it introduces new systems. It's definitely worth the 3.99. The Promo Pack 1 also has very interesting cards and I would say it's worth the 0.99.
This is off-topic, but which other card/board games would you guys recommend that feature a robust online community.
Shadow era, Assasin's creed: Recollection are both good TCGs whereas Carcassonne is a good boardgame. Or you can wait for the upcoming summoners wars by playdek too, its contains both card and boardgame elements..
I've already tried Shadow Era, which seemed like a poor man's Magic and made me want to wait for the real thing. AC: R seems to be a money pit? I want to try it, but I've heard bad things about how you either need to grind a lot to be somewhat competitive or pony up the cash. I definitely want to try Carcassonne, and maybe Neuroshima Hex when the online mp update hits. I hope Summoner Wars is out soon, I watched a review of the physical version last week in anticipation
I have Carcassonne and Nightfall. Both are solid games, but I haven't really got round to playing them extensively so I'm not all that good. By the way, you may want to consider banishing more cards in Ascension. I win a lot of our games because I have a trimmed deck. Take note too on how much each card is worth in end game honor.
I've understood the basic tactics about how to manage the deck and center row, but sometimes I'll just make a poor buy or not banish an Apprentice because I need him for that turn. Also, I hope you don't mind if I forfeit the next time you blast that far ahead in the endgame I've been playing Nightfall this last week and I'm really enjoying it. But it's not really playable online in the async model in its current state. Coming back to a game it's impossible to remember what cards you bought or what cards the opponent was buying. But it's hugely enjoyable in real-time.
I second this! Previous bought cards are that much MORE crucial an aspect to this game and I find it so odd that they left out an ability to look at your current deck!
I've spent 0.99 on it during the first price drop and that's it. Play it everyday for the free 500 credits and never spent any more money. With the launch of the marketplace, you can always build a cheap competitive deck easily. So do give it a try, it's fun! Back on topic, here's a site that gives a good overview of the SoS cards (you need to read the faction pages individually). http://www.gamehead.com/product/925363/storm-of-souls What was striking is that the new cards replicate many of the original base set cards e.g. Fettered soul = mephit, honey witch = Druids of the stone circle. So I don't actually miss the base set cards that much.
Urban Rivals is often overlooked, but the community is massive and active in ways most TCGs can only dream of, much thanks to the fact that the game is available both on iOS, Android, and web browsers. You can acquire every card without ever spending a real dollar (and several top players boast of never having bought a single booster but instead acquired all cards through in-game winnings), and the gameplay is very different from most card games, based around predicting, countering and tricking your opponent. Less long-term deck construction and card combination strategy, and more psychology and reading your opponent. Feature-wise, it is far, far ahead of all other digital TCGs, thanks to nice additions and power features such as an integrated player market for cards, guilds, clever mechanisms for sharing deck builds as well as discussing cards and other gameplay aspects, missions built into both the single player and multiplayer modes, integrated tournaments, leagues and ladders, special community events, the occasional chance to win legendary cards by completing tasks, different playmodes, ELO ratings, and plenty of community-building mechanics. There's even an overarching narrative for the very bizarre world in which the game takes place, complete with digital comics to round out the already character-bloated setting It certainly can be, if you desire quick progression. But for those willing to truly hone their skills and expand their deck through their own mettle, some players have made it quite far into the top ranks without ever spending a dollar (beyond the one dollar for the iPad version). As skarsnik points out, the player market also makes competitive free play more viable than ever. Unfortunately, there is probably not a single digital deck construction card game where you can be competitive without either spending cash or grinding. That's precisely why the deck building concept and Ascension and Nightfall are such a fresh breeze
Yeah the cards are similar in some ways. Fettered Soul is exactly the same as a Mephit. Honey Witch is quite a bit different from Druids though, and the play in SoS is different. Lifebound I find is much more of a powerhouse. Lionheart, Syril, can really kill, and combos are rewarded much more handsomely. Oddly, I find some opponents have gotten easier to win against and others more difficult. I know I've beaten you more in SoS so far than I tend to do in CotG, and some like Emos have beaten me a couple of times more too, which I guess means our playstyles have changed a little/are more or less effective with the new decks.
One of the complaints leveled against this game, and one that I usually ignore, is that there is too much luck involved. It's easy to ignore when it gets spread out across rematches, but watching your opponent get exactly what they want for a few matches can be exhausting...
Eh you can usually play around it. Good games by the way! I think you're a smart player, but sometimes, can get too caught up on playing a specific strategic way i.e. get constructs or get lifebound. Often times, just adjust on the fly, and you can do just as well. One of our games, I had banished 5 of my starting cards, and I didn't have a single void unit!
I went ahead and bought every IAP as I was winning nearly every game against the AI in the vanilla game. Then I tried Return of the Fallen but I'm losing most of the time. Can anyone explain what's the best strategy for RotF and why are the new cards that banish cards in my own hand or discard pile useful?
I wish there was a way to record games to review. I'm sure just recording turns locally for online games wouldn't be that big of an ask, and it's a system Playdek could implement for their other games as well. Also, it's things like the opponent getting Shadowcaster on the first turn that can be annoying
Banishing is one of the most important and useful things to do. It makes your deck thinner allowing you to play your high cost units more often. Banish your apprentices and militia asap.