Artifice Multiplayer Strategy With OpenFeint (Promo Codes)

Discussion in 'Promo Codes and Contests' started by kwigbo, Feb 6, 2010.

  1. RagManX

    RagManX Well-Known Member

    Jan 23, 2010
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    I was able to fix my crash on AI selection by completing shutting my iPod Touch off then starting it back up. Now I can play, but I've only done one game so far. My only comment at this point is that I'm having trouble moving the columns. I can touch the bottom of the column and move my finger all the way to the top of the screen and sometimes the column still doesn't move enough to register. The blocks just go back to their starting point. It doesn't seem to matter if I slide quickly or slowly, but I always have trouble getting a column to move - is there any way to set the sensitivity? I'm assuming the problem is something with my big, meaty, fat fingers, but it's a problem for me.

    I'll play some more tonight and over the next couple of days and post a real review/comment once I have played enough to have a valid impression.
     
  2. Jomskylark

    Jomskylark Well-Known Member

    Jul 27, 2009
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    What happens if when asking you to replay you press No?

    I have this problem too. The developer said somewhere he'd be adding column sensitivity so that's good.

    If a few of you wouldn't mind posting your OpenFeint names, I'm compiling a list of artifice players for some online multiplayer battles: http://forums.toucharcade.com/showthread.php?t=44415
     
  3. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    Seems like there are a lot of feature requests.

    xmiyux
    I will add in the game expiration. Do you think 24 hours would be a long enough time to allow the other person to move?

    Canis
    To resign a game you can just delete it from the game list. It seems like you are hitting a stalemate that is not being detected. I have logic in place that should award a win to the side that has the most point in the event of a stalemate. I will go over the logic and see why this is not happening.

    RagmanX
    I am adding the drag sensitivity and it will be in the next update.

    Thank you everyone for the feedback.
     
  4. Jomskylark

    Jomskylark Well-Known Member

    Jul 27, 2009
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    24 hours is too short in my opinion... how about 48 hours?
     
  5. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    I will add this into my next release. I am sending out a version to my beta testers tonight. This new version will have the following additions.

    AI crash fixed
    Walk time control
    Drag sensitivity control
    OpenFeint acheivement (Ranks for winning online games)
    OpenFeint Leaderboard (Most online games won)

    I am planning on submitting to the App Store on Saturday.
     
  6. RagManX

    RagManX Well-Known Member

    Jan 23, 2010
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    Great to hear about the coming update. Looking forward to it. Haven't had much time for games, but will try to put more time on this so I can give a fair review. Still trying to figure out how to play competently. More experimenting and playing necessary for me to start improving.
     
  7. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    One of the best pieces of advice I can give is don't leave any of your guys behind. Try to move them all across the board at once. :D
     
  8. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    Version 2.0.1 has been submitted to the App Store!
     
  9. larner

    larner Active Member

    Jan 30, 2010
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    Sorry for the late post. Great game!! Look forward to the updates!! After a win/lose I did notice a double menu to restart. Having another option to go back to the main screen would be great as well.

    add me all!
     
  10. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    I will look into this bug.
    I sent you a game.
     
  11. Jomskylark

    Jomskylark Well-Known Member

    Jul 27, 2009
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    Hi Larner, I added you. Could you check if I'm on your pending requests in OpenFeint? Because when trying to start a game with you (hope that's okay hehe) it crashes, so I'm trying to isolate the issue.
     
  12. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    You can send a game to anyone on your friends list. It doesn't matter if they have accepted you as a friend. When exactly does it crash on you? When you select his name? I have completely redone the new game screen for the version I just submitted to the App Store. All these problems with it should be gone once the update is available.
     
  13. larner

    larner Active Member

    Jan 30, 2010
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    Game is setup!!
     
  14. Jomskylark

    Jomskylark Well-Known Member

    Jul 27, 2009
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    Hmm. It's when I press "submit". Now I see larner has created a new game that works.

    - No title of game
    - Not moving and submitting

    Could either of those be causing the crash?
     
  15. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    The missing title is causing the crash. It's a required field, that's not enforced. I will have to fix that in my next update. Thanks for finding it.

    Feel free to submit any more issues you find to
    http://feedback.kwigbo.com
     
  16. larner

    larner Active Member

    Jan 30, 2010
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    glad to see the device AI working!!
     
  17. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    2.0.1 update is now available and should fix most of the bugs mentioned here.
     
  18. larner

    larner Active Member

    Jan 30, 2010
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    So far so good with rev 2.0.1. The acheivements are very broad not sure what we have to do for most of them.
     
  19. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    Achievements are unlocked by winning online games. The more games you win online the higher the rank you unlock.
     
  20. Jomskylark

    Jomskylark Well-Known Member

    Jul 27, 2009
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    Looks great. My only request is that when the device AI moves, their animation looks messed up, so if this could be fixed, awesome.
     

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