HELLO! An arcade space shooter for mobile. The object of the game is to shoot and destroy snakes while not colliding with them. The game becomes harder as the number and speed of snakes increases. Massive battle chaos explosions laser beams organic particles space time travelling arcade lobsters ok? Support us!! Thank you!! Developer: screen implosion Press / Business contact: info@screenimplosion PROMOCODES [EARLY TEST VERSION]: Y4J9EWXKT9PJ KFYXP4E4H9HF PF7PTRL9RHXW TY7MR3A6MXYN LELWK7M7LT9R 47PW6K6AAPF4 79K94K9P3E3F L67NLMPJ3HY3 4KEWETJYX9PN TE3JETJ7X9RT MJ69F9XKWTN3 YWNFXKF67RHT JRW3PWJXWPRX JNKHJTT69M6A A6MX7WLLATHT
My first feedback on the game: very very adictive. There is a good rythm an soud is perfectly suited. I understand you need to get revenue from it but I think advrtising is a bit intrusive in your game
Chaos hits the description perfectly, but i like it very much. You can play both, land- and portrait mode which is a great option. Also, you can leave the screen on any side to reappear on the other. You have to focus carefully on your ship, it's so easy to lose track. (Maybe different color option for the ship?) I still have no clue how to approach the best since there is no explanation what which gear exactly does. Hope you will include a "how to play" and how to raise/keep your multiplier (if there is one). Further, i never like to buy stuff in the shop without a confirmation and a short explanation what you get for. Missklicks can be made so fast. The sfx sounds feel like i have earplugs in my ears. I'm sure they'll become more, how to say, more crisp and boom-ish. The controls are close to perfect already, imho, though i'd wish me a sensitivity slider to be able to adjust a bit. Will any buy get rid of the ads or only that explicit one ? For an early test version, it's a great highscore chaser already, and probably the fastest i ever played. Good stuff and take your time, please.
Hello Qwertz555, Thank you for your feedback! Approach: Is not really planned to make a "how to play" section. I would like to keep the game a bit "raw" in a way. I might explain the mechanics behind the game on my screen implosion website soon. Shop: You are right. A bit of feedback would be great sfx: thanks! SFX will be improved. controls: controls still needs polishing, I will try to implement a 2 finger scheme too. Thank you!