Zone of Control I am enjoying the game, however, I am finding it too difficult. I am having a problem getting by the 3rd dungeon. One of the things that I do not care for is the lack of zone of control. If I put 2 heavies up front, mobs can just run past them to my ranged attackers. This doesn't make sense to me from a realism standpoint, would defenders just watch someone run by, and from a gaming standpoint most TBS games have zone of control. This and being able to walk through my own combatants is lessening the immersiveness of the game.