@nosoup: if you are still reading here: I have exactly the same problem, and work around it by tapping the hero portraits when one of them gets lost in the gloom again; this centers your view on the selected hero. Also, lordnedox (the dev) already commented that he'll see what he can do about it: http://forums.toucharcade.com/showpost.php?p=3873610&postcount=6 The one thing I wish Marco would have done differently this time is the XP: Swapping chars is really tedious: you need to level them up individually, and XP gain seems to be about the same slow pace as AQ2. I'm replaying Devils&Demons on the side, and for contrast that one uses a party experience level instead: That level determines which skills you can buy for your heroes (similar to equipment, which De&De doesn't have) . Personally, I really would prefer an XP "pool" that determines the level for all of your heroes. You still need to buy equipment, but it would cut down on the grind at least somewhat. And encourage experimenting with the different chars, as well as allow for easy swapping if you e.g. need a Healer in one stage but not in general.