There is a "Restore Purchases" button in the options so you will be able to get the hero pack back without repurchasing it.
Sorry if I spoiled the surprise for anyone, as an android user I usually find most updates hit android afteror about the same time as iOS.
Update 1.3.1 is now available in the Apple Store. In this update: - Fixed the minimap in the leaderboards quests - Added 3d models for weapons and shields. Now when you equip a different weapon/shield you will see also the graphical change in the game. Each piece of equipment has its own 3d model. - Other minor fixes Cheers and enjoy!
Thats a nice subtle touch adding graphical changes for weapons and shields. Looks good and adds to the submersion factor in the game. Thanks.#
Any chance of adding more environments? Getting kinda tired of the same dungeon over and over, especially since the locations are supposed to be different. Also an autosave option would be really nice. More than once I've lost my progress in a dungeon because I had to leave the app and when I came back, it restarted.
If you are aware you have to leave the game then is it really that hard to tap on the pause button and select "save and exit"? You do know that by tapping that option that the game will save your Exact position in the game dont you? Asking for an autosave when the game is already so save friendly is a bit of an overkill I think.
I do understand Artfoundry's request, makes a lot of sense. While under normal circumstances it's not a problem to hit the "Save & Exit" button, I would not define my kid jumping up on me with "I want to play something different, now!", and hitting the home button AND starting up another app before I can catch him as "normal circumstances" So while most likely it won't be needed often, it'll be very much appreciated when we do.
It's not a technical issue, auto save has already been implemented in hardcore mode and in the leaderboard quests. Let me consider the possibility, perhaps as an option. Cheers
Yes I know, and I do use it when I don't get interrupted. But if I get a phone call or something else that needs my sudden attention, I may not remember or be able to save.
Quests objectives hi, it's really a well done game but, as the most of these games, after some time it becames a bit repetitive. I would like to suggest to have different quests structure, not only kill everyone and go out. For example: - heroes start alone in four different edges of the map and have to rejoin themselves - an interactive object that must be destroyed. For example a sort of portal that every turn put some monsters in play. It could have lot of HP and no defense. - A sort of very weak NPC that heroes must protect and keep safe until the exit. He cannot be left back, maybe he could be forced to follow one of the heroes - heroes fall into an ambush and starts without any equipments. Then they can find their equipments spreads in some chests of the map hope it could be useful
Hi, thanks for playing the game. Your ideas are very good and certainly could be implemented in the future. Please PM or e-mail me if you want to discuss further, or if you wish to participate in the next projects. I may need a game designer that can take care of these aspects, and will be happy to collaborate. Cheers Marco
Question on item stats On the Thunderstorm Cane it has 2 properties: Special Effect: target skips next turn STR+2 INT+2 Restore 1HP when casting spell i see the "stun" effect activate but i dont see the healing tho. is this bugged? or does it have to be a specific spell?
Hi, sorry for the late reply. Yes it's a bug and it will be fixed in the upcoming update. Sorry if it took so long, but I've been very busy with a major update on AQ3, and the remastered edition of AQ1. Cheers
Well yes It's been a side project for a while.. I thought that I wanted to give iOS users the possibility to play the first Arcane Quest, but the technology didn't allow a porting. So in the past few months I worked on a remastered edition of the first chapter, using the engine of Arcane Quest 3. It's a somewhat simplified version of AQ3, as it uses the same mechanics of the original Hero Quest boardgame, but because of this it may be even better for some aspects. And better of all, it will be 100% free (with a few ads, but only between quests). It's currently in beta (private message with iTunes e-mail address to get the Test flight invitation)
Update 1.4 has reached the store! This update fixes a few bugs, including the equipment not restoring mana. Most important, it introduces a brand new multiplayer mode that includes a lobby where available games are listed and can be created. This mode is not connected to the main story, and the original multiplayer quests have not been changed. It's a fun mode to play with friends or other people around the world. The player can pick from a random hero build, so that you can play even at higher difficulty levels. And it's free for everybody, hope you enjoy
Very nice to see you back, Marco! Just downloaded AQ1, hope I can give some impressions tomorrow already. If not, then early next week for sure. So, what's up next? AQ4? Or something completely different?
Dear J, as you might remember I had a few projects on the table, but my free time has been reduced to basically zero so I had to focus on AQ HD as it was the easiest to achieve. At the moment I'm evaluating 2 possibilities: 1. A remake of the classic game Space Crusade / StarQuest, which basically is an Arcane Quest in space. However I had other people involved as I can't take care of another title of this caliber, and it seems to be stuck at the moment. So I think this is pretty much postponed, I don't want to release something half done, it must be always better than the previous game. 2. An action RPG in the Arcane Quest world, which substitutes the initial idea of an open world RPG with something more defined. As I can't compete (obviously) with monsters like Dungeon Hunter, the game would include some different elements like platforming (very basic) and puzzle solving. This is still an idea though. Arcane Quest 4 might come some day, but not until there are some serious ideas on the table. It doesn't make sense to release a new title which is basically only an upgrade of the previous. It must bring some serious new features. So probably this is something to work on 2018 Cheers
Hi Marco, just noticed I completely forgot to reply Option #2, Action RPG, sounds the best to me too. As long as you have a decent story and good mechanics, I wouldn't worry if you can compete with Monster Hunter or somesuch. Personal opinion: platforming in ARPGs sucketh mightily, as if thou art looking at a Dysonne9000 hovelfloor-cleaning device I've never seen a good implementation of that. It's either "fall down, and take the looong trek back to where you started, try again" or "fall down and die, reload" . Both are really bad game design in my book. I don't know how well the Dungeon Hunters are faring these days, i.e. if they are raking in money like no tomorrow or dead in the water. But personally, I found DH3-5 quite horrible, a huge step down from the fun dungeon-crawling DH1&2 were. But a big step into the f2p arena, so maybe it paid off for them. So I wouldn't worry much about comparing to those. AQ with upgraded graphics (e.g. Demon's Rise 2 level of "looking great"), and the fantasy equivalent to Templar Battleforce's giant skilltree would be very interesting. Just make the techtree a tad smaller, Battleforce pretty much went into overkill mode there