No worries. Doesn't sound like it will do crazy stuff, say make all equipment disappear when it's between 17:00h and 17:30h on a Monday On another note, a difficulty indicator for quests might be a nice addition. I am not that far in yet (only third town, and 6 of the assassination quests) , but already noticed that difficulty jumps all over the place. Too bad I forgot to take notes, will see if I can do that from now on. E.g. the quest I'm currently playing (I think first optional one in third town) feels a lot easier than the main quest in the same town I did before. Sometimes I encounter mainly monsters like Minotaurs or Ogres that I can barely hit. And the next quest has only cannon-fodder undead, for example.
Lordnedox - Awesome! Thanks for looking into it. Still playing - I'll let you know if I notice anything else. I'm pretty sure I know what you're talking about with the equipment. Without going into it, is it related to the star die? Love the game and excited for the updates. Great to see a responsive dev.
Quick question, Is there an extra perk to each character other than basic statistics and spells? Looking specifically at the assassin. There is no real reason to chose her since her spells are not that great. Does she have better stats if she hits from the back for example? GREAT GAME BTW!!! Having a lot of fun
@dasaff: I have the Assassin in my core party, and really like her so far. Does very good damage, has okay HP and good movement, armour is good too. And yes, she does more damage when backstabbing. Unless I got it completely wrong, it's enough when another hero is standing adjacent to the same monster. It does not have to be the classic "stab from behind" setup for it to trigger. Once the level-up bug is fixed and through Apple's approval, I assume that her backstab will get stronger at higher levels. Her "walk through walls" spells is very situational, but I made good use of it a few times already. And her Stun spell is great to give you an extra round, e.g. against boss monsters, where you can act without getting attacked yourself. Combine it with Mana and Intelligence potions (the latter allow you to cast a spell again, but I'm still not sure how they work exactly) , and you can stun tough guys - Ogres also come to mind - for a few rounds in a row. Of course, in terms of sheer damage output the Warrior flat-out wins. But other than that I found him underwhelming, and replaced him at first opportunity. Comes down to playstyle, and what you prefer for your party, methinks. Other than the Assassin, I currently use the Dwarf, Elf, and Ranger. If you - or anyone else - wants to know more about them, just holler
Hi, Nullzone already explained it better than I would have The Assassin is the only character that can equip blades, which deal damage when backstabbing. She also has unique abilities such as passing through walls (as mentioned before, there's a bug now and abilities don't improve over time, but it will be fixed soon).
Party suggestions Hey all, Loving this game so far and unlocked all classes and the additional quests. Well worth the money and I wish the developer infinite success! I hope your game gets the traction it deserves and you can transfer your video game dev skills to it full time. Secondly, what is everyone using for a party? I'm enjoying the warrior, wizard and ranger right now but I'm not sure what to round the party out with? Paladin? Assassin? elf? I'd like to figure it out now before vesting hours into a decision I'll regret. Input is appreciated... Perhaps I'll 3 man it.
@Lickzy: depends on what you want in your party. I am using the Assassin, Elf, Dwarf, Ranger. I find the Dwarf an absolute neccessity due to his extra die for disarming traps. Of course, there is a spell for it as well, but with the high number of traps you will need to burn through a lot of Mana. If you decide you can eat the trap damage, I'd suggest a healer. Cleric (what you call Paladin) I found a bit underwhelming personally. I gave my Elf a healing spell and am doing very good with him so far. Look two posts down from yours where I give my assessment of the Assassin. If you want to go magic-heavy, the Elf gets enough slots to be a viable Fighter/Mage combination. To use the Evoker, I'd wait until the bug with the innate skills not upgrading is fixed (she gets a better Summon at lvl4, once that's sorted) . With my current party, I get more Mana restore items than I can use; but I'm not sure if they are enough to constantly supply a more magic-heavy party. In the brief time I used the Wizard, I burned through a lot more mana because I had him cast spells in almost every combat. If the equipment progression indeed stops at level 5 (highest I see in the store currently), I can very well imagine that the (de)buff spells will get a lot more important later; which would make a good magic user or two a great asset. Not to forget that you will encounter monsters that have a really high defense quite early. Something to reliably get through that - like spells or the Ranger's ability - makes things a lot easier. Also, a lot depends on your playstyle. I prefer to barge in, have one hero search for traps, and then move in with the whole party and focus down monsters as fast as possible. I focused on upgrading armour over weapons, only adding a new weapon when I had trouble damaging (tougher) monsters in the last dungeon. So my folks can tank pretty well whatever the monsters that survive the first round can dish out. And in a ditch I use the Assassin's Stun to buy me another round or two. There is a Stun spell as well, so you could keep this up for 3+ rounds if you are so inclined. I really like that we have quite a lot of options how to develop our parties; great job, Nedox!
Quick update: Release 2.0.2 has been released, it fixes the AD banners in iOS 7 and a small but important bug in the equipment management. Release 2.1.0 has been submitted for review (approx 1 week to be available). It fixes other bugs (such as the abilities not improving), adds a few new features (help screen to review the help messages), but most important adds the online section, where you can download and play quests created by other users. In my website you can find the link to the Quests Editor, or just Download it here Please note: the editor runs only on Windows operating system, and to publish the quest you will need the version 2.1.0 of the game. However, you can already start creating the quest now.
Nice; great job, my good sir! Yesyes, I know, more questions... Do you have any recommendations which of the user-created quests to play? And do you curate them in any way, or can folks drop in just anything? In any case, do you have something like "Developer's Choice" or "Community Favourites" lists/tags on the userquests?
At the moment I didn't import any of the old users quests, because I believe the quality could be improved and the new editor helps in that way. I only imported the original Arcane Quest 1 quests (4 in total), and will see what the players will publish. Creating a quest with the new editor is really simple, as there's an automatic dungeon generator which does most of the work. I will keep improving this section of the game as it grows with contents, for now it's a pretty simple list where you can download and rate the quests.
I didn't find any so far, so I'd guess we need to buy them all. Can add something on game economy later.
No text on the button to load a game(although it does work) then when i got in the game and left the town screen, i got a black screen.
Can you try to kill the app and restart? Does it still occur? Anyone else has tried 2.1.0 and can confirm this behavior? Looks like it has low memory and can't handle all the graphics.
Load/continue works fine on my Air. But I'm in the middle of a dungeon, will see if I can find time to complete it and go back to town this evening or tomorrow. About the quest downloads: Most titles appear in Italian. I understand a bit, so it doesn't bother me that much. But in general I'd say English titles would be the better choice.
Please let me know if you notice any bug. For the Italian, I have no control over the quests uploaded, each player can upload in his preferred language. The quests I have uploaded myself are all translated in 4 languages
I noticed several times that the font for the fight diceroll results on the lower right turned very small; then, the dice did not display either. A few times the "Close" (fight screen) button on the left wasn't there, was only text, or was moved off to the left. Did not anything else yet, except that the quests in town take a bit longer to appear than before. Quest titles in Italian: No worries I was just wondering because some show in English, and some in Italian. Two are Italian only for the translated languages. Those with an English title have English as first language, the others with Italian have that as first language in the list. My thought was that the title is controlled by the first language listed And the skill increases work, by the way.