Arcane Quest 2 Genres: Games Role Playing Strategy Free Subscribe to the TouchArcade YouTube channel Arcane Quest 2 Marco Pravato Explore the dungeons with this board game rpg, in classic table top style! Enjoy the thrill of an epic journey, in a mi… TouchArcade Rating: Free Buy Now Watch Media DetailsExplore the dungeons with this board game rpg, in classic table top style! Enjoy the thrill of an epic journey, in a mix of adventure, strategy and role playing. Find out the truth behind the Arcane powers in the world of Auria, build up your own guild and gain prestige among the realm. Features: - Loyal to the classic tabletop gameplay, fight hordes of Orcs, Goblins, Undead, Chaos Knights and many other fantasy creatures - An epic storyline and dozens of side quests to keep you entertained for 50+ hours - 8 unique heroes: Warrior, Dwarf, Wizard, Elf, Evoker, Assassin, Cleric and Ranger - 150 equipment and spells options, to customize each of your heroes to suit your combat style - Classic RPG levelling system, gain experience to make your heroes become legends - A glorious soundtrack will accompany you through your adventure What Arcane Quest players are saying: - “Excellent adaptation of the HeroQuest board game. Brings back many childhood happy memories.” - “If you are looking to play a simple D&D board game for your phone, this is the game. Easy and fun, love it.” - “If you have been looking for a fantasy board game this is the best.“ - “If you were a fan of Hero Quest, Dragon Strike or D&D, board games, this is the perfect app to bring you back.” Information Seller:Marco Pravato Genre:Role Playing, Strategy Release:Nov 21, 2014 Updated:Apr 14, 2016 Version:2.7.2 Size:110.8 MB TouchArcade Rating: User Rating: (6) Your Rating:unrated Compatibility:HD Universal UnhappyUnlucky Well-Known Member Oct 17, 2014 588 8 18 Lowell, MA, and sometimes Asia #2 UnhappyUnlucky, Nov 22, 2014 Looking good. What are the IAP? Is there any pay wall? I don't like it when the app hide their IAP on the App Store Gavx Active Member Jul 5, 2013 37 0 6 #3 Gavx, Nov 22, 2014 No IAP Wall everything is ok - Unlock all with 1.99$ an great old school board game Fantastic !!! UnhappyUnlucky Well-Known Member Oct 17, 2014 588 8 18 Lowell, MA, and sometimes Asia #4 UnhappyUnlucky, Nov 22, 2014 Thanks. Downloading now. I'm a board game geek L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #5 L.Lawliet, Nov 22, 2014 Damn that app icon is creepy. lordnedox Well-Known Member May 9, 2014 187 20 18 #6 lordnedox, Nov 23, 2014 Hi, sorry this is my first release on iOS, what is a Pay Wall? Something like you can't continue the game unless you pay? As someone else said, with 1.99$ you can get the ultimate pack and unlock everything, plus removing ADs. If you don't, you can still play the whole main campaign with the first 4 heroes, there are no limitations. Kind Regards Marco UnhappyUnlucky Well-Known Member Oct 17, 2014 588 8 18 Lowell, MA, and sometimes Asia #7 UnhappyUnlucky, Nov 23, 2014 Correct. I'm surprised this game isn't more popular than it is right now. I mean it's free to try. I will purchase it down the road when I get my itune gift card. I hope there are more people downloading this than are the people discussing this. It would probably be more popular at boardgamegeek.com. Maybe you should contact the staff at boardgamegeek. They love game like this! Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #8 Nullzone, Nov 23, 2014 Excellent first impression! Bought the Ultimate Pack (full unlock) right after completing the tutorial dungeon. One small request: To the Hero selection, when starting a quest, could you add the class names, e.g. under the portraits? It's not that easy to remember them all right away And a question: What happens when a Hero dies? Is he gone for good, or just for the dungeon!? lordnedox Well-Known Member May 9, 2014 187 20 18 #9 lordnedox, Nov 24, 2014 Hi, thanks for the purchase, I'm glad you like the game. I think the first problem (names under the portraits) will be soon forgotten as you play a bit more. To answer your question: depends on the mode you chose at the beginning. In normal mode, heroes resurrect each time you start a new dungeon, but if they die they get less XP than the others. In hardcore mode, dead heroes won't resurrect until you complete the whole quest. In this mode you also have only 3 saves per dungeon, but you get a slight bonus XP and Gold. lordnedox Well-Known Member May 9, 2014 187 20 18 #10 lordnedox, Nov 24, 2014 Hi, thanks for the suggestion, I know that site very well as it's been very useful while developing the game. Actually I'm quite satisfied with the results so far, it's been published just 2 days but I'm getting more players than expected. The first release on a new platform is never easy, on other platforms I can use house ads to promote the games, and I can easily convert Arcane Quest 1 players to this new title. Thank you ojtitus Well-Known Member Jul 7, 2010 3,228 5 38 Male Canton, Ohio #11 ojtitus, Nov 24, 2014 This looks really nice, I decided to buy the ultimate pack to get the whole package. I hope you have success, pocket tactics might also be someplace to contact to try and get a review. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #12 Nullzone, Nov 24, 2014 @lordnedox: Thanks a lot for answering Next question coming right up: I bought a healing spell that the Cleric can equip. But that's currently not possible because he has only one spell slot. Does he (or the heroes in general) get more spell slots when rising in levels? And I wonder if the following is a bug: The Cleric's Restoration 1 spell only seems to work ~50% of the time. Frequently, when I activate it, I lose the SP, but no healing takes place. Does it e.g. only work in a room (as opposed to corridor), judging from the spell description? The last time it failed my group was out in a corridor, not in a closed room. zeratulo Well-Known Member Mar 29, 2014 127 0 0 #13 zeratulo, Nov 24, 2014 I wish fantasy flight games would do something like this with the Descent board game, the obvious inspiration for this game. I mean this is a decent substitute for on the go, but a developer with a larger financial backing could really kill it. At least Battlelore is coming out soon. lordnedox Well-Known Member May 9, 2014 187 20 18 #14 lordnedox, Nov 24, 2014 Hi, the first game Arcane Quest 1 wanted to be a remake of HeroQuest (initially there were only 4 heroes). This sequel maintains the mechanics, but I needed more depth (in HQ, with a single color dice, you can't have many combinations of dice), so I took inspiration from D&D Board game, which uses colored dice. I understand it can't compete with great productions, such as WH Quest, but consider the development team is one person (me) I hope, if this goes well, to have more funds to invest on a third chapter lordnedox Well-Known Member May 9, 2014 187 20 18 #15 lordnedox, Nov 24, 2014 To answer your first question, yes, as the heroes level rise, they get better statistics, better abilities (those spells you can't unequip) and more spells slots. Around level 5 the cleric will have 2 spells slots, at level 8 will have 3, while the Wizard will have 6. Those spells that work on the characters in the same room, work only if you're inside a room. It's not really a bug, it's something I inherited from AQ1 and is a bit difficult to fix, but I will keep a note and see if can be improved in the next releases. I just published an update 2.0.2 as I found a bug in the equipment screen and in the special die management. Unfortunately Apple will take another week to review and make it available... Tone1978 Well-Known Member Mar 15, 2011 118 0 0 #16 Tone1978, Nov 24, 2014 Cool game I'm liking it ... Purchased the 1.99 pack. Sweet. lordnedox Well-Known Member May 9, 2014 187 20 18 #17 lordnedox, Nov 24, 2014 Thank you, feel free to suggest improvements if you wish Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #18 Nullzone, Nov 24, 2014 Nice to hear that, looking forward to it. That would be nice information to see in the ingame help: Which hero gets what at what level, and descriptions of the skills/spells. No worries, if it's that difficult to change, just leave it as is. Changing the spell description to make this more clear should solve the problem. If e.g. it would say "works only in rooms", it'd be pretty obvious. lordnedox Well-Known Member May 9, 2014 187 20 18 #19 lordnedox, Nov 24, 2014 I wish I could have more space, but I design everything for mobile phone and there's not much room for information. Let me see if something can be done Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #20 Nullzone, Nov 24, 2014 Oh indeed. Playing on an iPad Air I tend to forget that Thanks a lot for being so responsive, very much appreciated! (You must log in or sign up to post here.) Show Ignored Content Page 1 of 8 1 ← 2 3 4 5 6 → 8 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. 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Looking good. What are the IAP? Is there any pay wall? I don't like it when the app hide their IAP on the App Store
Hi, sorry this is my first release on iOS, what is a Pay Wall? Something like you can't continue the game unless you pay? As someone else said, with 1.99$ you can get the ultimate pack and unlock everything, plus removing ADs. If you don't, you can still play the whole main campaign with the first 4 heroes, there are no limitations. Kind Regards Marco
Correct. I'm surprised this game isn't more popular than it is right now. I mean it's free to try. I will purchase it down the road when I get my itune gift card. I hope there are more people downloading this than are the people discussing this. It would probably be more popular at boardgamegeek.com. Maybe you should contact the staff at boardgamegeek. They love game like this!
Excellent first impression! Bought the Ultimate Pack (full unlock) right after completing the tutorial dungeon. One small request: To the Hero selection, when starting a quest, could you add the class names, e.g. under the portraits? It's not that easy to remember them all right away And a question: What happens when a Hero dies? Is he gone for good, or just for the dungeon!?
Hi, thanks for the purchase, I'm glad you like the game. I think the first problem (names under the portraits) will be soon forgotten as you play a bit more. To answer your question: depends on the mode you chose at the beginning. In normal mode, heroes resurrect each time you start a new dungeon, but if they die they get less XP than the others. In hardcore mode, dead heroes won't resurrect until you complete the whole quest. In this mode you also have only 3 saves per dungeon, but you get a slight bonus XP and Gold.
Hi, thanks for the suggestion, I know that site very well as it's been very useful while developing the game. Actually I'm quite satisfied with the results so far, it's been published just 2 days but I'm getting more players than expected. The first release on a new platform is never easy, on other platforms I can use house ads to promote the games, and I can easily convert Arcane Quest 1 players to this new title. Thank you
This looks really nice, I decided to buy the ultimate pack to get the whole package. I hope you have success, pocket tactics might also be someplace to contact to try and get a review.
@lordnedox: Thanks a lot for answering Next question coming right up: I bought a healing spell that the Cleric can equip. But that's currently not possible because he has only one spell slot. Does he (or the heroes in general) get more spell slots when rising in levels? And I wonder if the following is a bug: The Cleric's Restoration 1 spell only seems to work ~50% of the time. Frequently, when I activate it, I lose the SP, but no healing takes place. Does it e.g. only work in a room (as opposed to corridor), judging from the spell description? The last time it failed my group was out in a corridor, not in a closed room.
I wish fantasy flight games would do something like this with the Descent board game, the obvious inspiration for this game. I mean this is a decent substitute for on the go, but a developer with a larger financial backing could really kill it. At least Battlelore is coming out soon.
Hi, the first game Arcane Quest 1 wanted to be a remake of HeroQuest (initially there were only 4 heroes). This sequel maintains the mechanics, but I needed more depth (in HQ, with a single color dice, you can't have many combinations of dice), so I took inspiration from D&D Board game, which uses colored dice. I understand it can't compete with great productions, such as WH Quest, but consider the development team is one person (me) I hope, if this goes well, to have more funds to invest on a third chapter
To answer your first question, yes, as the heroes level rise, they get better statistics, better abilities (those spells you can't unequip) and more spells slots. Around level 5 the cleric will have 2 spells slots, at level 8 will have 3, while the Wizard will have 6. Those spells that work on the characters in the same room, work only if you're inside a room. It's not really a bug, it's something I inherited from AQ1 and is a bit difficult to fix, but I will keep a note and see if can be improved in the next releases. I just published an update 2.0.2 as I found a bug in the equipment screen and in the special die management. Unfortunately Apple will take another week to review and make it available...
Nice to hear that, looking forward to it. That would be nice information to see in the ingame help: Which hero gets what at what level, and descriptions of the skills/spells. No worries, if it's that difficult to change, just leave it as is. Changing the spell description to make this more clear should solve the problem. If e.g. it would say "works only in rooms", it'd be pretty obvious.
I wish I could have more space, but I design everything for mobile phone and there's not much room for information. Let me see if something can be done
Oh indeed. Playing on an iPad Air I tend to forget that Thanks a lot for being so responsive, very much appreciated!