GameClub Aralon: Sword and Shadow (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Dec 15, 2010.

  1. reks82

    reks82 New Member

    Dec 22, 2010
    2
    0
    0
    Thanks all!! I've got it!
     
  2. IpadWoman

    IpadWoman Member

    Dec 18, 2010
    11
    0
    0
    I'm with you on all those points. Hopefully the disappearing and respawning time will be tweaked in future updates
     
  3. xjustin357

    xjustin357 Member

    Dec 21, 2010
    13
    0
    0
    where so u fo to find the mothers grave and where do u find the dudes that the cAllheim knights or whatever want to kill..they say to disrupttheir meeting and kill all of them
     
  4. soggy

    soggy Well-Known Member

    May 1, 2009
    117
    0
    0
    For the calheim knights you need to go to the mansion (one of the big gates in (west?) calaheim leads there, the map will help). I'm having a bit of a bug with this quest because when I approach them I get the cut scene and when they say "we have an unwelcome guest" I can't tap the screen to fight them (stuck in their conversation)
     
  5. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
    1,975
    0
    0
    Are helms supposed to look like this? Because it looks really weird having them only cover half the head.
     

    Attached Files:

  6. Hackwalker

    Hackwalker Member

    Dec 20, 2010
    7
    0
    0
    hey hey lmao duel-wielding is da best ! personaly for me it is !

    im correctly lvl 40 rogue, playing normal. is that rly the best look i can get in this game ;O?

    [​IMG]
     
  7. jordan_jax

    jordan_jax Member

    Oct 21, 2010
    16
    0
    0
    My impressions:

    After the first hour or two my feeling was that this game was pretty much what i thought it would be: A step in the right direction for open RPGs on the iphone, but nothing that would really blow me away. Ravensword on roids.

    I must say though i'm getting more drawn in the more i play. was really impressed with the sewers below Calleheim...cool dungeon with a couple zones...larger than i thought it would be. I liked that i was able to invis and sneak around a mob much higher level than me and loot a pretty awesome weapon and sneak out. The quest so far seems much more involved than anything else i've played in terms of "mobile" RPGs. the fact you have mounts (white horse = real fast!), you can craft etc., have skill trees...i'm impressed so far. I like the combat. Is it infinity blade? No. But you can block, you have special attacks, you will have to use your head at times instead of just spamming attack. (if you just spam, try fighting mobs a few levels above you).

    I haven't encountered many bugs yet, outside of falling through the floor in one room (final level in Calleheim dungeon i believe). Bugs seem to be very dificult to get rid of in PC RPGs, and with this one being so open and deeper than other mobile RPGs i can understand how hard it would be to code and test. But so far i haven't really encountered anything to stop me or hinder my fun. Can only hope the devs continue to debug and update to clear up any issues for other folks.

    So far, 8 out of 10 with chance to move up (or down) depending on where things go from here. Very happy with purchase so far though.
     
  8. bretonmj

    bretonmj New Member

    Dec 22, 2010
    3
    0
    0
    proportion in Aralon

    Is it me or do things, especially characters and monsters seem too small compared to the back ground environments? The bar in the starting in for example. The bar and bottles and mugs seem huge compared to your character and the bartender. We look like hobbits. Outdoors we all seem too small as well. I love the game but this is driving me crazy.
     
  9. FlaminglyBoss

    FlaminglyBoss Active Member

    Dec 22, 2010
    39
    0
    0
    emerald brew quest

    after I tell the guy to talk to Rufus, I go downstairs and they both try to kill me! And once i kill them, it says i havent completed the quest still, even after I steal his letter. whats up with this?
     
  10. Der-Kleine

    Der-Kleine Well-Known Member

    You have to read the letter too! :p
     
  11. fusermarucs

    fusermarucs Well-Known Member

    Sep 29, 2010
    78
    0
    0
    It is not just you - the characters seem to be scaled at about 70% of normal size for some odd reason. doors bug me most - walk up to one and your head is lined up directly with the middle of the door.

    Bookcases are so high you would never be able to reach the books..

    Oh, and beds - you need a stepladder to get in them!

    I wondered if it was deliberate to make the world seem larger tbh. I would imagine it is a tricky fix though, re-scaling everything..

    the other scaling issue is that the insides of certain buildings are wayyy bigger than the outside: the Cold Sands Keep for one!
     
  12. Jo.

    Jo. Well-Known Member

    May 30, 2009
    206
    0
    0
    Beat the game at level 46 rogue, I'm gonna play again though, this time as a warrior and normal mode since I'm pretty use to the game now.

    Question: is it better to have a shield or to dual weild as a warrior?
     
  13. matrixhunter

    matrixhunter Well-Known Member

    Sep 24, 2010
    282
    0
    0
    wtf dude i load up my game in the masion for the quest and all i see is a black screen with music playing wtf!!!!!!!! :mad::mad::mad:
     
  14. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
    491
    0
    0
    the stars


    RELAX !!! Do you realize that Aralon is the "only" game on the iOS that comes close to the "Oblivion" experience. Most complaints are coming from older devices. "Booh, my 2 - 3 year old ipod wont play the latest and greatest games. Don't think of your i-device as a console. Instead, think of it as a PC. If you wanna play "now games" smoothly, you should have a "now-device" that can run them. About the bug issues. SHIT, even Harry Potter had issues with the last update.

    The developers had a choice:

    1. Spend another 3 - 6 months trying to make it totally perfect, taking financial losses because of missing the Xmas rush.

    2. Rush the finishing touches and release for the Xmas rush, make hard-core supporters of the game happy by finally releasing something, bring in some sort of income for all their 1 - 2 years of hard work (under scrupulous judgement), and listen to the community for improvements (1,000 heads thinking, is better than 3).

    Personally, I would have done the same. Anyone who is looking for the best possible solution, both for gamers and the developers, would have done the same. Think hard about this. It is a $7 game that closely mimics a console RPG experience, and will have the full attention and support from the developers.
     
  15. Artfoundry

    Artfoundry Well-Known Member

    May 11, 2009
    2,519
    2
    38
    COO and Creative Director at LCD Dreams, Inc.
    Bay area, CA
    I've noticed that if I double tap anywhere in the environment, my character will start running in that direction. But it doesn't seem to stop at the point where I tapped - it almost seems like a bug. And actually, it's a bit annoying since I'm often tapping multiple times to try to select targets to attack or loot, and then end up running off somewhere (which is how I fell in the water in Kyle Stronghand's lair).

    I think tapping/double tapping to move could be a good thing, but only if it's done right (and only if the targeting issues are fixed) - tap to target would of course have to take precedence, and it might be nice if a marker was placed to indicate where you're going to move to.
     
  16. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
    1,975
    0
    0
    It'd be cool if you could turn it off.
     
  17. red12355

    red12355 Well-Known Member

    Feb 20, 2010
    267
    0
    16
    It's a little hypocritical for people to get psyched up and want to play the game as soon as possible and then complain that it was rushed.

    Think about it. If Aralon was still in development and you were given the choice to play a dev build right now, would you take it?

    I think that most people would. Of course, devs shouldn't rush out a half baked or glitchy game, but I think an exception can be made for Aralon.
     
  18. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
    3,248
    1
    0
    I definitely agree with this reasoning.
     
  19. Paradiso

    Paradiso Well-Known Member

    Dec 12, 2009
    1,285
    1
    38
    But it's a video game. That's receiving free updates. You'll get sick of you eat raw meat, and pulled over if you drive said car, but play a buggy video game and you get...annoyed.

    Anyone who doesn't like it in it's current state could always pretend it hasn't come out yet, and only play it once it's totally and completely fixed to your satisfaction. But methinks that'll never happen :)
     
  20. Artfoundry

    Artfoundry Well-Known Member

    May 11, 2009
    2,519
    2
    38
    COO and Creative Director at LCD Dreams, Inc.
    Bay area, CA
    Yeah, that would work too.
     

Share This Page