"I have ipod touch 2g and when the game was 2.0 it worked fine except that if i walked throuhgt the big gate i felt down and died, but now when i updated the game to 2.12 it just keeps crashing every time i try to play" I'm having the same problem on my 2nd gen ipod touch. This game is pretty much unplayable.
The game isnt coded for 2g, we / they keep telling people... may be they will work on someday, who know.
According to many I'm not allowed to dislike this game. I appreciate the scope and it is definitely a new step in iDevice games, but it just isn't fun. This may be in part that the iDevices just aren't suited to games like this.
I agree, I can't call this game too fun. Im a rpg fan myself but I would love to see more skills, I'm correctly rogue lvl 42 and I have all the skills maxed out except pickpocketing which is uneccecry at all. I probably have the final armor and I got it from a store. I would love to just go to dungeons and have fun getting new items, improve my look, green items, blue, purple, more bosses to fight. Its kinda odd that I get better items in the shops then drops... I have 35k gold and I just have nothing to do w it. Plus it would be great if I could share my status, items and other stuff online.
Game Impressions Open world RPGs can work on an iDevice, but I have to agree... I'm not having a lot of fun with Aralon. The opening scenes yanked me out of the game before I could even get started. The sound quality was some of the most inconsistent I've ever heard in a major release. The music is absolutely beautiful, but the voice work fells rushed, as if it was done on the fly with 2 different microphones, or through an ISDN line. And the directing of the Sir Roderick death scene (happens in the first minute of the game) was confusing. I could barely tell who was talking to who. And using the default standing animation for, I think, the main character was a poor choice for a scene that's suppose to have emotional impact. Why would someone sway side to side, and look around as if being constantly distracted, while someone is dying in front of them? I know this may come off as a nitpick, but imagine if you go to the theater to see movie, and during a key scene you see a big boom mic dip into the frame. These "warts", as Touch Arcade describes them, took me completely out of experience, and I'm finding it difficult to continue on from this point.
Do the battles in this game get any more interesting / challenging / strategic? I'm only a couple hours in, but so far the battles are pretty much boring and lack anything interesting. I mean, at least do the boss battles get interesting at all? Other than that, liking the game, but battles are a pretty big part of an rpg, so im not totally sure yet.
I just started (finally!) Aralon as a Ranger, but I am having a very difficult time in "Kiting". I can't seem to jump back and shoot in the air like Hunters in WoW. And apparently he couldn't outrun the enemies, so what am I missing? I can't believe I just spent a whole hour walking around killing a few things here and there in Aralon, the game looks really good so far, better than what I expected.
Other than the opening cut scene, do you have a problem with the rest of the game play? I haven't heard other people mention that one yet. I know what you mean though. When Mark recorded the voice, he did it several times, and I think he moved away from his microphone a little on one. We ended up buying him that new microphone, but his better work was using the laptop mic.
I work in multimedia production, and I tend to be really critical of sound quality, camera setups, etc. Later this afternoon I'm going to spend more time in the game world, and try to give some fair impressions of the actual meat and potatoes.
I used to be in that business as well - having been an art director at one of the biggest visualization firms in Boston. Of course, I wore so many hats on Aralon, that it was hard for me to concentrate on any one thing, and tried to get as much done as I possibly could in the short amount of time available. Seeing now how a Christmas release works, we would have done it differently. If we absolutely had to release before Christmas, I would have set the date to the 22nd, so that we could have fixed and polished things all of the way until the end. Oh well - now we know for next year. I'm interested to hear what you think - I've been seeing your posts. The game does need plenty of polish work, but I still think you can have plenty of fun with it, and I don't know that there are many games like it on the App store, at least currently.
I am afraid not... it's more or less the same. I just finished Orc fortress, skill choices and variations are limited.
bugs So, i found some busg. sorry for my bad english... maybe somebody else already listed these bugs, but i did't want to reed all the posts. at first a list: - See more far on iPhone 4G (The potential isn't used) - Don't run, while standing up, after your mount trough you away. - Fall down, when you climbe on bluff mountains. (In the moment you can stay at the same level and walk the mountain long) - Make invisuable Walls (At many playces you can climbe the mountains and get stuck. - The upright polesof the ladder could be munch higher (then you can better find it from the other side and the climbing animation fits) - swim up and swim to to the front at the same time - Longer spwan times, or only spawn, when you enter a map. - Don't turn arround, while climbing a mount - Don't ride, while climbing a mount (isn't fxed already) - NPC's aren't spawning at the ground - You fall trough the ground at the castle in the canion area (I don't know if it's fixed) - To big level differences at the gnome dungeon - The spider dungeon isn't good. to kill the spider on the net you have to risk your live (the controle isn't good enough to go the small line) and when you reach the hole on the other side, there is nothing. to go back you have to joump down an risk to joump into the deep hole. - the npc's in town in the nord of the desert don't say anything. they coul'd make a noise, or tomething else^^ and the an in the higher house dosen't sell anything. - you can't go some leders down - some questgivers have no ! and some, who have a ! have no quests - write at the quest, where you find the "questgiver" The next part are grafic-bugs. if you correct them it makes the game munch better, but at first fix the important bugs i'll start withe the first area and 2 pictures behind the wall. 1,3,4,5,6,7,8,9,10 little grafic bug 2 normaly you can't see them. put them away! 11,12,13 here you can walk to the top of the mountains and fall under the map.
I am on an iPhone 3GS with iOS 4.1 running settings on high, i have not had a single problem at all, and im growing more and more fund of the game.
It can definitely become overwhelming when you're trying to do everything on your own, especially during the final weeks when everything starts to become a blur, and just "getting it done" becomes top priority. I know this feeling all too well. I wish I could have helped. I don't know much about the tools used to make modern games, but I do have experience with animation (3D Studio Max), audio & music (Premiere, Cubase, Ableton), and image manipulation. I have no regrets about purchase. A lot of work was clearly put into Aralon, and I'm glad I could support in a small way by buying it. I'll try to give a fair analysis of the game itself this evening.