GameClub Aralon: Sword and Shadow (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Dec 15, 2010.

  1. Dragon Star

    Dragon Star Well-Known Member

    Dec 24, 2009
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    #1381 Dragon Star, Dec 19, 2010
    Last edited: Dec 19, 2010
    how do i delete this post?
     
  2. mesoawesome

    mesoawesome Member

    Dec 18, 2010
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    Hey guys I just came to the temple of something its the one where u gotta find the scepter anyway iv looked around killed the skeletons countless times I have no idea where to find the switches
    Help will be appreciated 
     
  3. Jo.

    Jo. Well-Known Member

    May 30, 2009
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    The first switch is in the lava room, it's on the lower right corner.
     
  4. russiaone

    russiaone Well-Known Member

    Jan 4, 2009
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    This temple is horrible and I hope I won't have to fight through another one. No map system, no destination arrow, terrible Zelda-esque dodge platforming and dodging bits. Almost made me want to quit playing. But I persevered and am having fun once again. Sorry I can't help, as I can't tell you were I found the switch since the game has a horrible map system, as well.

    Love it, though.:D
     
  5. theblackw0lf

    theblackw0lf Well-Known Member

    Feb 18, 2009
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    I didn't mind the Temple until I got to level 3 which is a labyrinth that's easy to get lost in.

    I might have to manually map it myself. Like in the days of playing Bards Tale or Might and Magic (god I'm old)
     
  6. alchemistrpm

    alchemistrpm Well-Known Member

    Oct 13, 2010
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    Forgive me if you've covered this already, as scouring the scores of pages in this thread doesn't appeal to me ;); will your team be working on the audio at all? The music is very loud relative to spoken word, and it's very repetitive. A mini map and better animations (ladder climbing, horse mounting) would be great too.

    Thanks for your hard work.
     
  7. thethinice

    thethinice Well-Known Member

    Dec 18, 2010
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    Hawaii
    Thanks. Waiting for it with impatience.
     
  8. Dragon Star

    Dragon Star Well-Known Member

    Dec 24, 2009
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    try posting this in the sugestions thread in general.
     
  9. matrixhunter

    matrixhunter Well-Known Member

    Sep 24, 2010
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    Lol :D I have the village gate bug and keep falling to my deathand I can't move on that's why im desperate for a fix
     
  10. Dragon Star

    Dragon Star Well-Known Member

    Dec 24, 2009
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    some guy 15 pages back found a work around for this. just save halfway down, then when you die load that save. then youll take less falling damage.
     
  11. galoobethgames

    galoobethgames Well-Known Member

    Mar 5, 2010
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    Hey all,

    Just wanted to clear up a few things about the coming update and plans for future updates.

    Some of the most common reported issues are being addressed:
    1. The "Meeting Disrupted" Quest bug will be fixed in the new update
    2. The new update will have a safety check for falling through the world and it should be much more difficult to do, hopefully impossible.
    3. The bug with 2nd gen devices falling after going through the village gate will be fixed

    We submitted this update immediately after becoming aware of the problems, and opted not to wait to add any additional features yet in this update. Those will come later. Some of the things that are in the planning stages:

    1. enhanced GUI for the iPad
    2. more options for customizing controls (location/sensitivity)
    3. music and sound effect volume control

    These are not meant to be complete lists, but wanted to give everyone an idea of where we are headed. Thank you all for the feedback, hope people are enjoying the game. For those of you encountering problems, rest assured that we are working on them. Thanks all!
     
  12. thethinice

    thethinice Well-Known Member

    Dec 18, 2010
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    Great can't wait. I hope this includes the outlaw glitch too, where when you talk to Quentin in the sewers and pay him I nobody in Callahiem attacks me again.
     
  13. galoobethgames

    galoobethgames Well-Known Member

    Mar 5, 2010
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    Yes that will be fixed in the new update as well. It will reset your standing with the main lawful and outlaw factions, but not with all factions. If you attack the members of the Guardians of Aralon for example, they will always hate you, there's no going back with them, very unforgiving dudes . . .
     
  14. thethinice

    thethinice Well-Known Member

    Dec 18, 2010
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    Are you serious!!
    Cause while being an outlaw I just said screw it and attacked everyone.
    Damn it.
     
  15. galoobethgames

    galoobethgames Well-Known Member

    Mar 5, 2010
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    If you attacked and killed the Guardians of Aralon then they aren't coming back anyways, so your faction standing with them doesn't matter anymore.

    Most of the guards, merchants, citizens etc are all on the default lawful faction. So they will all accept you again. It's the guilds that have independent factions.
     
  16. thethinice

    thethinice Well-Known Member

    Dec 18, 2010
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    Allright thanks again.

    Will be waiting in anticipation for the upcoming updates over the weeks/months.

    Heard there was a new class coming, Paladin. Sweet!
    Anyway you guys must be really busy so thanks.
     
  17. russiaone

    russiaone Well-Known Member

    Jan 4, 2009
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    Couple things:

    • I'm supposed to get to some dude being held on the western coast of the kingdom. Where is this exactly?
    • Is there a possiblity of a better map system? The one already implemented is pretty terrible.
    • How about destination markers or arrows?
    • You have a good adventure here... kudos
     
  18. commando101

    commando101 Well-Known Member

    Dec 6, 2010
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    Dallas, Texas
    Hahaha...I'm sorry dude. That really sucks.
     
  19. red12355

    red12355 Well-Known Member

    Feb 20, 2010
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    I already asked this, but will the update fix the animation glitches?
     
  20. galoobethgames

    galoobethgames Well-Known Member

    Mar 5, 2010
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    No, this update is strictly focused on gameplay stopping bugs. We basically had a 24-hour turnaround time for this fix, so there was no time to address other issues.
     

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